similarity:
1. struct is class, can declare, define field funcion
#include <stdio.h>
struct Person_s {
int age;
Person_s();
Person_s(int age);
void SetAge(int age);
int GetAge();
};
Person_s::Person_s()
{
this->age = 0;
}
Person_s::Person_s(int age)
{
this->age = age;
}
void Person_s::SetAge(int age)
{
this->age = age;
}
int Person_s::GetAge()
{
return this->age;
}
class Person_c {
int age;
public:
Person_c();
Person_c(int age);
void SetAge(int age);
int GetAge();
};
Person_c::Person_c()
{
this->age = 1;
}
Person_c::Person_c(int age)
{
this->age = age;
}
void Person_c::SetAge(int age)
{
this->age = age;
}
int Person_c::GetAge()
{
return this->age;
}
void test()
{
Person_s person1;
Person_c person2;
printf("person1.age: %d\n", person1.age);
person1.age = 10;
printf("person1.age: %d\n", person1.age);
//printf("person2.age: %d\n", person2.age);
//person1.age = 20;
//printf("person2.age: %d\n", person2.age);
printf("person2.age: %d\n", person2.GetAge());
person2.SetAge(20);
printf("person2.age: %d\n", person2.GetAge());
}
int main(int argc, char **argv)
{
test();
}
difference:
1. class default field is private, struct default field is public