![](https://i-blog.csdnimg.cn/blog_migrate/cb839b3c589f1cd06b38530c772ea80a.jpeg)
现象原因:
zepto的tap通过兼听绑定在document上的touch事件来完成tap事件的模拟的,及tap事件是冒泡到document上触发的,再点击完成时的tap事件(touchstart\touchend)需要冒泡到document上才会触发,而在冒泡到document之前,用 户手的接触屏幕(touchstart)和离开屏幕(touchend)是会触发click事件的,因为click事件有延迟触发(这就是为什么移动端不 用click而用tap的原因)(大概是300ms,为了实现safari的双击事件的设计),所以在执行完tap事件之后,弹出来的选择组件马 上就隐藏了,此时click事件还在延迟的300ms之中,当300ms到来的时候,click到的其实不是完成而是隐藏之后的下方的元素,如果正下方的 元素绑定的有click事件此时便会触发,如果没有绑定click事件的话就当没click,但是正下方的是input输入框(或者select选择框或 者单选复选框),点击默认聚焦而弹出输入键盘,也就出现了上面的点透现象。
解决方法如下:
1、使用github上有一个叫做fastclick的库;
2、监听touchend事件,并在事件中使用preventDefault()阻止冒泡;
$(".js-egg-close").on("touchend", function(e) { //这里使用touchstart事件也是可以的, e.preventDefault(); $('.sec_dlg_eggs').remove(); $(".eggs_bg").remove(); });
3、使用css3的pointer-events=true,pointer-events=none切换来实现;
4.延迟一定的时间来处理事件。与jquery的动画(fadeIn(),fadeOut())等配合感觉良好;
$(id).fadeIn(300);
5.如果还不奏效,终极解决方案是用click提代tap;
设置点击事件为_tap: _tap = touchend in document ? "touchend":"click"; 这样在执行的过程中就可以直接调用div.on(_tap, function(){})
下面我们贴下zepto.1.1.6 tap事件的源码:
;(function($){ var touch = {}, touchTimeout, tapTimeout, swipeTimeout, longTapTimeout, longTapDelay = 750, gesture
// 判断左右上下滑动的方向 function swipeDirection(x1, x2, y1, y2) {
// Math.abs():返回数字的绝对值 return Math.abs(x1 - x2) >= Math.abs(y1 - y2) ? (x1 - x2 > 0 ? 'Left' : 'Right') : (y1 - y2 > 0 ? 'Up' : 'Down') } function longTap() { longTapTimeout = null if (touch.last) { touch.el.trigger('longTap') touch = {} } } function cancelLongTap() { if (longTapTimeout) clearTimeout(longTapTimeout) longTapTimeout = null } function cancelAll() { if (touchTimeout) clearTimeout(touchTimeout) if (tapTimeout) clearTimeout(tapTimeout) if (swipeTimeout) clearTimeout(swipeTimeout) if (longTapTimeout) clearTimeout(longTapTimeout) touchTimeout = tapTimeout = swipeTimeout = longTapTimeout = null touch = {} } function isPrimaryTouch(event){ return (event.pointerType == 'touch' || event.pointerType == event.MSPOINTER_TYPE_TOUCH) && event.isPrimary } function isPointerEventType(e, type){ return (e.type == 'pointer'+type || e.type.toLowerCase() == 'mspointer'+type) } $(document).ready(function(){ var now, delta, deltaX = 0, deltaY = 0, firstTouch, _isPointerType if ('MSGesture' in window) { gesture = new MSGesture() gesture.target = document.body } $(document) .bind('MSGestureEnd', function(e){ var swipeDirectionFromVelocity = e.velocityX > 1 ? 'Right' : e.velocityX < -1 ? 'Left' : e.velocityY > 1 ? 'Down' : e.velocityY < -1 ? 'Up' : null; if (swipeDirectionFromVelocity) { touch.el.trigger('swipe') touch.el.trigger('swipe'+ swipeDirectionFromVelocity) } }) .on('touchstart MSPointerDown pointerdown', function(e){ if((_isPointerType = isPointerEventType(e, 'down')) && !isPrimaryTouch(e)) return firstTouch = _isPointerType ? e : e.touches[0] if (e.touches && e.touches.length === 1 && touch.x2) { // Clear out touch movement data if we have it sticking around // This can occur if touchcancel doesn't fire due to preventDefault, etc. touch.x2 = undefined touch.y2 = undefined } now = Date.now() delta = now - (touch.last || now) touch.el = $('tagName' in firstTouch.target ? firstTouch.target : firstTouch.target.parentNode) touchTimeout && clearTimeout(touchTimeout) touch.x1 = firstTouch.pageX touch.y1 = firstTouch.pageY if (delta > 0 && delta <= 250) touch.isDoubleTap = true touch.last = now longTapTimeout = setTimeout(longTap, longTapDelay) // adds the current touch contact for IE gesture recognition if (gesture && _isPointerType) gesture.addPointer(e.pointerId); }) .on('touchmove MSPointerMove pointermove', function(e){ if((_isPointerType = isPointerEventType(e, 'move')) && !isPrimaryTouch(e)) return firstTouch = _isPointerType ? e : e.touches[0] cancelLongTap() touch.x2 = firstTouch.pageX touch.y2 = firstTouch.pageY deltaX += Math.abs(touch.x1 - touch.x2) deltaY += Math.abs(touch.y1 - touch.y2) }) .on('touchend MSPointerUp pointerup', function(e){ if((_isPointerType = isPointerEventType(e, 'up')) && !isPrimaryTouch(e)) return cancelLongTap() // swipe if ((touch.x2 && Math.abs(touch.x1 - touch.x2) > 30) || (touch.y2 && Math.abs(touch.y1 - touch.y2) > 30)) swipeTimeout = setTimeout(function() { touch.el.trigger('swipe') touch.el.trigger('swipe' + (swipeDirection(touch.x1, touch.x2, touch.y1, touch.y2))) touch = {} }, 0) // normal tap else if ('last' in touch) // don't fire tap when delta position changed by more than 30 pixels, // for instance when moving to a point and back to origin if (deltaX < 30 && deltaY < 30) { // delay by one tick so we can cancel the 'tap' event if 'scroll' fires // ('tap' fires before 'scroll') tapTimeout = setTimeout(function() { // trigger universal 'tap' with the option to cancelTouch() // (cancelTouch cancels processing of single vs double taps for faster 'tap' response) var event = $.Event('tap') event.cancelTouch = cancelAll touch.el.trigger(event) // trigger double tap immediately if (touch.isDoubleTap) { if (touch.el) touch.el.trigger('doubleTap') touch = {} } // trigger single tap after 250ms of inactivity else { touchTimeout = setTimeout(function(){ touchTimeout = null if (touch.el) touch.el.trigger('singleTap') touch = {} }, 250) } }, 0) } else { touch = {} } deltaX = deltaY = 0 }) // when the browser window loses focus, // for example when a modal dialog is shown, // cancel all ongoing events .on('touchcancel MSPointerCancel pointercancel', cancelAll) // scrolling the window indicates intention of the user // to scroll, not tap or swipe, so cancel all ongoing events $(window).on('scroll', cancelAll) }) ;['swipe', 'swipeLeft', 'swipeRight', 'swipeUp', 'swipeDown', 'doubleTap', 'tap', 'singleTap', 'longTap'].forEach(function(eventName){ $.fn[eventName] = function(callback){ return this.on(eventName, callback); } }) })(Zepto)