这段时间写了一个俄罗斯方块的程序,是基于win32的,C语言。现在把源码写在下面
0,0,CW_USEDEFAULT,CW_USEDEFAULT,
NULL,NULL,hInstance,NULL);
总共包括三个文件,Main.cpp, TetrisControl.cpp, TetrisControl.h。
/
//Main.cpp
#include"TetrisControl.h"
#include<windows.h>
#include<time.h>
LRESULT CALLBACK WndProc(HWND hwnd,UINT msg,WPARAMwParam,LPARAM lParam);
int APIENTRY WinMain(HINSTANCE hInstance,HINSTANCEhPreInstance,LPSTR lpCmdLine,int
nShowCmd)
{
HWND
hwnd=NULL;
MSG
msg={0};
TCHAR
AppName[]=TEXT("Tetris");
WNDCLASS wndcls={0};
wndcls.cbClsExtra=0;
wndcls.cbWndExtra=0;
wndcls.hbrBackground=(HBRUSH)GetStockObject(BLACK_BRUSH);
wndcls.hCursor=LoadCursor(NULL,IDC_ARROW);
wndcls.hIcon=LoadIcon(NULL,IDI_ERROR);
//wndcls.hIcon=LoadIcon(hInstance,TEXT("icon1.ico"));
wndcls.hInstance=hInstance;
wndcls.lpfnWndProc=WndProc;
wndcls.lpszClassName=AppName;
wndcls.lpszMenuName=NULL;
wndcls.style=CS_HREDRAW|CS_VREDRAW;
if(!RegisterClass(&wndcls))
{
MessageBox(NULL,TEXT("RegisterClass Failed!"),0,MB_OK);
return 0;
}
hwnd=CreateWindow(AppName,TEXT("俄罗斯方块"),WS_OVERLAPPEDWINDOW,
ShowWindow(hwnd,SW_SHOWNORMAL);
UpdateWindow(hwnd);
while(GetMessage(&msg,NULL,0,0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd,UINT msg,WPARAMwParam,LPARAM lParam)
{
HDC
hdc;
PAINTSTRUCT ps;
HBRUSH
hBrush[2];
switch(msg)
{
case WM_CREATE:
srand((UINT)time(NULL));
SetTimer(hwnd,ID_Event,800,NULL);
ExportBlock();
break;
case WM_TIMER:
ChangeDirect(hwnd,VK_DOWN);
InvalidateRect(hwnd,NULL,TRUE);//重新绘制