canvas里图像拖拽操作

首先想到根据在canvas上鼠标移动,然后再重新画图。但无法确定鼠标前后两次移动的距离,所以无法准确确定图像位置。

而后再根据网上的例子,定义一个div,将div覆盖在图像之上,在移动div的同时,将坐标传给canvas,重新绘制图像。

同时需要熟悉javascript各种坐标

canvas和div标签

<canvas id="myCanvas" width="500" height="400" style="border: 1px solid #c3c3c3;"></canvas>
<div id="cover" style="left: 100px; top: 100px">
</div>

css样式

 body {
            margin: 0;
            padding: 0;
        }

        div {
            border: solid 1px red;
            position: absolute;
            
        }

        canvas,div {
            position: absolute;
            left: 50px;
            top: 50px;
        }

同时注意将javascript代码写在html标签之后

 var canvas = document.getElementById('myCanvas');
        var ctx = canvas.getContext("2d");
        var img = new Image();
        img.src = "Image/jugg.jpg";
        ctx.drawImage(img, 50, 50);
        var divObj = document.getElementById('cover');
        divObj.style.width = img.width + 'px';
        divObj.style.height = img.height + 'px';

        var x = 0;
        var y = 0;

        var moveFlag = false;
        var clickFlag = false;

        divObj.onmousedown = function (e) {
            moveFlag = true;
            clickFlag = true;
            var mWidth = e.clientX - this.offsetLeft;
            var mHeight = e.clientY - this.offsetTop;
           
            document.onmousemove = function (e) {
                clickFlag = false;
                if (moveFlag) {
                    divObj.style.left = e.clientX - mWidth + 'px';
                    divObj.style.top = e.clientY - mHeight + 'px';
                    x = e.clientX - mWidth - canvas.offsetLeft;
                    y = e.clientY - mHeight - canvas.offsetTop;
                    if (e.clientX <= mWidth + canvas.offsetLeft) {
                        divObj.style.left = canvas.offsetLeft + 'px';
                        x = 0;
                    }
                    if (parseInt(divObj.style.left) + divObj.offsetWidth >= canvas.width + canvas.offsetLeft) {
                        divObj.style.left = canvas.width - divObj.offsetWidth + canvas.offsetLeft + "px";
                        x = canvas.width - divObj.offsetWidth;
                    }
                    if (e.clientY <= mHeight + canvas.offsetTop) {
                        divObj.style.top = canvas.offsetTop + "px";
                        y = 0;
                    }
                    if (parseInt(divObj.style.top) + divObj.offsetHeight >= canvas.height + canvas.offsetTop) {
                        divObj.style.top = canvas.height - divObj.offsetHeight + canvas.offsetTop + "px";
                        y = canvas.height - divObj.offsetHeight;
                    }
                    drawImg();

                    divObj.onmouseup = function () {
                        moveFlag = false;
                    }

                }
            }
        }

        function drawImg() {
            ctx.clearRect(0, 0, 500, 400);
            ctx.drawImage(img, x, y);
            ctx.stroke();
        }

 

转载于:https://www.cnblogs.com/crazyrude/p/10025683.html

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你可以使用以下步骤在canvas中拖动图片: 1. 定义变量来存储鼠标在拖动期间的位置。 ``` var drag = false; var mouseX; var mouseY; ``` 2. 添加事件监听器,以便在鼠标按下时开始拖动。 ``` canvas.addEventListener('mousedown', function(event) { drag = true; mouseX = event.clientX - canvas.offsetLeft; mouseY = event.clientY - canvas.offsetTop; }); ``` 3. 添加另一个事件监听器,在鼠标移动时更新位置并重新绘制图像。 ``` canvas.addEventListener('mousemove', function(event) { if (drag) { var dx = event.clientX - canvas.offsetLeft - mouseX; var dy = event.clientY - canvas.offsetTop - mouseY; mouseX = event.clientX - canvas.offsetLeft; mouseY = event.clientY - canvas.offsetTop; // 更新图像位置 imageX += dx; imageY += dy; // 重新绘制图像 drawImage(); } }); ``` 4. 添加最后一个事件监听器,在鼠标松开时停止拖动。 ``` canvas.addEventListener('mouseup', function(event) { drag = false; }); ``` 完整的示例代码如下: ``` var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); var image = new Image(); var imageX = 0; var imageY = 0; var drag = false; var mouseX; var mouseY; // 设置图像源 image.src = 'image.jpg'; // 绘制图像 function drawImage() { ctx.clearRect(0, 0, canvas.width, canvas.height); ctx.drawImage(image, imageX, imageY); } // 加载图像并开始绘制 image.onload = function() { drawImage(); }; // 添加鼠标事件监听器 canvas.addEventListener('mousedown', function(event) { drag = true; mouseX = event.clientX - canvas.offsetLeft; mouseY = event.clientY - canvas.offsetTop; }); canvas.addEventListener('mousemove', function(event) { if (drag) { var dx = event.clientX - canvas.offsetLeft - mouseX; var dy = event.clientY - canvas.offsetTop - mouseY; mouseX = event.clientX - canvas.offsetLeft; mouseY = event.clientY - canvas.offsetTop; // 更新图像位置 imageX += dx; imageY += dy; // 重新绘制图像 drawImage(); } }); canvas.addEventListener('mouseup', function(event) { drag = false; }); ```
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