CALayer层的属性(转)

 

 

 

 

 

 

 

 

一.position和anchorPoint 
1.简单介绍 
CALayer有2个非常重要的属性:position和anchorPoint 
  position: 
  (1)用来设置CALayer在父层中的位置 
  (2)以父层的左上角为原点(0,0) 
anchorPoint: 
  (1)称为”定位点”,”锚点” 
  (2)决定着CALayer身上的哪个点会在position属性所指的位置 
  (3)以自己的左上角为原点(0,0) 
  (4)它的x,y取值范围都是0~1,默认值为(0.5,0.5)

 

2.图示 
  anchorPoint 它的取值为0~1 

红色图层的anchorPoint为(0,0) 

红色图层的anchorPoint为(0.5,0.5) 

红色图层的anchorPoint为(1,1) 

红色图层的anchorPoint为(0.5,0) 

position和anchorPoint 
添加一个红色图层到绿色图层上,红色图层显示到什么位置,由position属性决定 
假设红色图层的position是(100,100) 
到底把红色图层的哪个点移动到(100,100)的坐标位置,锚点。 
红色图层的锚点是(0,0) 

红色图层的锚点是(0.5,0.5)

红色图层的锚点是(1,1) 

红色图层的锚点是(0.5,0) 

3.代码示例 
(1)没有设置锚点。默认的锚点位置为(0.5,0.5)

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    //创建图层
    CALayer *layer = [CALayer layer];
    //设置图层的属性
    layer.backgroundColor = [UIColor redColor].CGColor;
    layer.bounds = CGRectMake(0, 0, 100, 100);
    //添加图层
    [self.view.layer addSublayer:layer];
}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

@end

(2)设置锚点为(0,0)

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    //创建图层
    CALayer *layer = [CALayer layer];
    //设置图层的属性
    layer.backgroundColor = [UIColor redColor].CGColor;
    layer.bounds = CGRectMake(0, 0, 100, 100);
    //设置锚点为(0,0)
    layer.anchorPoint = CGPointZero;
    //添加图层
    [self.view.layer addSublayer:layer];
}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

@end

二.隐式动画 

1.简单说明 
  每一个UIView内部都默认关联着一个CALayer,我们称这个Layer为Root Layer(根层)。 所有的非Root Layer,也就是手动创建的CALayer对象,都存在着隐式动画 
  什么是隐式动画? 当对非Root Layer的部分属性进行修改时,默认会自动产生一些动画效果。 而这些属性称为Animatable Properties(可动画属性)。 

举例几个常见的可动画属性 
  (1)bounds:用于设置CALayer的宽度和高度。修改这个属性会产生缩放动画 
  (2)backgroudColor:用于设置CALayer的背景色。修改这个属性会产生背景色的渐变动画。 
  (3)position:用于设置CALayer的位置。修改这个属性会产生平移动画。 
2.代码示例

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    //创建图层
    CALayer *layer = [CALayer layer];
    //设置图层属性
    layer.backgroundColor = [UIColor brownColor].CGColor;
    layer.bounds = CGRectMake(0, 0, 150, 100);
    //显示位置
    layer.position = CGPointMake(100, 100);
    layer.anchorPoint = CGPointZero;
    layer.cornerRadius = 20;
    //添加图层
    [self.view.layer addSublayer:layer];
    _myLayer = layer;
}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
    //隐式动画
    _myLayer.bounds = CGRectMake(0, 0, 200, 60);
    _myLayer.backgroundColor = [UIColor yellowColor].CGColor;
}

@end

关闭隐式动画

 //关闭隐式动画
    [CATransaction begin];
    [CATransaction setDisableActions:YES];
    //隐式动画
    _myLayer.bounds = CGRectMake(0, 0, 200, 60);
    _myLayer.backgroundColor = [UIColor yellowColor].CGColor;
    [CATransaction commit];

 

转载于:https://www.cnblogs.com/jiuyi/p/10103930.html

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为下列代码实现可暂停效果: import UIKit class ViewController: UIViewController { private let radarAnimation = "radarAnimation" private var animationLayer: CALayer? private var animationGroup: CAAnimationGroup? private var opBtn: UIButton! override func viewDidLoad() { super.viewDidLoad() let first = makeRadarAnimation(showRect: CGRect(x: 120, y: 100, width: 100, height: 100), isRound: true) view.layer.addSublayer(first) opBtn = UIButton(frame: CGRect(x: 100, y: 450, width: 80, height: 80)) opBtn.backgroundColor = UIColor.red opBtn.clipsToBounds = true opBtn.setTitle("Hsu", for: .normal) opBtn.layer.cornerRadius = 10 view.addSubview(opBtn) let second = makeRadarAnimation(showRect: opBtn.frame, isRound: false) view.layer.insertSublayer(second, below: opBtn.layer) } @IBAction func startAction(_ sender: UIButton) { animationLayer?.add(animationGroup!, forKey: radarAnimation) } @IBAction func stopAction(_ sender: UIButton) { animationLayer?.removeAnimation(forKey: radarAnimation) } private func makeRadarAnimation(showRect: CGRect, isRound: Bool) -> CALayer { // 1. 一个动态波 let shapeLayer = CAShapeLayer() shapeLayer.frame = showRect // showRect 最大内切圆 if isRound { shapeLayer.path = UIBezierPath(ovalIn: CGRect(x: 0, y: 0, width: showRect.width, height: showRect.height)).cgPath } else { // 矩形 shapeLayer.path = UIBezierPath(roundedRect: CGRect(x: 0, y: 0, width: showRect.width, height: showRect.height), cornerRadius: 10).cgPath } shapeLayer.fillColor = UIColor.orange.cgColor // 默认初始颜色透明度 shapeLayer.opacity = 0.0 animationLayer = shapeLayer // 2. 需要重复的动态波,即创建副本 let replicator = CAReplicatorLayer() replicator.frame = shapeLayer.bounds replicator.instanceCount = 4 replicator.instanceDelay = 1.0 replicator.addSublayer(shapeLayer) // 3. 创建动画组 let opacityAnimation = CABasicAnimation(keyPath: "opacity") opacityAnimation.fromValue = NSNumber(floatLiteral: 1.0) // 开始透明度 opacityAnimation.toValue = NSNumber(floatLiteral: 0) // 结束时透明底 let scaleAnimation = CABasicAnimation(keyPath: "transform") if isRound { scaleAnimation.fromValue = NSValue.init(caTransform3D: CATransform3DScale(CATransform3DIdentity, 0, 0, 0)) // 缩放起始大小 } else { scaleAnimation.fromValue = NSValue.init(caTransform3D: CATransform3DScale(CATransform3DIdentity, 1.0, 1.0, 0)) // 缩放起始大小 } scaleAnimation.toValue = NSValue.init(caTransform3D: CATransform3DScale(CATransform3DIdentity, 1.5, 1.5, 0)) // 缩放结束大小 let animationGroup = CAAnimationGroup() animationGroup.animations = [opacityAnimation, scaleAnimation] animationGroup.duration = 3.0 // 动画执行时间 animationGroup.repeatCount = HUGE // 最大重复 animationGroup.autoreverses = false self.animationGroup = animationGroup shapeLayer.add(animationGroup, forKey: radarAnimation) return replicator } }
06-03

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