/*实现图片倒影(tested)*/
public class ButtonImageActivity extends Activity {
/** Called when the activity is first created. */
private ImageView image_btn;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
image_btn=(ImageView)findViewById(R.id.image_btn);
Bitmap bitmap =((BitmapDrawable)getResources().getDrawable(R.drawable.image_btn)).getBitmap();
image_btn.setImageBitmap(createReflectedImage(bitmap));
image_btn.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
// TODO Auto-generated method stub
}
});
}
private Bitmap createReflectedImage(Bitmap originalBitmap) {
// 图片与倒影间隔距离
final int reflectionGap = 4;
// 图片的宽度
int width = originalBitmap.getWidth();
// 图片的高度
int height = originalBitmap.getHeight();
Matrix matrix = new Matrix();
// 图片缩放,x轴变为原来的1倍,y轴为-1倍,实现图片的反转
matrix.preScale(1, -1);
// 创建反转后的图片Bitmap对象,图片高是原图的一半。
Bitmap reflectionBitmap = Bitmap.createBitmap(originalBitmap, 0,
height / 2, width, height / 2, matrix, false);
// 创建标准的Bitmap对象,宽和原图一致,高是原图的1.5倍。
Bitmap withReflectionBitmap = Bitmap.createBitmap(width, (height
+ height / 2 + reflectionGap), Config.ARGB_8888);
// 构造函数传入Bitmap对象,为了在图片上画图
Canvas canvas = new Canvas(withReflectionBitmap);
// 画原始图片
canvas.drawBitmap(originalBitmap, 0, 0, null);
// 画间隔矩形
Paint defaultPaint = new Paint();
canvas.drawRect(0, height, width, height + reflectionGap, defaultPaint);
// 画倒影图片
canvas.drawBitmap(reflectionBitmap, 0, height + reflectionGap, null);
// 实现倒影效果
Paint paint = new Paint();
LinearGradient shader = new LinearGradient(0, originalBitmap.getHeight(),
0, withReflectionBitmap.getHeight(), 0x70ffffff, 0x00ffffff,
TileMode.MIRROR);
paint.setShader(shader);
paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
// 覆盖效果
canvas.drawRect(0, height, width, withReflectionBitmap.getHeight(), paint);
return withReflectionBitmap;
}
}