test01.h文件
#pragma once
#ifndef test01_h__
#define test01_h__
#include "cocos2d.h"
USING_NS_CC;
class test01 : public cocos2d::CCLayer
{
public:
virtual bool init();
CREATE_FUNC(test01);
void menuCloseCallback(cocos2d::Ref* pSender);
};
#endif // FishLayer_h__
test01.cpp文件
#include "test01.h"
bool test01::init()
{
Size visibleSize = Director::getInstance()->getVisibleSize();
//获取可见区域原点坐标
Point origin = Director::getInstance()->getVisibleOrigin();
CCSprite* bg = CCSprite::create("airfightSheet.png");
bg->setPosition(ccp(visibleSize.width / 2, visibleSize.height / 2));
addChild(bg);
auto closeItem = MenuItemImage::create(
"start-up.png",
"start-down.png",
CC_CALLBACK_1(test01::menuCloseCallback, this));
closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width / 2,
origin.y + closeItem->getContentSize().height / 2));
// create menu, it's an autorelease object
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu, 1);
return true;
}
void test01::menuCloseCallback(Ref* pSender)
{
Director::getInstance()->end();
}
test02.h文件
#ifndef test02_h__
#define test02_h__
#include "cocos2d.h"
USING_NS_CC;
class test02 : public cocos2d::CCLayer
{
public:
virtual bool init();
CREATE_FUNC(test02);
};
#endif // BackgroundLayer_h__
test02.cpp文件
#include "test02.h"
bool test02::init()
{
Size visibleSize = Director::getInstance()->getVisibleSize();
//获取可见区域原点坐标
Point origin = Director::getInstance()->getVisibleOrigin();
CCSprite* bg = CCSprite::create("123.png");
bg->setPosition(ccp(visibleSize.width / 2, visibleSize.height / 2));
addChild(bg);
return true;
}
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
#include "test01.h"
#include "test02.h"
USING_NS_CC;
class HelloWorld : public cocos2d::CCScene
{
public:
test01* player01;
virtual bool init();
static CCScene* playGame();//创建场景
void menuCloseCallback(cocos2d::Ref* pSender);
};
#endif // __HELLOWORLD_SCENE_H__
HelloWorldScene.cpp文件
#include "HelloWorldScene.h"
#include "DrawNode3D.h"
CCScene* HelloWorld::playGame()
{
HelloWorld* scene = new HelloWorld();
scene->init();
return scene;
}
bool HelloWorld::init()
{
Size visibleSize = Director::getInstance()->getVisibleSize();
//获取可见区域原点坐标
Point origin = Director::getInstance()->getVisibleOrigin();
test02* player02 = test02::create();
player01 = test01::create();
addChild(player02);
addChild(player01);
/
auto closeItem = MenuItemImage::create(
"start-up.png",
"start-down.png",
CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
closeItem->setPosition(Vec2( visibleSize.width / 2,
visibleSize.height / 2));
// create menu, it's an autorelease object
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu, 1);
return true;
}
void HelloWorld::menuCloseCallback(Ref* pSender)
{
player01->setVisible(false);
}
简单效果图展示 如下: