Java第十天
package day0511;
import java.awt.Image;
import java.awt.Toolkit;
/**
* 一张扑克
*
* @author A
*
*/
public class Card {
private Suite suite;
private int face;
private Image image;
/**
* 构造器
* @param suite 花色
* @param face 点数
*/
public Card(Suite suite, int face) {
this(suite, face, null);
}
/**
* 构造器
* @param suite 花色
* @param face 点数
* @param filename 对应的图片
*/
public Card(Suite suite, int face, String filename) {
this.suite = suite;
this.face = face;
this.image = Toolkit.getDefaultToolkit().getImage(filename);
}
/**
* 获得花色
* @return 花色
*/
public Suite getSuite() {
return suite;
}
/**
* 获得点数
* @return 点数
*/
public int getFace() {
return face;
}
/**
* 获得图片
* @return 牌对应的图片
*/
public Image getImage() {
return image;
}
public String toString() {
String str = "";
if(suite != Suite.Joker) {
switch(suite) {
case Spade:
str += "黑桃"; break;
case Heart:
str += "红桃"; break;
case Club:
str += "草花"; break;
case Diamond:
str += "方块"; break;
default:
}
switch(face) {
case 1:
str += "A"; break;
case 11:
str += "J"; break;
case 12:
str += "Q"; break;
case 13:
str += "K"; break;
default:
str += face; break;
}
}
else {
str = face == 15? "小王" : "大王";
}
return str;
}
}
package day0511;
public class Poker {
private Card[] cards = new Card[54];
/**
* 构造器(初始化52张牌)
*/
public Poker() {
Suite[] suites = { Suite.Spade, Suite.Heart, Suite.Club, Suite.Diamond };
int[] faces = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 };
for(int i = 0; i < cards.length - 2; i++) {
cards[i] = new Card(suites[i / 13], faces[i % 13], (i + 1) + ".jpg");
}
cards[52] = new Card(Suite.Joker, 15, "53.jpg"); // 小王
cards[53] = new Card(Suite.Joker, 16, "54.jpg"); // 大王
}
/**
* 洗牌(随机乱序)
*/
public void shuffle() {
for(int i = 0; i < 100; i++) {
int index1 = (int) (Math.random() * cards.length);
int index2 = (int) (Math.random() * cards.length);
Card temp = cards[index1];
cards[index1] = cards[index2];
cards[index2] = temp;
}
}
/**
* 发牌
* @param index 位置
* @return 一张牌
*/
public Card deal(int index) {
return cards[index];
}
}
package day0511;
import java.awt.FlowLayout;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JButton;
import javax.swing.JFrame;
import day0511.Card;
@SuppressWarnings("serial")
public class PokerFrame extends JFrame {
private int index = 0;//索引号从0开始
private boolean initialized = false;
private Poker poker = new Poker();//实例化Poker类,将牌放入其中,牌顺序参见买的新扑克牌
private Card card = null;//表示还没有把牌抽出来
private JButton shuffleButton, resetButton, nextButton;
private List<Card> cardList = new ArrayList<Card>();//设定一个放抽出来的牌的容器
private BufferedImage offImage = new BufferedImage(1000, 800, 2);//内存中设定一张画纸
public PokerFrame(){
this.setTitle("扑克");
this.setSize(1000,800);
this.setVisible(false);//不可修改窗口大小
this.setLocationRelativeTo(null);//null参数表示位置居中
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
shuffleButton = new JButton("洗牌");
shuffleButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
poker.shuffle();//由于没有执行cardList.clear();所以已经发出来的牌不会消失。
//同理,假如加上了cardList.clear();但是由于没有repaint()语句,所以窗口上的牌不会消失
//当你执行发牌的时候,因为发牌里面含有repaint;所以在这里如果加上cardList.clear();你将会看见
//屏幕上的牌从起点开始发了
}
});
resetButton = new JButton("重洗");
resetButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
cardList.clear();//重洗,先清洗cardList里面储存的牌,以便下一次发牌,窗口上显示的已经发的牌会消失
index = 0;//将索引号回归默认,此时一直点可以发54张牌,不然重新发牌的话不会发够54张
poker.shuffle();//洗牌
repaint();//repaint()方法默认的是调用paint()方法,因此到这会执行一次paint()方法。
//但是因为我们将cardList清除了,所以paint()绘制出来的cardList没有内容,所以相当于把原来画的东西去掉。
}
});
nextButton = new JButton("发牌");
nextButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
if (index < 54){
card = poker.deal(index++);//从0开始发,0发了发1,所以有++
cardList.add(card); //将发出来的card装入容器
repaint();//刷新图形,重新绘制,调用后面的paint(Graphics g)方法
}
}
});
this.setLayout(new FlowLayout());//设置流式样式管理器
this.add(shuffleButton);
this.add(resetButton);
this.add(nextButton);
}
public void paint(Graphics g){
Graphics g3 = offImage.getGraphics();//调用offImage的画笔,此画笔在BufferedImage画布上作画
super.paint(g3);//调用offImage的画笔,
if(!initialized) {//在Frame不显示的地方将每个图片绘制出来,加快图片加载速度。
for(int i = 1; i <= 54; i++) {
g.drawImage(getToolkit().getImage(i + ".jpg"), -200, -200, null);
}
initialized = true; //因为只需要绘制一次,所以设定个true,下次执行时上述语句就不执行了。
}
for(int i = 0; i < cardList.size(); i++) {//因为洗牌后cardList
Card temp = cardList.get(i);//设置一个临时Card类型变量来储存每次发牌得到的牌
g3.drawImage(temp.getImage(), 20 + 16 * i, 150, null);//将得到的牌在BufferedImage上画出来
}
g.drawImage(offImage, 0, 0, null);//将用BufferedImage上画的图片画在窗口上,此画笔在窗口上作画
}
public static void main(String[] args) {
new PokerFrame().setVisible(true);//显示以上绘制的窗口可见
}
}
package day0511;
class PokerTest {
public static void main(String[] args) {
Poker p = new Poker();
System.out.println("洗牌前:");
for(int i = 0; i < 54; i++) {
System.out.println(p.deal(i));
}
p.shuffle();
System.out.println("\n\n洗牌后:");
for(int i = 0; i < 54; i++) {
System.out.println(p.deal(i));
}
}
}
package day0511;
/**
* 枚举法
* @author A
*
*/
public enum Suite {
Spade, Heart, Club, Diamond, Joker
}