<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Document</title> <style type="text/css"> * { padding: 0; margin: 0; } #myCanvas { background-color: black; } </style> </head> <body> <canvas id="myCanvas"></canvas> <script type="text/javascript"> var myCanvas = document.getElementById("myCanvas"); width = document.documentElement.clientWidth; height = document.documentElement.clientHeight; myCanvas.width = width; myCanvas.height = height; var ctx = myCanvas.getContext("2d"); ctx.fillStyle = "white"; ctx.strokeStyle = "rgba(255, 255, 255, .3)"; function Star(ctx, x, y, r){ this.ctx = ctx; this.x = x; this.y = y; this.r = r; this.x_speed = (parseInt(Math.random() * 3) + 1) * Math.pow(-1, parseInt(Math.random() * 10) + 1) / 5; this.y_speed = (parseInt(Math.random() * 3) + 1) * Math.pow(-1, parseInt(Math.random() * 10) + 1) / 5; } Star.prototype.render = function(){ this.ctx.beginPath(); this.ctx.arc(this.x, this.y, this.r, 0, Math.PI * 2); this.ctx.closePath(); this.ctx.fill(); } Star.prototype.move = function(){ this.x -= this.x_speed; this.y -= this.y_speed; } Star.prototype.changeX = function(){ this.x_speed = -this.x_speed; } Star.prototype.changeY = function(){ this.y_speed = -this.y_speed; } var mouse_star = new Star(ctx, 0, 0, 1); var arr = []; document.onmousemove = function(e){ mouse_star.x = e.clientX; mouse_star.y = e.clientY; } document.onclick = function(e){ for (var i = 0; i < 5; i++) { arr.push(new Star(ctx, e.clientX, e.clientY, 1)); }; setTimeout(function(){ for (var i = 0; i < 5; i++) { arr.pop(); }; },3000) } for (var i = 0; i < 100; i++) { arr.push(new Star(ctx, Math.random() * width, Math.random() * height, 1)); }; setInterval(function(){ ctx.clearRect(0, 0, width, height); mouse_star.render(); arr.forEach(function(value, index){ value.move(); if (value.x < 0 || value.x > width ) { value.changeX(); }; if (value.y < 0 || value.y > height) { value.changeY(); }; value.render(); }); arr.forEach(function(value, index){ for (var i = index; i < arr.length; i++){ if (Math.abs(value.x-arr[i].x) < 50 && Math.abs(value.y - arr[i].y) < 50 ) { line(value.x, value.y, arr[i].x, arr[i].y); }; }
if(Math.abs(value.x - mouse_star.x) < 150 && Math.abs(value.y - mouse_star.y) < 150) { line(value.x, value.y, mouse_star.x, mouse_star.y); } }) }, 20); function line(x1, y1, x2, y2) { ctx.beginPath(); ctx.moveTo(x1, y1); ctx.lineTo(x2, y2); ctx.closePath(); ctx.stroke(); }
</script> </body> </html>