[LeetCode] 361. Bomb Enemy 炸敌人

Given a 2D grid, each cell is either a wall 'W', an enemy 'E' or empty '0' (the number zero), return the maximum enemies you can kill using one bomb.
The bomb kills all the enemies in the same row and column from the planted point until it hits the wall since the wall is too strong to be destroyed.
Note that you can only put the bomb at an empty cell.

Example:

For the given grid

0 E 0 0
E 0 W E
0 E 0 0

return 3. (Placing a bomb at (1,1) kills 3 enemies)

Credits:
Special thanks to @memoryless for adding this problem and creating all test cases.

方法一:

遍历数组中的每一个点,当前点能够得到的最大值为从左边的头(边界或wall)到右边的头(遇到边界或wall)的值(row值)+从上面的头(边界或wall)到下面的头(遇到边界或wall)的值(col值)。每一个row范围内的点都共用当前的row值,每一个col范围内的点都共用当前col值。当从新的边界或者wall开始时,相当于进入了新的一段范围,要重新计算row值或者col值。
1.遍历数组中每一个点,若为0则开始计算
2.若当前点为第一列或者左边一个点为wall,表明进入了一个新的区间,需要重新计算。从该点开始一直向右直到遇到边界或者wall,在该过程中,每遇到一个E就将row值+1+

3.若当前点为第一行或者上边一个点为wall,表明进入了一个新的区间,需要重新计算。从该点开始一直向下直到遇到边界或者wall,在该过程中,每遇到一个E就将col值+1
4.重复2-3步骤

方法二:

上面的方法,会存在大量的重复计算。好的解法是用DP,用一个cache来存下部分结果来避免重复运算。这里用一个m*2的数组enemyCount来储存每一行的结果。enemyCount[i][0]储存了第i行某一个W的位置,enemyCount[i][1]储存了enemyCount[i][0]所标识的W到之前一个W之间E的个数,初始化:enemyCount[i][0] = -1,enemyCount[i][1] = 0。

Java: Iteration

public class Solution {
    /**
     * @param grid Given a 2D grid, each cell is either 'W', 'E' or '0'
     * @return an integer, the maximum enemies you can kill using one bomb
     */
    public int maxKilledEnemies(char[][] grid) {
        if(grid == null || grid.length == 0 || grid[0].length == 0){
            return 0;
        }

        int m = grid.length;
        int n = grid[0].length;

        int result = 0;
        int rows = 0;
        int[] cols = new int[n];
        for (int i = 0; i < m; ++i) {
            for (int j = 0; j < n; ++j) {
                if (j == 0 || grid[i][j-1] == 'W') {
                    rows = 0;
                    for (int k = j; k < n && grid[i][k] != 'W'; ++k)
                        if (grid[i][k] == 'E')
                            rows += 1;
                }
                if (i == 0 || grid[i-1][j] == 'W') {
                    cols[j] = 0;
                    for (int k = i; k < m && grid[k][j] != 'W'; ++k)
                        if (grid[k][j] == 'E')
                            cols[j] += 1;
                }

                if (grid[i][j] == '0' && rows + cols[j] > result)
                    result = rows + cols[j];
            }
        }
        return result;
    }
}

Java: Iteration

public class Solution {
    public int maxKilledEnemies(char[][] A) {
        if (A == null || A.length == 0 || A[0].length == 0) {
            return 0;
        }
        
        int m = A.length;
        int n = A[0].length;
        int[][] up = new int[m][n];
        int[][] down = new int[m][n];
        int[][] left = new int[m][n];
        int[][] right = new int[m][n];
        int i, j, t;
        
        for (i = 0; i < m; ++i) {
            for (j = 0; j < n; ++j) {
                up[i][j] = 0;
                if (A[i][j] != 'W') {
                    if (A[i][j] == 'E') {
                        up[i][j] = 1;
                    }
                    
                    if (i - 1 >= 0) {
                        up[i][j] += up[i-1][j];
                    }
                }
            }
        }
        
        for (i = m - 1; i >= 0; --i) {
            for (j = 0; j < n; ++j) {
                down[i][j] = 0;
                if (A[i][j] != 'W') {
                    if (A[i][j] == 'E') {
                        down[i][j] = 1;
                    }
                    
                    if (i + 1 < m) {
                        down[i][j] += down[i+1][j];
                    }
                }
            }
        }
        
        for (i = 0; i < m; ++i) {
            for (j = 0; j < n; ++j) {
                left[i][j] = 0;
                if (A[i][j] != 'W') {
                    if (A[i][j] == 'E') {
                        left[i][j] = 1;
                    }
                    
                    if (j - 1 >= 0) {
                        left[i][j] += left[i][j-1];
                    }
                }
            }
        }
        
        for (i = 0; i < m; ++i) {
            for (j = n - 1; j >= 0; --j) {
                right[i][j] = 0;
                if (A[i][j] != 'W') {
                    if (A[i][j] == 'E') {
                        right[i][j] = 1;
                    }
                    
                    if (j + 1 < n) {
                        right[i][j] += right[i][j+1];
                    }
                }
            }
        }
        
        int res = 0;
        for (i = 0; i < m; ++i) {
            for (j = 0; j < n; ++j) {
                if (A[i][j] == '0') {
                    t = up[i][j] + down[i][j] + left[i][j] + right[i][j];
                    if (t > res) {
                        res = t;
                    }
                }
            }
        }
        
        return res;
    }
}

Java: DP

public class Solution {
    public int maxKilledEnemies(char[][] grid) {
        if (grid == null || grid.length == 0) {
            return 0;
        }
         
        int[][] enemyCount = new int[grid.length][2];
        for (int i = 0; i < enemyCount.length; i++) {
            enemyCount[i][0] = -1;
        }
         
        int max = 0;
        for (int j = 0; j < grid[0].length; j++) {
            int colEnemy = countColEnemy(grid, j, 0);
            for (int i = 0; i < grid.length; i++) {
                if (grid[i][j] == '0') {
                    if (j > enemyCount[i][0]) {
                        update(enemyCount, grid, i, j);
                    }
                    max = Math.max(colEnemy + enemyCount[i][1], max);
                }
                if (grid[i][j] == 'W') {
                    colEnemy = countColEnemy(grid, j, i + 1);
                }
            }
        }
        return max;
    }
     
    private void update(int[][] enemyCount, char[][] grid, int i, int j) {
        int count = 0;
        int k = enemyCount[i][0] + 1;
        while (k < grid[0].length && (grid[i][k] != 'W' || k < j)) {
            if (grid[i][k] == 'E') {
                count += 1;
            }
            if (grid[i][k] == 'W') {
                count = 0;
            }
            k += 1;
        }
        enemyCount[i][0] = k;
        enemyCount[i][1] = count;
    }
     
    private int countColEnemy(char[][] grid, int j, int start) {
        int count = 0;
        int i = start;
        while (i < grid.length && grid[i][j] != 'W') {
            if (grid[i][j] == 'E') {
                count += 1;
            }
            i += 1;
        }
        return count;
    }
}

Python:

class Solution(object):
    def maxKilledEnemies(self, grid):
        """
        :type grid: List[List[str]]
        :rtype: int
        """
        result = 0
        if not grid or not grid[0]:
            return result

        down = [[0 for _ in xrange(len(grid[0]))] for _ in xrange(len(grid))]
        right = [[0 for _ in xrange(len(grid[0]))] for _ in xrange(len(grid))]
        for i in reversed(xrange(len(grid))):
            for j in reversed(xrange(len(grid[0]))):
                if grid[i][j] != 'W':
                    if i + 1 < len(grid):
                        down[i][j] = down[i + 1][j]
                    if j + 1 < len(grid[0]):
                        right[i][j] = right[i][j + 1]
                    if grid[i][j] == 'E':
                        down[i][j] += 1
                        right[i][j] += 1

        up = [0 for _ in xrange(len(grid[0]))]
        for i in xrange(len(grid)):
            left = 0
            for j in xrange(len(grid[0])):
                if grid[i][j] == 'W':
                    up[j], left = 0, 0
                elif grid[i][j] == 'E':
                    up[j] += 1
                    left += 1
                else:
                    result = max(result,
                                 left + up[j] + right[i][j] + down[i][j])

        return result

C++:

// Time:  O(m * n)
// Space: O(m * n)

class Solution {
public:
    int maxKilledEnemies(vector<vector<char>>& grid) {
        int result = 0;
        if (grid.empty() || grid[0].empty()) {
            return result;
        }

        vector<vector<int>> down{grid.size(), vector<int>(grid[0].size())};
        vector<vector<int>> right{grid.size(), vector<int>(grid[0].size())};
        for (int i = grid.size() - 1; i >= 0; --i) {
            for (int j = grid[0].size() - 1; j >= 0; --j) {
                if (grid[i][j] != 'W') {
                    if (i + 1 < grid.size()) {
                        down[i][j] = down[i + 1][j];
                    }
                    if (j + 1 < grid[0].size()) {
                        right[i][j] = right[i][j + 1];
                    }
                    if (grid[i][j] == 'E') {
                        ++down[i][j];
                        ++right[i][j];
                    }
                }
            }
        }

        int left = 0;
        vector<int> up(grid[0].size());
        for (int i = 0; i < grid.size(); ++i) {
            left = 0;
            for (int j = 0; j < grid[0].size(); ++j) {
                if (grid[i][j] == 'W') {
                    up[j] = 0;
                    left = 0;
                } else if (grid[i][j] == 'E') {
                    ++up[j];
                    ++left;
                } else {
                    result = max(result, left + up[j] + right[i][j] + down[i][j]);
                }
            }
        }

        return result;
    }
};

C++:

class Solution {
public:
    int maxKilledEnemies(vector<vector<char>>& grid) {
        if (grid.empty() || grid[0].empty()) return 0;
        int m = grid.size(), n = grid[0].size(), res = 0;
        vector<vector<int>> v1(m, vector<int>(n, 0)), v2 = v1, v3 = v1, v4 = v1;
        for (int i = 0; i < m; ++i) {
            for (int j = 0; j < n; ++j) {
                int t = (j == 0 || grid[i][j] == 'W') ? 0 : v1[i][j - 1];
                v1[i][j] = grid[i][j] == 'E' ? t + 1 : t;
            }
            for (int j = n - 1; j >= 0; --j) {
                int t = (j == n - 1 || grid[i][j] == 'W') ? 0 : v2[i][j + 1];
                v2[i][j] = grid[i][j] == 'E' ? t + 1 : t;
            }
        }
        for (int j = 0; j < n; ++j) {
            for (int i = 0; i < m; ++i) {
                int t = (i == 0 || grid[i][j] == 'W') ? 0 : v3[i - 1][j];
                v3[i][j] = grid[i][j] == 'E' ? t + 1 : t;
            }
            for (int i = m - 1; i >= 0; --i) {
                int t = (i == m - 1 || grid[i][j] == 'W') ? 0 : v4[i + 1][j];
                v4[i][j] = grid[i][j] == 'E' ? t + 1 : t;
            }
        }
        for (int i = 0; i < m; ++i) {
            for (int j = 0; j < n; ++j) {
                if (grid[i][j] == '0') {
                    res = max(res, v1[i][j] + v2[i][j] + v3[i][j] + v4[i][j]);
                }
            }
        }
        return res;
    }
};

C++:  

class Solution {
public:
    int maxKilledEnemies(vector<vector<char>>& grid) {
        if (grid.empty() || grid[0].empty()) return 0;
        int m = grid.size(), n = grid[0].size(), res = 0, rowCnt, colCnt[n];
        for (int i = 0; i < m; ++i) {
            for (int j = 0; j < n; ++j) {
                if (j == 0 || grid[i][j - 1] == 'W') {
                    rowCnt = 0;
                    for (int k = j; k < n && grid[i][k] != 'W'; ++k) {
                        rowCnt += grid[i][k] == 'E';
                    }
                }
                if (i == 0 || grid[i - 1][j] == 'W') {
                    colCnt[j] = 0;
                    for (int k = i; k < m && grid[k][j] != 'W'; ++k) {
                        colCnt[j] += grid[k][j] == 'E';
                    }
                }
                if (grid[i][j] == '0') {
                    res = max(res, rowCnt + colCnt[j]);
                }
            }
        }
        return res;
    }
};

  

  

 

All LeetCode Questions List 题目汇总

  

转载于:https://www.cnblogs.com/lightwindy/p/8491304.html

这段代码实现了一个并查集数据结构。并查集是一种树型的数据结构,用于处理一些不相交集合(Disjoint Sets)的合并及查询问题。它支持两种操作: - 查找(Find):确定元素属于哪一个子集。它可以被用来确定两个元素是否属于同一子集。 - 合并(Union):将两个子集合并成同一个集合。 并查集可以用于解决很多实际问题,例如: - 判断无向图中是否有环 - 在图像处理中,判断连通区域 - 在游戏开发中,判断游戏中角色的关系 在这段代码中,类 UnionFindSet 的初始化函数 __init__ 接收两个参数:起始点 start 和结束点 n。接着定义了两个列表 pre 和 rank,用于存储每个节点的父节点和树的深度。其中,pre[i] 表示节点 i 的父节点,如果 pre[i] = i,则 i 为该集合的代表元素。 接下来的函数 init 用于初始化并查集,将每个节点的父节点设置为自身,深度为 1。 函数 find_pre 用于查找节点 x 的代表元素,同时实现了路径压缩的优化,即将查找路径上的所有节点都直接连接到代表元素上,减少查找时间。 函数 is_same 用于判断节点 x 和节点 y 是否在同一个集合中,即是否具有相同的代表元素。 函数 unite 用于合并两个集合,即将 x 所在的集合和 y 所在的集合合并为一个集合。首先查找 x 和 y 的代表元素,如果它们已经在同一个集合中,则直接返回 False。否则,将深度较小的集合连接到深度较大的集合上,并更新代表元素和深度。 最后,函数 is_one 用于判断整个并查集是否只有一个集合。它首先找到起始点的代表元素 temp,然后遍历起始点到结束点之间的所有节点,如果存在任意一个节点的代表元素不等于 temp,则说明存在多个集合,返回 False;否则,所有节点都在同一个集合中,返回 True。
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