vue下canvas绘制矩形

起因:根据项目需求本人写了一个绘制矩形的组件。
功能:在图片中绘制矩形,根据图片大小进行自适应展示,获取图片矩形坐标。
思路:首先定义一个固定大小的DIV,DIV标签中有监测鼠标变化的四个事件mousedown,mousemove,mouseup,mouseleave。
第二在DIV标签内有img,canvas两个标签,一个负责图片展示,一个负责绘制矩形。
其中img与DIV标签的大小相当,canvas是根据DIV标签position定位的以保证鼠标事件在图片上绘制矩形不会有偏差。

以下就是组件的全部代码和实现效果展示

<template>
<div id="customPositionDiv" >
<div style="width: 1460px; height:740px; margin:0 auto ; display:-webkit-box; -webkit-box-align:center; -webkit-box-pack:center; ">

<div @mousedown="mousedown" @mousemove="mousemove" @mouseup="mouseup" @Mouseleave="Mouseleave" :style="imgstyle">
<img :src="imgSrc" :style="imgstyle" >
<canvas ref="table" :width="canvasWidth" :height="canvasHeight" :style="canvasstyle"></canvas>
</div>

</div>
<div style="width: 1450px;z-index: inherit;text-align: right ;margin:10px 0 0 0">
<span slot="footer" class="dialog-footer" >
<el-button @click="customClose">取 消</el-button>
<el-button type="primary" @click="customQuery">确 定</el-button>
</span>
</div>
</div>

</template>
<style lang="scss" >
.canvasDraw {

}
</style>
<script>

import vue from 'vue';

export default {
name:'canvasDraw',
props:['imgSrc'],
data() {
return {
startX:'', //画画开始的X坐标
startY:'', //画画开始的Y坐标
endX:'', //画画结束的X坐标
endY:'', //画画结束的Y坐标
isMouseDownInCanvas:'', //鼠标是否按下

customcxt: '', // cxt
customRwidth:'', //原图与展示图片的宽度比
customRheight:'', //原图与展示图片的高度比
imgstyle:'', //根据图片大小自适应样式
canvasstyle:'', //根据图片大小canvas自适应样式 居中显示
canvasWidth:'', //根据图片大小自适应canvas宽
canvasHeight:'', //根据图片大小自适应canvas高
DivWidth:1460, //最大宽度
DivHeight:740, //最大高度
};
},
watch: {
'imgSrc': function(){
this.show();
},

},
mounted() {
this.show();
},

methods: {
//取消时返回组件调用处所需的数据
customClose(){
this.customcxt.clearRect(0, 0, this.DivWidth, this.DivHeight);
this.$emit('custom',{'type':1,'data':''});
},
//确定时返回组件调用处所需的数据
customQuery(){
this.customcxt.clearRect(0, 0, this.DivWidth, this.DivHeight);
//根据绘制进行图片裁剪

//获取矩形框Left,Width'
let cLeft = 0;
let cWidth = 0;
if(this.startX>this.endX){
cLeft = this.endX;
cWidth = this.startX -this.endX;
}else{
cLeft = this.startX;
cWidth = this.endX -this.startX;
}

//获取矩形框Top,Height
let cTop = 0;
let cHeight = 0;
if(this.startY>this.endY){
cTop = this.endY;
cHeight = this.startY -this.endY;
}else{
cTop = this.startY;
cHeight = this.endY -this.startY;
}

var oMark = [];
oMark['offsetLeft'] = parseInt(cLeft/this.customRwidth);
oMark['offsetTop'] = parseInt(cTop/this.customRheight);
oMark['offsetWidth'] = parseInt(cWidth/this.customRwidth);
oMark['offsetHeight'] = parseInt(cHeight/this.customRheight);

this.$emit('custom',{'type':2,'data':oMark});
},

//dialog展示自定义矩形框画板,计算img与canvas标签自适应图片的大小
show () {
vue.nextTick(_ => {
let customCanvas =this.$refs.table;// canvas显示层
this.customcxt = customCanvas.getContext("2d");
let img = new Image();
img.src = this.imgSrc;
let that = this;
img.onload = function () {

let canvasleft =0;
let canvastop =0;
let WrH = img.width/img.height; //图片宽高比
let RWrH = that.DivWidth/that.DivHeight; //放置图片DIV的宽高比
let aa =0;
// 根据宽高比大小判断确定自适应的宽和高
if(RWrH> WrH){
aa = that.DivHeight/img.height;
that.canvasHeight = that.DivHeight ;
that.canvasWidth = img.width*aa;
canvasleft = (that.DivWidth-that.canvasWidth)/2
}else{
aa = that.DivWidth/img.width;
that.canvasHeight = img.height *aa;
that.canvasWidth = that.DivWidth;
canvastop= (that.DivHeight-that.canvasHeight)/2
}
that.imgstyle= ' position: relative; width:'+that.canvasWidth+' px; height:'+that.canvasHeight+'px' ; //img浮动定位居中显示
that.customRwidth = that.canvasWidth / img.width; //原图与展示图片的宽高比
that.customRheight = that.canvasHeight / img.height;

that.canvasstyle='position: absolute;left: '+canvasleft+'; top: '+canvastop+';' //canvas浮动定位

};
})

},
//鼠标按下时执行
mousedown(e){
this.isMouseDownInCanvas = true;
// 鼠标按下时开始位置与结束位置相同 防止鼠标在画完矩形后 点击图画形成第二个图形
this.endX = e.offsetX;
this.endY = e.offsetY;
this.startX = e.offsetX;
this.startY = e.offsetY;
this.mousemove(e)

},
//鼠标移动式时执行
mousemove(e){
if (this.isMouseDownInCanvas){ // 当鼠标有按下操作时执行

this.endX = e.offsetX;
this.endY = e.offsetY;
let wwidth = this.endX - this.startX;
let wheigth = this.endY - this.startY;

// 清除指定区域的所有像素
this.customcxt.clearRect(0, 0, this.DivWidth, this.DivHeight);
this.customcxt.strokeStyle=" #00ff00"; //矩形框颜色
this.customcxt.lineWidth="2"; //矩形框宽度
this.customcxt.strokeRect(this.startX,this.startY,wwidth,wheigth); //绘制矩形

}
},
//鼠标松开时执行
mouseup(e){
this.isMouseDownInCanvas = false;
},

Mouseleave(e){
this.isMouseDownInCanvas = false
},
},
}
</script>







转载于:https://www.cnblogs.com/luzt/p/11534453.html

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