[Algorithms]Greedy

Left to be ameliorated.


 an algorithmic paradigm that follows the problem solving heuristic of making the locally optimal choice at each stage with the hope of finding a global optimum

 

In mathematical optimization,greedy algorithms solve combinatorial problems having the properties of materials.

Specifies:

In general, greedy algorithms have five components:

  1. A candidate set, from which a solution is created
  2. A selection function, which chooses the best candidate to be added to the solution
  3. A feasibility function, that is used to determine if a candidate can be used to contribute to a solution
  4. An objective function, which assigns a value to a solution, or a partial solution, and
  5. A solution function, which will indicate when we have discovered a complete solution

Greedy choice property:

We can make whatever choice seems best at the moment and then solve the subproblems that arise later. The choice made by a greedy algorithm may depend on choices made so far, but not on future choices or all the solutions to the subproblem. It iteratively makes one greedy choice after another, reducing each given problem into a smaller one. In other words, a greedy algorithm never reconsiders its choices. This is the main difference from dynamic programming, which is exhaustive and is guaranteed to find the solution. After every stage, dynamic programming makes decisions based on all the decisions made in the previous stage, and may reconsider the previous stage's algorithmic path to solution.

Applications:

Greedy algorithms mostly (but not always) fail to find the globally optimal solution, because they usually do not operate exhaustively on all the data. They can make commitments to certain choices too early which prevent them from finding the best overall solution later. For example, all known greedy coloring algorithms for the graph coloring problem and all other NP-complete problems do not consistently find optimum solutions. Nevertheless, they are useful because they are quick to think up and often give good approximations to the optimum.

If a greedy algorithm can be proven to yield the global optimum for a given problem class, it typically becomes the method of choice because it is faster than other optimization methods like dynamic programming. Examples of such greedy algorithms are Kruskal's algorithm and Prim's algorithm for finding minimum spanning trees, and the algorithm for finding optimum Huffman trees.

The theory of matroids, and the more general theory of greedoids, provide whole classes of such algorithms.

Greedy algorithms appear in network routing as well. Using greedy routing, a message is forwarded to the neighboring node which is "closest" to the destination. The notion of a node's location (and hence "closeness") may be determined by its physical location, as in geographic routingused by ad hoc networks. Location may also be an entirely artificial construct as in small world routing and distributed hash table.

Examples:

  • The activity selection problem is characteristic to this class of problems, where the goal is to pick the maximum number of activities that do not clash with each other.
  • In the Macintosh computer game Crystal Quest the objective is to collect crystals, in a fashion similar to the travelling salesman problem. The game has a demo mode, where the game uses a greedy algorithm to go to every crystal. The artificial intelligence does not account for obstacles, so the demo mode often ends quickly.
  • The matching pursuit is an example of greedy algorithm applied on signal approximation.
  • A greedy algorithm finds the optimal solution to Malfatti's problem of finding three disjoint circles within a given triangle that maximize the total area of the circles; it is conjectured that the same greedy algorithm is optimal for any number of circles.
  • A greedy algorithm is used to construct a Huffman tree during Huffman coding where it finds an optimal solution.
  • In decision tree learning, greedy algorithms are commonly used, however they are not guaranteed to find the optimal solution.

 

转载于:https://www.cnblogs.com/HuisClos/p/8698428.html

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