internal (C# Reference)

The internal keyword is an access modifier for types and type members. Internal types or members are accessible only within files in the same assembly, as in this example:

 

public   class  BaseClass 
{
    
//  Only accessible within the same assembly
     internal   static   int  x  =   0 ;
}


 

 

For a comparison of internal with the other access modifiers, see Accessibility Levels and Access Modifiers (C# Programming Guide).

For more information on assemblies, see Assemblies and the Global Assembly Cache (C# Programming Guide).

A common use of internal access is in component-based development because it enables a group of components to cooperate in a private manner without being exposed to the rest of the application code. For example, a framework for building graphical user interfaces could provide Control and Form classes that cooperate using members with internal access. Since these members are internal, they are not exposed to code that is using the framework.

It is an error to reference a type or a member with internal access outside the assembly within which it was defined.

NoteNote

An internal virtual method can be overridden in some languages, such as textual Microsoft intermediate language (MSIL) using Ilasm.exe, even though it cannot be overridden using C#.

Example

This example contains two files, Assembly1.cs and Assembly2.cs. The first file contains an internal base class, BaseClass. In the second file, an attempt to instantiate BaseClass will produce an error.


ExpandedBlockStart.gif 代码
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//  Assembly1.cs
//  compile with: /target:library
internal   class  BaseClass 
{
   
public   static   int  intM  =   0 ;
}

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//  Assembly1_a.cs
//  compile with: /reference:Assembly1.dll
class  TestAccess 
{
   
static   void  Main() 
   {
      BaseClass myBase 
=   new  BaseClass();    //  CS0122
   }
}




In this example, use the same files you used in example 1, and change the accessibility level of BaseClass to public. Also change the accessibility level of the member IntM to internal. In this case, you can instantiate the class, but you cannot access the internal member.


ExpandedBlockStart.gif 代码
//  Assembly2.cs
//  compile with: /target:library
public   class  BaseClass 
{
   
internal   static   int  intM  =   0 ;
}

Copy

//  Assembly2_a.cs
//  compile with: /reference:Assembly1.dll
public   class  TestAccess 
{
   
static   void  Main() 
   {
      BaseClass myBase 
=   new  BaseClass();    //  Ok.
      BaseClass.intM  =   444 ;     //  CS0117
   }
}



 Reference: http://msdn.microsoft.com/en-us/library/7c5ka91b%28VS.80%29.aspx


转载于:https://www.cnblogs.com/sandy_liao/archive/2010/11/29/1891490.html

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