// selectSocketMode.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
/*
问题:
1.listen(ListenSocket, 5)
是表明这个程序可同时处理5个客户端接入的请求
如果有6个客户端同时接入请求会发生什么情况?不知道我的理解对不对?
2.定义LPSOCKET_INFORMATION SocketArray[FD_SETSIZE]; // FD_SETSIZE=64
这里能说明程序可以处理64个(读/写)请求操作?
如果是那么如果有多于64个的请求会发生什么呢?
3.如何测试这个服务程序的接入能力呢?它能接入多少个客户端?
4.客户端的程序如何写?没有这方面经验不知道如何入手,不知大家是怎么测试的?
我是刚开始接触网络编程,没有经验,希望大家能够踊跃讨论帮我解决问题
1、超过则连接的客户端会收到WSAECONNREFUSED的错误,也就是连接被拒绝。
2、如果只定义了SOCKET类型数组的数量为64,那多于你就没变量罗!
要不你把第65个覆盖掉以前的,要不你如果用SocketArrar[64]来保存第65个就会崩掉罗,
因为数组越界了!呵呵!
3、写个各户端试验就行了罗!
4、我没仔细看你上面的程序,看你的介绍应该是TCP连接,客户端你就创建一个SOCKET
然后connect到服务端就行了啊!成功后你就可能通过send和recv来和服务器进行通讯了!
SELECT模型并不适合并发连接比较多的情况。如果是高并发的情况,推荐使用Overlap或IOCP.
默认Select是64,少于64的连接用Select是很方便的,你可以自己去改头文件的定义,
如果是连接有几百个以上的话,建议用Overlap或IOCP
*/
// Module Name: select.cpp
//
// Description:
// This sample illustrates how to develop a simple echo server Winsock
// application using the select() API I/O model. This sample is
// implemented as a console-style application and simply prints
// messages when connections are established and removed from the server.
// The application listens for TCP connections on port 5150 and accepts
// them as they arrive. When this application receives data from a client,
// it simply echos (this is why we call it an echo server)the data back in
// it's original form until the client closes the connection.
//
// Compile: //
// cl -o select select.cpp ws2_32.lib
//
// Command Line Options:
// select.exe
// Note: There are no command line options for this sample.
//
#include <winsock2.h>
#include <windows.h>
#include <mswsock.h>
#include <stdio.h>
// 将ws2_32.lib连接到工程,也可以在工程选项中的连接中设置
#pragma comment(lib, "ws2_32.lib")
#define PORT 5150
#define DATA_BUFSIZE 8192
typedef struct _SOCKET_INFORMATION {
CHAR Buffer[DATA_BUFSIZE];
WSABUF DataBuf;
SOCKET Socket;
OVERLAPPED Overlapped;
DWORD BytesSEND;
DWORD BytesRECV;
} SOCKET_INFORMATION, * LPSOCKET_INFORMATION;
BOOL CreateSocketInformation(SOCKET s);
void FreeSocketInformation(DWORD Index);
DWORD TotalSockets = 0;
LPSOCKET_INFORMATION SocketArray[FD_SETSIZE];
void main(void)
{
SOCKET ListenSocket;
SOCKET AcceptSocket;
SOCKADDR_IN InternetAddr;
WSADATA wsaData;
INT Ret;
FD_SET WriteSet;
FD_SET ReadSet;
DWORD i;
DWORD Total;
ULONG NonBlock;
DWORD Flags;
DWORD SendBytes;
DWORD RecvBytes;
// WSAStartup即WSA(Windows SocKNDs Asynchronous,
// Windows套接字异步)的启动命令
// 该函数的第一个参数指明程序请求使用的Socket版本
// 操作系统利用第二个参数返回请求的Socket的版本信息
if ((Ret = WSAStartup(0x0202,&wsaData)) != 0)
{
printf("WSAStartup() failed with error %d\n", Ret);
WSACleanup();
return;
}
// Prepare a socket to listen for connections.
// 创建一个与指定传送服务提供者捆绑的套接口
if (INVALID_SOCKET == (ListenSocket = WSASocket(AF_INET, // int af 地址族描述。
SOCK_STREAM, // int type 新套接口的类型描述
0, // int protocol 套接口使用的特定协议
NULL, // LPPROTOCOL_INFO lpProtocolInfo 一个指向PROTOCOL_INFO结构的指针
0, // Group g 套接口组的描述字
WSA_FLAG_OVERLAPPED))) // int iFlags 套接口属性描述
{
printf("WSASocket() failed with error %d\n", WSAGetLastError());
return;
}
InternetAddr.sin_family = AF_INET;
InternetAddr.sin_addr.s_addr = htonl(INADDR_ANY);
InternetAddr.sin_port = htons(PORT);
// 将socket绑定到一个端口
if (bind(ListenSocket, (PSOCKADDR) &InternetAddr, sizeof(InternetAddr))
== SOCKET_ERROR)
{
printf("bind() failed with error %d\n", WSAGetLastError());
return;
}
// 监听这个端口,这个程序可同时处理5个客户端接入的请求
if (listen(ListenSocket, 5))
{
printf("listen() failed with error %d\n", WSAGetLastError());
return;
}
// Change the socket mode on the listening socket from blocking to
// non-block so the application will not block waiting for requests.
NonBlock = 1;
// 本函数可用于任一状态的任一套接口。它用于获取与套接口相关的操作参数,
// 而与具体协议或通讯子系统无关。FIONBIO:允许或禁止套接口s的非阻塞模式。
if (ioctlsocket(ListenSocket, FIONBIO, &NonBlock) == SOCKET_ERROR)
{
printf("ioctlsocket() failed with error %d\n", WSAGetLastError());
return;
}
while(TRUE)
{
// Prepare the Read and Write socket sets for network I/O notification.
FD_ZERO(&ReadSet); // 将set初始化为空集NULL。
FD_ZERO(&WriteSet); //
// Always look for connection attempts.
FD_SET(ListenSocket, &ReadSet); // 向集合添加描述字。
// Set Read and Write notification for each socket based on the
// current state the buffer. If there is data remaining in the
// buffer then set the Write set otherwise the Read set.
for (i = 0; i < TotalSockets; i++)
{// FD_SET 向集合添加描述字。
if (SocketArray[i]->BytesRECV > SocketArray[i]->BytesSEND)
FD_SET(SocketArray[i]->Socket, &WriteSet);
else
FD_SET(SocketArray[i]->Socket, &ReadSet);
}
if ((Total = select(0, &ReadSet, &WriteSet, NULL, NULL)) == SOCKET_ERROR)
{
printf("select() returned with error %d\n", WSAGetLastError());
return;
}
// Check for arriving connections on the listening socket.
// FD_ISSET(int fd, fd_set *set);用来测试描述词组set中相关fd的位是否为真
if (FD_ISSET(ListenSocket, &ReadSet))
{
Total--;
if ((AcceptSocket = accept(ListenSocket, NULL, NULL)) != INVALID_SOCKET)
{
// Set the accepted socket to non-blocking mode so the server will
// not get caught in a blocked condition on WSASends
NonBlock = 1;
if (ioctlsocket(AcceptSocket, FIONBIO, &NonBlock) == SOCKET_ERROR)
{
printf("ioctlsocket() failed with error %d\n", WSAGetLastError());
return;
}
if (CreateSocketInformation(AcceptSocket) == FALSE)
return;
}
else
{
if (WSAGetLastError() != WSAEWOULDBLOCK)
{
printf("accept() failed with error %d\n", WSAGetLastError());
return;
}
}
}
// Check each socket for Read and Write notification until the number
// of sockets in Total is satisfied.
for (i = 0; Total > 0 && i < TotalSockets; i++)
{
LPSOCKET_INFORMATION SocketInfo = SocketArray[i];
// If the ReadSet is marked for this socket then this means data
// is available to be read on the socket.
if (FD_ISSET(SocketInfo->Socket, &ReadSet))
{
Total--;
SocketInfo->DataBuf.buf = SocketInfo->Buffer;
SocketInfo->DataBuf.len = DATA_BUFSIZE;
Flags = 0;
if (WSARecv(SocketInfo->Socket, &(SocketInfo->DataBuf), 1, &RecvBytes,
&Flags, NULL, NULL) == SOCKET_ERROR)
{
if (WSAGetLastError() != WSAEWOULDBLOCK)
{
printf("WSARecv() failed with error %d\n", WSAGetLastError());
FreeSocketInformation(i);
}
continue;
}
else
{
SocketInfo->BytesRECV = RecvBytes;
// If zero bytes are received, this indicates the peer closed the
// connection.
if (RecvBytes == 0)
{
FreeSocketInformation(i);
continue;
}
}
}
// If the WriteSet is marked on this socket then this means the internal
// data buffers are available for more data.
if (FD_ISSET(SocketInfo->Socket, &WriteSet))
{
Total--;
SocketInfo->DataBuf.buf = SocketInfo->Buffer + SocketInfo->BytesSEND;
SocketInfo->DataBuf.len = SocketInfo->BytesRECV - SocketInfo->BytesSEND;
if (WSASend(SocketInfo->Socket, &(SocketInfo->DataBuf), 1, &SendBytes, 0,
NULL, NULL) == SOCKET_ERROR)
{
if (WSAGetLastError() != WSAEWOULDBLOCK)
{
printf("WSASend() failed with error %d\n", WSAGetLastError());
FreeSocketInformation(i);
}
continue;
}
else
{
SocketInfo->BytesSEND += SendBytes;
if (SocketInfo->BytesSEND == SocketInfo->BytesRECV)
{
SocketInfo->BytesSEND = 0;
SocketInfo->BytesRECV = 0;
}
}
}
}
}
}
BOOL CreateSocketInformation(SOCKET s)
{
LPSOCKET_INFORMATION SI;
printf("Accepted socket number %d\n", s);
if ((SI = (LPSOCKET_INFORMATION) GlobalAlloc(GPTR,
sizeof(SOCKET_INFORMATION))) == NULL)
{
printf("GlobalAlloc() failed with error %d\n", GetLastError());
return FALSE;
}
// Prepare SocketInfo structure for use.
SI->Socket = s;
SI->BytesSEND = 0;
SI->BytesRECV = 0;
SocketArray[TotalSockets] = SI;
TotalSockets++;
return(TRUE);
}
void FreeSocketInformation(DWORD Index)
{
LPSOCKET_INFORMATION SI = SocketArray[Index];
DWORD i;
closesocket(SI->Socket);
printf("Closing socket number %d\n", SI->Socket);
GlobalFree(SI);
// Squash the socket array
// 调整SocketArray的位置,填补队列中的空缺
for (i = Index; i < TotalSockets; i++)
{
SocketArray[i] = SocketArray[i + 1];
}
TotalSockets--;
}