C#.NET 比较好用的tcp通信模板(服务器端篇)


二话不说,大家先看一下我服务端添加的引用

 
  
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Runtime.Serialization.Formatters.Binary;
using System.Text;
using System.Threading;
using System.Windows.Forms;
using commands;


注意一下,这里的最后一个引用commands,与客户端的commands必须是同一个dll,同样的代码编译出来的文件都不行。这是为什么

捏。试想一下,你用一个规则去序列化一个对象,然后用另一个规则进行反序列化,得到的对象不会是原来的对象了吧。


好,下一步。这里是服务器端,每一个客户端连到服务器,都对应一个类的对象,然后把它们搞到一个列表里面。这样就方便进行操作了。在这个基础上,给客户端

发信息,或者转发一个客户端的信息给另一个或多个客户端,都是小case了。

下面就是客户端对应的类了。

 
  
public class InConnectUser
{
public TcpClient client { get ; set ; }
public BinaryReader br { get ; set ; }
public BinaryWriter bw { get ; set ; }

public Guid InUseID { get ; set ; }
public bool IfUserLogin = false ;

public Entity.FeeRules obj_enFeeRules = new Entity.FeeRules();
public Entity.InUse obj_enInUse = new Entity.InUse();
public Entity.Computer obj_enComputer = new Entity.Computer();
public Entity.User obj_enUser = new Entity.User();

public InConnectUser(TcpClient client)
{
this .client = client;
NetworkStream networkstream
= client.GetStream();
br
= new BinaryReader(networkstream);
bw
= new BinaryWriter(networkstream);
}
public void Close()
{
br.Close();
bw.Close();
client.Close();
}
}



我这里是和网吧管理相关的,所以加了很多逻辑方面的东西在里面就不贴出来占篇幅了。大家如果把代码copy过去发现出错,就注释掉吧。

话不多,看到关键的地方都写在下面的注释里面。



 
  
// 在线用户列表
private List < TcpHelper.InConnectUser > onlineUserList = new List < TcpHelper.InConnectUser > ();
IPAddress localAddress;
private const int port = 51888 ;
private TcpListener myListener;

// 开启服务器的按钮
private void button_StartServer_Click( object sender, EventArgs e)
{
myListener
= new TcpListener(localAddress, port);
myListener.Start();
label_status.Text
= " 开启 " ;

Thread myThread
= new Thread(ListenClientConnect);
myThread.Start();
// timer1.Enabled = true;
button_StartServer.Visible = false ;
button_StopServer.Visible
= true ;
}
// 关闭服务器的按钮
private void button_StopServer_Click( object sender, EventArgs e)
{
label_status.Text
= " 关闭 " ;
// 关闭服务器,移除list的用户。
// for (int i = onlineUserList.Count - 1; i >= 0; i--)
// {
// RemoveOnlineUser(onlineUserList[i]);
// }
myListener.Stop();
button_StartServer.Visible
= true ;
button_StopServer.Visible
= false ;
}

/// <summary>
/// 监听连接
/// </summary>
private void ListenClientConnect()
{
TcpClient newClient
= null ;
while ( true )
{
try
{
// 停在此处监听连接,如果有新客户端连接就运行下去
newClient = myListener.AcceptTcpClient();
}
catch (Exception)
{

break ;
}
InConnectUser user
= new InConnectUser(newClient);
Thread threadReceive
= new Thread(ReceiveData);
threadReceive.Start(user);
onlineUserList.Add(user);

}

}



/// <summary>
/// 收消息
/// </summary>
/// <param name="UserState"></param>
private void ReceiveData( object UserState)
{
InConnectUser user
= (InConnectUser)UserState;
TcpClient client
= user.client;
MessageInfo receiveObject;

while ( true )
{
try
{
byte [] bytes = new byte [ 999 ];
// 停在此处,networkstream流中有新数据则读出
int i = user.br.Read(bytes, 0 , 999 );
MemoryStream memory
= new MemoryStream(bytes);
BinaryFormatter format
= new BinaryFormatter();
receiveObject
= (MessageInfo)format.Deserialize(memory);
}
catch (Exception)
{
return ;
}
switch (receiveObject.CommandsTypes)
{
case CommandsTypes.RequestHowLong:
// 这里是我处理各种命令的方法,和这个博客的主题无关,就不贴出来了。
// 处理好之后,就在这个方法里面发送回应给对应的客户端,所以一定要有参数user
// ManagerHowLong(user);
break ;
case CommandsTypes.RequestUserLogin:
// ManagerUserLogin(user, receiveObject);
break ;
case CommandsTypes.RequestUserlogout:
// ManagerUserLogout(user);
break ;
case CommandsTypes.RequestLogout:
// 注意这里是return,本意是如果客户端的连接要关闭, 就用跳出循环
// 但是我的是网吧管理,不考虑这种情况,所以就未做处理
return ;
case CommandsTypes.RequestModPWD:
// ManagerModPWD(user, receiveObject);
break ;
case CommandsTypes.RequestMachineLogin:
// ManagerMachineLogin(user, receiveObject);
break ;

case CommandsTypes.RequestTalk:
// ManagerTalk(receiveObject);
break ;

default :
break ;
}

}

}

/// <summary>
/// 发消息
/// </summary>
/// <param name="user"> 发给谁 </param>
/// <param name="userSend"> 发送内容 </param>
private void SendToClient(TcpHelper.InConnectUser user, MessageInfo userSend)
{
try
{
MemoryStream memory
= new MemoryStream();
BinaryFormatter format
= new BinaryFormatter();
format.Serialize(memory, userSend);
byte [] bytes = memory.ToArray();

user.bw.Write(bytes);
user.bw.Flush();

}
catch (Exception)
{
// 发送失败
}
}

代码不多,但是也要花点小时间去看看条理才会清晰。

龙弟弟奉献,转载请注明出处谢谢。

另外我这里有根据这个做成的小聊天程序,大家如果有需要可以找我。

http://files.cnblogs.com/salty/tcp.rar



转载于:https://www.cnblogs.com/salty/archive/2011/04/01/2001798.html

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非常好用C#.netTCP控件,this.vmTcpIpServer1.Collapse = false; this.vmTcpIpServer1.EnableLog = false; this.vmTcpIpServer1.IdleTime = -1; this.vmTcpIpServer1.LocalUsingIpAddr = "127.0.0.1"; this.vmTcpIpServer1.Location = new System.Drawing.Point(9, 17); this.vmTcpIpServer1.LogFilePath = "D:\\AppLog"; this.vmTcpIpServer1.MaxLogShownLines = 30; this.vmTcpIpServer1.Name = "vmTcpIpServer1"; this.vmTcpIpServer1.PackageHeader = UNYC.TcpIp.PackageHeader.None; this.vmTcpIpServer1.PackageTailer = UNYC.TcpIp.PackageTailer.None; this.vmTcpIpServer1.PortNum = 30000; this.vmTcpIpServer1.SaveToLogFile = false; this.vmTcpIpServer1.ShowTransContents = false; this.vmTcpIpServer1.Size = new System.Drawing.Size(266, 405); this.vmTcpIpServer1.TabIndex = 0; // // vmTcpIpClient1 // this.vmTcpIpClient1.AutoRecover = false; this.vmTcpIpClient1.Collapse = false; this.vmTcpIpClient1.ConnRetries = -1; this.vmTcpIpClient1.EnableLog = false; this.vmTcpIpClient1.IdleTime = -1; this.vmTcpIpClient1.IpAddr = "192.168.100.231"; this.vmTcpIpClient1.Location = new System.Drawing.Point(311, 17); this.vmTcpIpClient1.LogFilePath = "D:\\AppLog"; this.vmTcpIpClient1.MaxLogShownLines = 100; this.vmTcpIpClient1.Name = "vmTcpIpClient1"; this.vmTcpIpClient1.PackageHeader = UNYC.TcpIp.PackageHeader.None; this.vmTcpIpClient1.PackageTailer = UNYC.TcpIp.PackageTailer.None; this.vmTcpIpClient1.PingInterval = 500; this.vmTcpIpClient1.PortNum = 912815; this.vmTcpIpClient1.SaveToLogFile = false; this.vmTcpIpClient1.ShowTransContents = false; this.vmTcpIpClient1.Size = new System.Drawing.Size(266, 405);
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