html5手写签名

<!DOCTYPE html>
<html>
<head>  
    <meta charset="utf-8" />
    <meta content="width=device-width,initial-scale=1,maximum-scale=1" name="viewport" />
    <title>sxqm</title>
    <meta name="format-detection" content="telephone=no">    
    <script src="/assets/js/jquery.min.js" type="text/javascript"></script>
    <script src="/assets/js/jquery.mobile.custom.min.js" type="text/javascript"></script>    
</head>
<body>      
    <canvas id="myCanvas"></canvas>
    <div>
        <button οnclick="clean();">清 空</button>
        <button οnclick="save();">生成图片</button>
    </div>
</body>
</html>

 

var canvas, board;
     canvas = document.getElementById('myCanvas');
     canvas.height = 300;
     canvas.width = 400;

     board = canvas.getContext('2d');
     board.lineWidth = 1; //设置画笔粗细
     board.strokeStyle = "#f00";
     board.lineJoin = "round"; //设置画笔轨迹基于圆点拼接

     var mousePress = false;
     var last = null;

     function beginDraw(event) {
         mousePress = true;
     }
     function endDraw(event) {
         mousePress = false;
         event.preventDefault();
         last = null;
     }
     function drawing(event) {
         event.preventDefault();
         if (!mousePress) return;
         var xy = GetPos(event);
         if (last != null) {
             board.beginPath();
             board.moveTo(last.x, last.y);
             board.lineTo(xy.x, xy.y);
             board.stroke();
         }
         last = xy;
     }

     function GetPos(event) {
         var isTouch = event.type.indexOf('touch') >= 0 ? true : false;
         var x = isTouch ? event.touches[0].pageX : event.offsetX + event.target.offsetLeft;
         var y = isTouch ? event.touches[0].pageY : event.offsetY + event.target.offsetTop;
         return { x: x, y: y };
     }

     function save() {         
         var data = canvas.toDataURL("image/png"); //把canvas画板上的内容转成指定格式图片数据,并进行Base64编码
         var img = new Image();
         img.src = data;
         $(document.body).append(img);
     }

     function clean() {
         board.clearRect(0, 0, canvas.width, canvas.height);
     }

     canvas.onmousedown = beginDraw;
     canvas.onmousemove = drawing;
     canvas.onmouseup = endDraw;
     canvas.addEventListener('touchstart', beginDraw, false);
     canvas.addEventListener('touchmove', drawing, false);
     canvas.addEventListener('touchend', endDraw, false);

 

转载于:https://www.cnblogs.com/jiang_zheng/p/4788622.html

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HTML5 手写签名是指利用HTML5的Canvas元素和JavaScript编程实现的一种方式,让用户能够在网页上通过手写或手指触摸的方式进行签名操作。这种签名方式可以广泛应用于电子合同、支付确认、手机号验证等场景,提高了用户体验和操作便利性。 要实现HTML5手写签名,首先需要在网页中添加一个Canvas元素,用于绘制用户的签名。然后通过JavaScript编程实现相关功能,使得用户能够在Canvas上自由绘画。以下是实现HTML5手写签名的大致步骤: 1. 在HTML文档中添加一个Canvas元素: ```html <canvas id="signatureCanvas" width="500" height="200"></canvas> ``` 2. 通过JavaScript获取Canvas元素: ```javascript const canvas = document.getElementById('signatureCanvas'); const ctx = canvas.getContext('2d'); ``` 3. 给Canvas元素添加绘画事件和相关功能: ```javascript let isDrawing = false; let lastX = 0; let lastY = 0; function startDrawing(e) { isDrawing = true; [lastX, lastY] = [e.offsetX, e.offsetY]; } function draw(e) { if (!isDrawing) return; ctx.beginPath(); ctx.moveTo(lastX, lastY); ctx.lineTo(e.offsetX, e.offsetY); ctx.strokeStyle = 'black'; ctx.lineWidth = 2; ctx.stroke(); [lastX, lastY] = [e.offsetX, e.offsetY]; } function stopDrawing() { isDrawing = false; } canvas.addEventListener('mousedown', startDrawing); canvas.addEventListener('mousemove', draw); canvas.addEventListener('mouseup', stopDrawing); canvas.addEventListener('mouseout', stopDrawing); ``` 4. 最后可以将用户的签名数据进行存储或其他处理,比如将Canvas转换为图片保存至服务器。 通过以上步骤,我们就能够在网页中实现HTML5手写签名功能了。除了基本的绘画功能,还可以根据具体需求添加撤销、重做、清空等操作,以及增加样式、缩放、导出等功能,提供更丰富的签名体验和操作选项。
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