cocos2d-2.0-rc0a-x-2.0避免copy文件夹和库方法

  看了子龙山人的《Cocos2d-x建工程时避免copy文件夹和库》,依照方法二进行操作,出现了很多“无法打开开源文件”的错误,原因是因为我们现在用的是很多头文件没有包含到目录中去,【说明一下,现在我用的cocos2d是cocos2d-2.0-rc0a-x-2.0版本】,将下列文件目录包含进去:

D:\cocos2d-xSources\cocos2dx\tileMap_parallax_nodes;

D:\cocos2d-xSources\cocos2dx\text_input_node;

D:\cocos2d-xSources\cocos2dx\support;

D:\cocos2d-xSources\cocos2dx\script_support;

D:\cocos2d-xSources\cocos2dx\particle_nodes;

D:\cocos2d-xSources\cocos2dx\misc_nodes;

D:\cocos2d-xSources\cocos2dx\label_nodes;

D:\cocos2d-xSources\cocos2dx\menu_nodes;

D:\cocos2d-xSources\cocos2dx\keypad_dispatcher;

D:\cocos2d-xSources\cocos2dx\touch_dispatcher;

D:\cocos2d-xSources\cocos2dx\layers_scenes_transitions_nodes;

D:\cocos2d-xSources\cocos2dx\effects;

D:\cocos2d-xSources\cocos2dx\sprite_nodes;

D:\cocos2d-xSources\cocos2dx\textures;

D:\cocos2d-xSources\cocos2dx\kazmath\include;

D:\cocos2d-xSources\cocos2dx\shaders;

D:\cocos2d-xSources\cocos2dx\base_nodes;

D:\cocos2d-xSources\cocos2dx\platform\win32;

D:\cocos2d-xSources\cocos2dx\actions;

D:\cocos2d-xSources\cocos2dx\cocoa;

D:\cocos2d-xSources\cocos2dx\platform;

D:\cocos2d-xSources\cocos2dx;

D:\cocos2d-xSources;

D:\cocos2d-xSources\cocos2dx\include;

D:\cocos2d-xSources\cocos2dx\platform\third_party\win32\OGLES;

D:\cocos2d-xSources\CocosDenshion\include

即可。

 

转载于:https://www.cnblogs.com/Dawn-cheng/archive/2012/08/17/2644499.html

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