EXNode.lua
local EXNode = class("EXNode", function()
return display.newNode()
end)
function EXNode:ctor()
cc.GameObject.extend(self):addComponent("components.behavior.EventProtocol"):exportMethods()
cc.ui.UIPushButton.new({normal = "button_normal.jpg", pressed = "button_selected.jpg"})
:align(display.CENTER, display.cx, display.cy)
:onButtonClicked(function()
self:getChildEvent()
end)
:addTo(self)
end
function EXNode:getChildEvent()
self:dispatchEvent({name = "MY_NEWS"})
end
function EXNode:onEnter()
self:setTouchEnabled(true)
end
function EXNode:onExit()
self:removeAllEventListeners()
end
return EXNode
scene
local EXNode=require("src.app.scenes.EXNode")
local TestScene1 = class("TestScene1", function()
return display.newScene("TestScene1")
end)
function TestScene1:ctor()
self.exNode = EXNode.new()
self.exNode:addEventListener("MY_NEWS", handler(self, self.onMynews))
self:addChild(self.exNode)
end
function TestScene1:onMynews()
printLog("INFO","父Node知道了子Node发送过来的消息")
end
function TestScene1:enterNextScene()
if sceneIndex < #sceneList then sceneIndex=sceneIndex+1 end
app:enterScene(sceneList[sceneIndex])
end
return TestScene1