动画源码:
/// <summary> /// 线性动画函数 /// </summary> public static class TweenHelper { /// <summary> /// 匀速 /// </summary> /// <param name="origin">起始值</param> /// <param name="journey">总的运动值</param> /// <param name="usedTime">已过时间</param> /// <param name="animationTime">持续时间</param> /// <returns></returns> public static double linear(double origin, double journey, double usedTime, double animationTime) { return journey * usedTime / animationTime + origin; } /// <summary> /// 加速曲线 /// </summary> /// <param name="origin">起始值</param> /// <param name="journey">总的运动值</param> /// <param name="usedTime">已过时间</param> /// <param name="animationTime">持续时间</param> /// <returns></returns> public static double easeIn(double origin, double journey, double usedTime, double animationTime) { return journey * (usedTime /= animationTime) * usedTime + origin; } /// <summary> /// 减速曲线 /// </summary> /// <param name="origin">起始值</param> /// <param name="journey">总的运动值</param> /// <param name="usedTime">已过时间</param> /// <param name="animationTime">持续时间</param> /// <returns></returns> public static double easeOut(double origin, double journey, double usedTime, double animationTime) { return -journey * (usedTime /= animationTime) * (usedTime - 2) + origin; } /// <summary> /// 加速减速曲线 /// </summary> /// <param name="origin">起始值</param> /// <param name="journey">总的运动值</param> /// <param name="usedTime">已过时间</param> /// <param name="animationTime">持续时间</param> /// <returns></returns> public static double easeBoth(double origin, double journey, double usedTime, double animationTime) { if ((usedTime /= animationTime / 2) < 1) { return journey / 2 * usedTime * usedTime + origin; } else { return -journey / 2 * ((--usedTime) * (usedTime - 2) - 1) + origin; } } /// <summary> /// 加加速 /// </summary> /// <param name="origin">起始值</param> /// <param name="journey">总的运动值</param> /// <param name="usedTime">已过时间</param> /// <param name="animationTime">持续时间</param> /// <returns></returns> public static double easeInStrong(double origin, double journey, double usedTime, double animationTime) { return journey * (usedTime /= animationTime) * usedTime * usedTime * usedTime + origin; } /// <summary> /// 减减速 /// </summary> /// <param name="origin">起始值</param> /// <param name="journey">总的运动值</param> /// <param name="usedTime">已过时间</param> /// <param name="animationTime">持续时间</param> /// <returns></returns> public static double easeOutStrong(double origin, double journey, double usedTime, double animationTime) { return -journey * ((usedTime = usedTime / animationTime - 1) * usedTime * usedTime * usedTime - 1) + origin; } /// <summary> /// 加加速 减减速 /// </summary> /// <param name="origin">起始值</param> /// <param name="journey">总的运动值</param> /// <param name="usedTime">已过时间</param> /// <param name="animationTime">持续时间</param> /// <returns></returns> public static double easeBothStrong(double origin, double journey, double usedTime, double animationTime) { if ((usedTime /= animationTime / 2) < 1) { return journey / 2 * usedTime * usedTime * usedTime * usedTime + origin; } else { return -journey / 2 * ((usedTime -= 2) * usedTime * usedTime * usedTime - 2) + origin; } } /// <summary> /// 回退 加速 /// </summary> /// <param name="origin">起始值</param> /// <param name="journey">总的运动值</param> /// <param name="usedTime">已过时间</param> /// <param name="animationTime">持续时间</param> /// <param name="s">回退的距离</param> /// <returns></returns> public static double backIn(double origin, double journey, double usedTime, double animationTime, double s = 1.70161) { return journey * (usedTime /= animationTime) * usedTime * ((s + 1) * usedTime - s) + origin; } /// <summary> /// 加速 回退 /// </summary> /// <param name="origin">起始值</param> /// <param name="journey">总的运动值</param> /// <param name="usedTime">已过时间</param> /// <param name="animationTime">持续时间</param> /// <param name="s">回退的距离</param> /// <returns></returns> public static double backOut(double origin, double journey, double usedTime, double animationTime, double s = 1.10161) { return journey * ((usedTime = usedTime / animationTime - 1) * usedTime * ((s + 1) * usedTime + s) + 1) + origin; } /// <summary> /// 回退 加速 回退 /// </summary> /// <param name="origin">起始值</param> /// <param name="journey">总的运动值</param> /// <param name="usedTime">已过时间</param> /// <param name="animationTime">持续时间</param> /// <param name="s">回退的距离</param> /// <returns></returns> public static double backBoth(double origin, double journey, double usedTime, double animationTime, double s = 1.70161) { if ((usedTime /= animationTime / 2) < 1) { return journey / 2 * (usedTime * usedTime * (((s *= (1.525)) + 1) * usedTime - s)) + origin; } else { return journey / 2 * ((usedTime -= 2) * usedTime * (((s *= (1.525)) + 1) * usedTime + s) + 2) + origin; } } /// <summary> /// 弹球减振 加速 /// </summary> /// <param name="origin">起始值</param> /// <param name="journey">总的运动值</param> /// <param name="usedTime">已过时间</param> /// <param name="animationTime">持续时间</param> /// <returns></returns> public static double bounceIn(double origin, double journey, double usedTime, double animationTime) { return journey - bounceOut(animationTime - usedTime, 0, journey, animationTime) + origin; } /// <summary> /// 加速 弹球减振 /// </summary> /// <param name="origin">起始值</param> /// <param name="journey">总的运动值</param> /// <param name="usedTime">已过时间</param> /// <param name="animationTime">持续时间</param> /// <returns></returns> public static double bounceOut(double origin, double journey, double usedTime, double animationTime) { if ((usedTime /= animationTime) < (1 / 2.75)) { return journey * (7.5625 * usedTime * usedTime) + origin; } else if (usedTime < (2 / 2.75)) { return journey * (7.5625 * (usedTime -= (1.5 / 2.75)) * usedTime + 0.75) + origin; } else if (usedTime < (2.5 / 2.75)) { return journey * (7.5625 * (usedTime -= (2.25 / 2.75)) * usedTime + 0.9375) + origin; } else { return journey * (7.5625 * (usedTime -= (2.625 / 2.75)) * usedTime + 0.984375) + origin; } } /// <summary> /// 弹球减振 加速 弹球减振 /// </summary> /// <param name="origin">起始值</param> /// <param name="journey">总的运动值</param> /// <param name="usedTime">已过时间</param> /// <param name="animationTime">持续时间</param> /// <returns></returns> public static double bounceBoth(double origin, double journey, double usedTime, double animationTime) { if (usedTime < animationTime / 2) { return bounceIn(usedTime * 2, 0, journey, animationTime) * 0.5 + origin; } else { return bounceOut(usedTime * 2 - animationTime, 0, journey, animationTime) * 0.5 + journey * 0.5 + origin; } } }
源码下载地址:C#动画效果