简介
在网格中查找这个点的领域节点。
代码
#include <iostream>
#include <OpenMesh/Core/IO/MeshIO.hh>
#include <OpenMesh/Core/Mesh/TriMesh_ArrayKernelT.hh>
using namespace std;
typedef OpenMesh::TriMesh_ArrayKernelT<> MyMesh;
int main()
{
MyMesh mesh;
int m, n, a, x0, y0;
cout << "网格长度m="; cin >> m;
cout << "网格宽度n="; cin >> n;
double length = 1;
MyMesh::VertexHandle **vhandle = new MyMesh::VertexHandle*[m];
for (int i = 0; i < m; i++) {
vhandle[i] = new MyMesh::VertexHandle[n];
}
vector<MyMesh::VertexHandle> face_vhandles;
double x = -m * length / 2;
double y = -n * length / 2;
for (int i = 0; i < m; i++) {
for (int j = 0; j < n; j++) {
vhandle[i][j] = mesh.add_vertex(MyMesh::Point(x + i * length, y + j * length, 0));
}
}
// generate (quadrilateral) faces
for (int i = 0; i < m - 1; i++) {
for (int j = 0; j < n - 1; j++) {
face_vhandles.clear();
face_vhandles.push_back(vhandle[i + 1][j]);
face_vhandles.push_back(vhandle[i][j + 1]);
face_vhandles.push_back(vhandle[i][j]);
mesh.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[i + 1][j]);
face_vhandles.push_back(vhandle[i + 1][j + 1]);
face_vhandles.push_back(vhandle[i][j + 1]);
mesh.add_face(face_vhandles);
}
}
cout << "请输入您要查找邻域的顶点坐标,坐标范围是(" << -m / 2 << "," << -n / 2 << ")-(" << m / 2 - 1 << "," << n / 2 - 1 << "):" << endl;
cout << "x="; cin >> x0;
cout << "y="; cin >> y0;
for (MyMesh::VertexIter v_it = mesh.vertices_begin(); v_it != mesh.vertices_end(); ++v_it)
{
// circulate around the current vertex
auto point = mesh.point(*v_it);
if (point.data()[0] == x0 && point.data()[1] == y0)// 找到对应的点
for (MyMesh::VertexVertexIter vv_it = mesh.vv_begin(*v_it); vv_it != mesh.vv_end(*v_it); ++vv_it){ // GU: 应该是网格中的某一个点领域点的集合
// do something with e.g. mesh.point(*vv_it)
auto point = mesh.point(*vv_it);
cout << "邻域顶点坐标x:" << point.data()[0] << " y:" << point.data()[1] << " z:" << point.data()[2] << endl;
}
else {
continue;
}
}
cin >> a;
// write mesh to output.obj
if (!OpenMesh::IO::write_mesh(mesh, "output8.off"))
{
cerr << "Cannot write mesh to file 'output8.off'" << endl;
return 1;
}
return 0;
}