//声音类型: load:上料 switchs:换装, changes:换程
private enum Sound
{
load, switchs, changes
}
SoundPlayer sp = new SoundPlayer();
/// <summary>
/// 音频播放
/// </summary>
/// <param name="m"></param>
private void Player(Sound m)
{
//声音文件路径
string path = ConfigurationManager.AppSettings["path"];
switch (m)
{
case Sound.load:
sp.SoundLocation = path + "load.wav";//请准备上料
sp.Play();
sp.PlayLooping(); //循环播放模式
break;
case Sound.switchs:
sp.SoundLocation = path + "load.wav"; //请准备上料
sp.Play();
sp.PlayLooping(); //循环播放模式
break;
case Sound.changes:
sp.SoundLocation = path + "switchs.wav";//请准备换装
sp.Play();
sp.PlayLooping(); //循环播放模式
break;
}
}
/// <summary>
/// 验证结果
/// </summary>
private void VerificationResult()
{
if (relust1.jiHua == relust2.jiHua && relust1.QiShu == relust2.QiShu && relust1.JieGuo == relust2.JieGuo && relust1.JieGuo2 == relust2.JieGuo2)
{
return;
}
else
{
if (relust1.JieGuo2=="挂")
{
//播放
Player(Sound.load);
}
relust1.jiHua = relust2.jiHua;
relust1.QiShu = relust2.QiShu;
relust1.JieGuo = relust2.JieGuo;
relust1.JieGuo2 = relust2.JieGuo2;
}
}
/// <summary>
/// 停止播放
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void button2_Click(object sender, EventArgs e)
{
sp.Stop();//语音停止
}