wxml文件放个text
<text>second: {{second}} micro second:{{micro_second}}</text>
在js文件中调用
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function
countdown(that) {
var
second = that.data.second
if
(second == 0) {
// console.log("Time Out...");
that.setData({
second:
"Time Out..."
});
return
;
}
var
time = setTimeout(
function
(){
that.setData({
second: second - 1
});
countdown(that);
}
,1000)
}
Page({
data: {
second: 3
},
onLoad:
function
() {
countdown(
this
);
}
});
|
运行验证下,从10走到1s,然后显示时间到。
于是继续将毫秒完善,注意毫秒的步长受限于系统的时间频率,于是我们精确到0.01s即10ms
js
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/* 秒级倒计时 */
function
countdown(that) {
var
second = that.data.second
if
(second == 0) {
that.setData({
second:
"Time out!"
,
micro_second:
"micro_second too."
});
clearTimeout(micro_timer);
return
;
}
var
timer = setTimeout(
function
(){
that.setData({
second: second - 1
});
countdown(that);
}
,1000)
}
/* 毫秒级倒计时 */
// 初始毫秒数,同时用作归零
var
micro_second_init = 100;
// 当前毫秒数
var
micro_second_current = micro_second_init;
// 毫秒计时器
var
micro_timer;
function
countdown4micro(that) {
if
(micro_second_current <= 0) {
micro_second_current = micro_second_init;
}
micro_timer = setTimeout(
function
(){
that.setData({
micro_second: micro_second_current - 1
});
micro_second_current--;
countdown4micro(that);
}
,10)
}
Page({
data: {
second: 2,
micro_second: micro_second_init
},
onLoad:
function
() {
countdown(
this
);
countdown4micro(
this
);
}
});
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wxml文件
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<text style=
"display: block;"
>second: {{second}}s</text>
<text>{{micro_second}}</text>
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如此,当秒级运行完毕时,毫秒级timer即clearTimeout,并将字本显示为'micro_second too'
再添加一个countdown4micro方法,使得显示剩余 0:3:19 89这样形式的倒数
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function
dateformat(second) {
var
dateStr =
""
;
var
hr = Math.floor(second / 3600);
var
min = Math.floor((second - hr * 3600) / 60);
var
sec = (second - hr * 3600 - min * 60);
// equal to => var sec = second % 60;
dateStr = hr +
":"
+ min +
":"
+ sec;
return
dateStr;
}
目前有2个时钟,影响性能,合并下去掉countdown,于是countdown4micro变成以下的样子:
function
countdown4micro(that) {
var
loop_second = Math.floor(loop_index / 100);
// 得知经历了1s
if
(cost_micro_second != loop_second) {
// 赋予新值
cost_micro_second = loop_second;
// 总秒数减1
total_second--;
}
// 每隔一秒,显示值减1; 渲染倒计时时钟
that.setData({
clock:dateformat(total_second - 1)
});
if
(total_second == 0) {
that.setData({
// micro_second: "",
clock:
"时间到"
});
clearTimeout(micro_timer);
return
;
}
if
(micro_second_current <= 0) {
micro_second_current = micro_second_init;
}
micro_timer = setTimeout(
function
(){
that.setData({
micro_second: micro_second_current - 1
});
micro_second_current--;
// 放在最后++,不然时钟停止时还有10毫秒剩余
loop_index ++;
countdown4micro(that);
}
,10)
}
|
如此这般,毫秒与时分秒是分别运行渲染的,再次改造,程序可读性更好。dateformat针对于毫秒操作,而不接受秒为数。同时还省却了计算100次为1s的运算
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/**
* 需要一个目标日期,初始化时,先得出到当前时间还有剩余多少秒
* 1.将秒数换成格式化输出为XX天XX小时XX分钟XX秒 XX
* 2.提供一个时钟,每10ms运行一次,渲染时钟,再总ms数自减10
* 3.剩余的秒次为零时,return,给出tips提示说,已经截止
*/
// 定义一个总毫秒数,以一分钟为例。TODO,传入一个时间点,转换成总毫秒数
var
total_micro_second = 2 * 1000;
/* 毫秒级倒计时 */
function
countdown(that) {
// 渲染倒计时时钟
that.setData({
clock:dateformat(total_micro_second)
});
if
(total_micro_second <= 0) {
that.setData({
clock:
"已经截止"
});
// timeout则跳出递归
return
;
}
setTimeout(
function
(){
// 放在最后--
total_micro_second -= 10;
countdown(that);
}
,10)
}
// 时间格式化输出,如3:25:19 86。每10ms都会调用一次
function
dateformat(micro_second) {
// 秒数
var
second = Math.floor(micro_second / 1000);
// 小时位
var
hr = Math.floor(second / 3600);
// 分钟位
var
min = Math.floor((second - hr * 3600) / 60);
// 秒位
var
sec = (second - hr * 3600 - min * 60);
// equal to => var sec = second % 60;
// 毫秒位,保留2位
var
micro_sec = Math.floor((micro_second % 1000) / 10);
return
hr +
":"
+ min +
":"
+ sec +
" "
+ micro_sec;
}
Page({
data: {
clock:
''
},
onLoad:
function
() {
countdown(
this
);
}
});
|
经过如上优化,代码量减少一半,运行效率也高了。