android幻灯片效果自定义,Android自定义View实现仿网易音乐唱片播放效果

本文实例为大家分享了Android实现仿网易音乐唱片播放效果的具体代码,供大家参考,具体内容如下

效果图:

2076bc65941c4d8c5c07389c9eb2c268.png

在values中创建attrs.xml文件

//中间图片的半径

//图片

//唱片旋转的速度

创建GramophoneView

public class GramophoneView extends View {

/**

* 尺寸计算设计说明:

* 1、唱片有两个主要尺寸:中间图片的半径、黑色圆环的宽度。

* 黑色圆环的宽度 = 图片半径的一半。

* 2、唱针分为“手臂”和“头”,手臂分两段,一段长的一段短的,头也是一段长的一段短的。

* 唱针四个部分的尺寸求和 = 唱片中间图片的半径+黑色圆环的宽度

* 唱针各部分长度 比例——长的手臂:短的手臂:长的头:短的头 = 8:4:2:1

* 3、唱片黑色圆环顶部到唱针顶端的距离 = 唱针长的手臂的长。度

*/

private final float DEFUALT_DISK_ROTATE_SPEED = 1f;

private final float DEFAULT_PICTURE_RADIU = 200; // 中间图片默认半径

private final float DEFUALT_PAUSE_NEEDLE_DEGREE = -45; // 暂停状态时唱针的旋转角度

private final float DEFUALT_PLAYING_NEEDLE_DEGREE = -15; // 播放状态时唱针的旋转角度

private int pictureRadiu; // 中间图片的半径

//指针

private int smallCircleRadiu = 20; // 唱针顶部小圆半径

private int bigCircleRadiu = 30; // 唱针顶部大圆半径

private int shortArmLength;

private int longArmleLength; // 唱针手臂,较长那段的长度

private int shortHeadLength; // 唱针的头,较短那段的长度

private int longHeadLength;

private Paint needlePaint;

//唱片

private float halfMeasureWidth;

private int diskRingWidth; // 黑色圆环宽度

private float diskRotateSpeed; // 唱片旋转速度

private Bitmap pictureBitmap;

private Paint diskPaint;

//状态控制

private boolean isPlaying;

private float currentDiskDegree; // 唱片旋转角度

private float currentNeddleDegree = DEFUALT_PLAYING_NEEDLE_DEGREE; // 唱针旋转角度

public GramophoneView(Context context) {

this(context, null);

}

public GramophoneView(Context context, @Nullable AttributeSet attrs) {

super(context, attrs);

needlePaint = new Paint(Paint.ANTI_ALIAS_FLAG);

diskPaint = new Paint(Paint.ANTI_ALIAS_FLAG);

TypedArray typedArray = getContext().obtainStyledAttributes(attrs, R.styleable.GramophoneView);

//拿到xml中的图片和图片半径和,旋转的度数

pictureRadiu = (int) typedArray.getDimension(R.styleable.GramophoneView_picture_radiu, DEFAULT_PICTURE_RADIU);

diskRotateSpeed = typedArray.getFloat(R.styleable.GramophoneView_disk_rotate_speed, DEFUALT_DISK_ROTATE_SPEED);

Drawable drawable = typedArray.getDrawable(R.styleable.GramophoneView_src);

if (drawable == null) {

pictureBitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.ic_launcher);

} else {

pictureBitmap = ((BitmapDrawable) drawable).getBitmap();

}

//初始化唱片的变量

diskRingWidth = pictureRadiu >> 1;

shortHeadLength = (pictureRadiu + diskRingWidth) / 15; //图片半径和黑色圆环的和 等于 指针的总长度

longHeadLength = shortHeadLength << 1; //左移相当于乘以2

shortArmLength = longHeadLength << 1;

longArmleLength = shortArmLength << 1;

}

/**

* 理想的宽高是,取决于picture的 半径的

*

* @param widthMeasureSpec

* @param heightMeasureSpec

*/

@Override

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

super.onMeasure(widthMeasureSpec, heightMeasureSpec);

//我们想要的理想宽高

int width = (pictureRadiu + diskRingWidth) * 2;

int hight = (pictureRadiu + diskRingWidth) * 2 + longArmleLength;

//根据我们理想的宽和高 和xml中设置的宽高,按resolveSize规则做最后的取舍

//resolveSize规则 1、精确模式,按

int measureWidth = resolveSize(width, widthMeasureSpec);

int measureHeight = resolveSize(hight, heightMeasureSpec);

setMeasuredDimension(measureWidth, measureHeight);

}

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

halfMeasureWidth = getMeasuredWidth() >> 1;

drawDisk(canvas);

drawNeedle(canvas);

if (currentNeddleDegree > DEFUALT_PAUSE_NEEDLE_DEGREE) {

invalidate();

}

}

private void drawDisk(Canvas canvas) {

currentDiskDegree = currentDiskDegree % 360 + diskRotateSpeed;

canvas.save();

canvas.translate(halfMeasureWidth, longArmleLength + diskRingWidth + pictureRadiu);

canvas.rotate(currentDiskDegree);

diskPaint.setColor(Color.BLACK);

diskPaint.setStyle(Paint.Style.STROKE);

diskPaint.setStrokeWidth(pictureRadiu / 2);

canvas.drawCircle(0, 0, pictureRadiu + diskRingWidth / 2, diskPaint);

Path path = new Path(); // 裁剪的path路径 (为了裁剪成圆形图片,其实是将画布剪裁成了圆形)

path.addCircle(0, 0, pictureRadiu, Path.Direction.CW);

canvas.clipPath(path);

Rect src = new Rect(); //将要画bitmap的那个范围

src.set(0, 0, pictureBitmap.getWidth(), pictureBitmap.getHeight());

Rect dst = new Rect();

dst.set(-pictureRadiu, -pictureRadiu, pictureRadiu, pictureRadiu); //将要将bitmap画要坐标系的那个位置

canvas.drawBitmap(pictureBitmap, src, dst, null);

canvas.restore();

}

private void drawNeedle(Canvas canvas) {

canvas.save();

//移动坐标原点,画指针第一段

canvas.translate(halfMeasureWidth, 0);

canvas.rotate(currentNeddleDegree);

needlePaint.setColor(Color.parseColor("#C0C0C0"));

needlePaint.setStrokeWidth(20);

canvas.drawLine(0, 0, 0, longArmleLength, needlePaint);

//画指针第二段

canvas.translate(0, longArmleLength);

canvas.rotate(-30);

canvas.drawLine(0, 0, 0, shortArmLength, needlePaint);

//画指针第三段

canvas.translate(0, shortArmLength);

needlePaint.setStrokeWidth(30);

canvas.drawLine(0, 0, 0, longHeadLength, needlePaint);

//画指针的第四段

canvas.translate(0, longHeadLength);

needlePaint.setStrokeWidth(45);

canvas.drawLine(0, 0, 0, shortHeadLength, needlePaint);

canvas.restore();

//画指针的支点

canvas.save();

canvas.translate(halfMeasureWidth, 0);

needlePaint.setColor(Color.parseColor("#8A8A8A"));

needlePaint.setStyle(Paint.Style.FILL);

canvas.drawCircle(0, 0, bigCircleRadiu, needlePaint);

needlePaint.setColor(Color.parseColor("#C0C0C0"));

canvas.drawCircle(0, 0, smallCircleRadiu, needlePaint);

canvas.restore();

//当前如果是播放的话,就移动到播放的位置 ,因为逆时针旋转度数是负的所以,- + 需要注意

if (isPlaying) {

if (currentNeddleDegree < DEFUALT_PLAYING_NEEDLE_DEGREE) { //不是暂停状态,就是播放状态,或者是切换中状态

currentNeddleDegree += 3; //切换中状态指针是要有动画效果的,所有要改变指针的度数

}

} else {

if (currentNeddleDegree > DEFUALT_PAUSE_NEEDLE_DEGREE) {

currentNeddleDegree -= 3;

}

}

}

public void pauseOrstart() {

isPlaying = !isPlaying;

invalidate();

}

/**

* 设置图片半径

*

* @param pictureRadius 图片半径

*/

public void setPictureRadius(int pictureRadius) {

this.pictureRadiu = pictureRadius;

}

/**

* 设置唱片旋转速度

*

* @param diskRotateSpeed 旋转速度

*/

public void setDiskRotateSpeed(float diskRotateSpeed) {

this.diskRotateSpeed = diskRotateSpeed;

}

/**

* 设置图片资源id

*

* @param resId 图片资源id

*/

public void setPictureRes(int resId) {

pictureBitmap = BitmapFactory.decodeResource(getContext().getResources(), resId);

invalidate();

}

}

activity_main.xml

xmlns:app="http://schemas.android.com/apk/res-auto"

xmlns:tools="http://schemas.android.com/tools"

android:layout_width="match_parent"

android:layout_height="match_parent"

android:orientation="vertical"

tools:context="com.example.customrecord.MainActivity">

android:id="@+id/gramopone"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

app:disk_rotate_speed="1"

app:picture_radiu="80dp"

app:src="@drawable/land" />

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:layout_marginTop="60dp"

android:onClick="pauseOrstart"

android:text="切换播放状态" />

MainActivity

public class MainActivity extends AppCompatActivity {

private GramophoneView gramophoneView;

@Override

protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.activity_main);

gramophoneView = (GramophoneView) findViewById(R.id.gramopone);

}

public void pauseOrstart(View view) {

gramophoneView.pauseOrstart();

}

}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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