RabbitMQ通过Exchange.fanout、不同的队列绑定同一个Exchange实现多播处理

消费者1:

 static void Main(string[] args)
        {
            ConnectionFactory factory = new ConnectionFactory()
            {
                HostName = "192.168.254.40",
                UserName = "admin",
                Password = "admin",
            };

            //第一步:创建connection
            var connection = factory.CreateConnection();

            //第二步:创建一个channel
            var channel = connection.CreateModel();

            //第三步:申明交换机【因为rabbitmq已经有了自定义的ampq default exchange】
            channel.ExchangeDeclare("myfanoutexchange", ExchangeType.Fanout, true, false, null);

            //第四步:创建一个队列(queue)
            channel.QueueDeclare("myfanoutqueue", true, false, false, null);

            //将queue绑定到exchange之上。。。。
            channel.QueueBind("myfanoutqueue", "myfanoutexchange", string.Empty, null);

            EventingBasicConsumer consumer = new EventingBasicConsumer(channel);

            consumer.Received += (sender, e) =>
            {
                var msg = Encoding.UTF8.GetString(e.Body);

                Console.WriteLine(msg);
            };

            channel.BasicConsume("myfanoutqueue", true, consumer);

            Console.WriteLine("consumer1 端启动完毕!!!");

            Console.Read();
        }

消费者2:

static void Main(string[] args)
        {
            ConnectionFactory factory = new ConnectionFactory()
            {
                HostName = "192.168.254.40",
                UserName = "admin",
                Password = "admin",
            };

            //第一步:创建connection
            var connection = factory.CreateConnection();

            //第二步:创建一个channel
            var channel = connection.CreateModel();

            //第三步:申明交换机【因为rabbitmq已经有了自定义的ampq default exchange】
            channel.ExchangeDeclare("myfanoutexchange", ExchangeType.Fanout, true, false, null);

            //第四步:创建一个队列(queue)
            channel.QueueDeclare("myfanoutqueue2", true, false, false, null);

            //将queue绑定到exchange之上。。。。
            channel.QueueBind("myfanoutqueue2", "myfanoutexchange", string.Empty, null);

            EventingBasicConsumer consumer = new EventingBasicConsumer(channel);

            consumer.Received += (sender, e) =>
            {
                var msg = Encoding.UTF8.GetString(e.Body);

                Console.WriteLine(msg);
            };

            channel.BasicConsume("myfanoutqueue2", true, consumer);

            Console.WriteLine("consumer2 端启动完毕!!!");

            Console.Read();
        }

生产者:

 static void Main(string[] args)
        {
            ConnectionFactory factory = new ConnectionFactory()
            {
                HostName = "192.168.254.40",
                UserName = "admin",
                Password = "admin",
            };

            //第一步:创建connection
            var connection = factory.CreateConnection();

            //第二步:创建一个channel
            var channel = connection.CreateModel();

            for (int i = 0; i < 10; i++)
            {
                var msg = Encoding.UTF8.GetBytes(string.Format("{0} :{1}", i, "你好"));

                //第五步:发布消息
                channel.BasicPublish("myfanoutexchange", routingKey: string.Empty, basicProperties: null, body: msg);

                Console.WriteLine(i);
            }
        }

先启动消费端进行绑定,生产者发送消息到exchange,两个消费端绑定不同的队列都得到了相同的消息

转载于:https://www.cnblogs.com/yxlblogs/p/10233679.html

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值