System.Text.Encoding enc = null; using (System.IO.FileStream file = new System.IO.FileStream(filePath, FileMode.Open, FileAccess.Read, FileShare.Read)) { if (file.CanSeek) { byte[] bom = new byte[4]; // Get the byte-order mark, if there is one
file.Read(bom, 0, 4); if(bom[0] == 0xef && bom[1] == 0xbb && bom[2] == 0xbf) { enc = System.Text.Encoding.UTF8; } else if (bom[0] == 0xff && bom[1] == 0xfe) { // ucs-2le, ucs-4le, and ucs-16le enc=System.Text.Encoding.Unicode; } else if(bom[0] == 0xfe && bom[1] == 0xff) { // utf-16 and ucs-2 enc=System.Text.Encoding.BigEndianUnicode; } else if(bom[0] == 0 && bom[1] == 0 && bom[2] == 0xfe && bom[3] == 0xff) { // ucs-4 enc = System.Text.Encoding.UTF32; } else { enc = System.Text.Encoding.ASCII; } } else { // The file cannot be randomly accessed, so you need to decide what to set the default to // based on the data provided. If you're expecting data from a lot of older applications, // default your encoding to Encoding.ASCII. If you're expecting data from a lot of newer // applications, default your encoding to Encoding.Unicode. Also, since binary files are // single byte-based, so you will want to use Encoding.ASCII, even though you'll probably // never need to use the encoding then since the Encoding classes are really meant to get // strings from the byte array that is the file. enc = System.Text.Encoding.ASCII; } return enc; }