int boxfx=0,boxgs=0; /* 当前寺块的形壮和方向*/
int nextboxfx=0,nextboxgs=0,maxcol=22;/*下一个方块的形壮和方向*/
int minboxcolor=6,nextminboxcolor=6;
int num=0; /*游戏分*/
int dj=0,gamedj[10]={18,16,14,12,10,8,6,4,2,1};/* 游戏等级*/
/* 以下我用了一个3维数组来纪录方块的最初形状和方向*/
int boxstr[7][4][16]={{
{1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
{0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0},
{1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
{0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0}},
{
{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0},
{1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0},
{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0},
{1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0}},
{
{1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0},
{1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0},
{1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0},
{0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0}},
{
{1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0},
{1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0},
{0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0},
{1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0}},
{
{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0},
{0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0},
{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0},
{0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0}},
{
{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0},
{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0},
{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0},
{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0}},
{
{0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,0},
{1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0},
{0,1,0,0,1,1,1,0,0,0,0,0.0,0,0,0},
{0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0}}
};