使用IStream和GDI+在内存中实现图像格式转换

首先,在StdAfx.h中静态调用diplus.lib,即由编译系统完成对DLL的加载,应用程序结束时卸载DLL的编码。如下

#ifndef ULONG_PTR
#define ULONG_PTR unsigned long*
#include "GdiPlus.h"
using namespace Gdiplus;
#pragma comment(lib, "gdiplus.lib")
#endif

在类的头文件中定义,以下成员变量,用来初始化GDI+的使用和结束使用。

GdiplusStartupInput m_gdiplusStartupInput; 
ULONG_PTR m_gdiplusToken;

然后在OnCreate()函数中加入初始化GDI+的函数:

GdiplusStartup(&m_gdiplusToken, &m_gdiplusStartupInput, NULL);

在OnDestroy()函数中加入结束GDI+使用的函数:
GdiplusShutdown(m_gdiplusToken);


定义转换函数:BOOL MBmpToMImage(CMemFile& cbfBmp, CMemFile& cbfImage, CString strType)

其中:
CMemFile& cbfBmp表示原位图文件;
CMemFile& cbfImage表示转换后的图形文件;
CString strType表示转换的图片类型。

该函数中主要的处理为以下几步:
        将原位图文件转换为IStream
         定义Image类实例,并使用第1步获得的IStream初始化
        获取转换的图片类型的CLSID
        将Image以转换的图片类型保存到IStream中
        将IStream转换为CMemFile内存文件(也可为CFile)
        详细代码如下:

BOOL MBmpToMImage(CMemFile& cbfBmp, CMemFile& cbfImage, CString strType)
{
int iBmpSize = cbfBmp.GetLength();
HGLOBAL hMemBmp = GlobalAlloc(GMEM_FIXED, iBmpSize);
if (hMemBmp == NULL) return FALSE;
IStream* pStmBmp = NULL;
CreateStreamOnHGlobal(hMemBmp, FALSE, &pStmBmp);
if (pStmBmp == NULL) 
{
   GlobalFree(hMemBmp);
   return FALSE;
}
BYTE* pbyBmp = (BYTE *)GlobalLock(hMemBmp);
cbfBmp.SeekToBegin();
cbfBmp.Read(pbyBmp, iBmpSize);

Image* imImage = NULL;
imImage = Image::FromStream(pStmBmp, FALSE);
if (imImage == NULL) 
{
   GlobalUnlock(hMemBmp);
   GlobalFree(hMemBmp);
   return FALSE;
}
USES_CONVERSION;
CLSID clImageClsid;
GetImageCLSID(A2W("image/"+strType.GetBuffer(0)), &clImageClsid);

HGLOBAL hMemImage = GlobalAlloc(GMEM_MOVEABLE, 0);
if (hMemImage == NULL)
{
   pStmBmp->Release();
   GlobalUnlock(hMemBmp);
   GlobalFree(hMemBmp);
   if (imImage != NULL) delete imImage;
   return FALSE;
}
IStream* pStmImage = NULL;
CreateStreamOnHGlobal(hMemImage, TRUE, &pStmImage);
if (pStmImage == NULL)
{
   pStmBmp->Release();
   GlobalUnlock(hMemBmp);
   GlobalFree(hMemBmp);
   GlobalFree(hMemImage);
   if (imImage != NULL) delete imImage
   return FALSE;

imImage->Save(pStmImage, &clJpgClsid);
if (pStmImage == NULL) 
{
   pStmBmp->Release();
   pStmImage>Release();
   GlobalUnlock(hMemBmp);
   GlobalFree(hMemBmp);
   GlobalFree(hMemImage;
   if (imImage != NULL) delete imImage;
   return FALSE;
}
LARGE_INTEGER liBegin = {0};
pStmImage->Seek(liBegin, STREAM_SEEK_SET, NULL);
BYTE* pbyImage = (BYTE *)GlobalLock(hMemImage);
cbfImage.SeekToBegin();
cbfImage.Write(pbyImage, GlobalSize(hMemImage));

if (imImage != NULL) delete imImage;
pStmBmp->Release();
pStmImage->Release();
GlobalUnlock(hMemBmp);
GlobalUnlock(hMemImage);
GlobalFree(hMemBmp);
GlobalFree(hMemImage);
return TRUE;
}

IStream是COM中的接口,真是搞不懂这样也可以~~~

转载于:https://www.cnblogs.com/myitm/archive/2011/08/19/2145437.html

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
好的,以下是一个使用 GDI+ 在 C++ 生成窗口并展示 base64 图像的示例代码: ``` #include <windows.h> #include <gdiplus.h> #include <string> #include <iostream> #pragma comment (lib,"Gdiplus.lib") using namespace Gdiplus; using namespace std; LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { HWND hwnd; MSG msg; WNDCLASS wndclass; GdiplusStartupInput gdiplusStartupInput; ULONG_PTR gdiplusToken; // Initialize GDI+ GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, NULL); // Register the main window class wndclass.style = CS_HREDRAW | CS_VREDRAW; wndclass.lpfnWndProc = WndProc; wndclass.cbClsExtra = 0; wndclass.cbWndExtra = 0; wndclass.hInstance = hInstance; wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION); wndclass.hCursor = LoadCursor(NULL, IDC_ARROW); wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); wndclass.lpszMenuName = NULL; wndclass.lpszClassName = TEXT("Base64ImageDisplay"); if (!RegisterClass(&wndclass)) { MessageBox(NULL, TEXT("This program requires Windows NT!"), TEXT("Error"), MB_ICONERROR); return 0; } // Create the main window hwnd = CreateWindow(TEXT("Base64ImageDisplay"), TEXT("Base64 Image Display"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 640, 480, NULL, NULL, hInstance, NULL); ShowWindow(hwnd, iCmdShow); UpdateWindow(hwnd); // Enter the message loop while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } // Shutdown GDI+ GdiplusShutdown(gdiplusToken); return msg.wParam; } LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { PAINTSTRUCT ps; HDC hdc; WCHAR* base64Image = L"iVBORw0KGgoAAAANSUhEUgAAABAAAAAQEAYAAABPYyMiAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAMSURBVDhPYxgF/mYAAICDAv6iURfAAAAAElFTkSuQmCC"; switch (message) { case WM_PAINT: hdc = BeginPaint(hwnd, &ps); Graphics graphics(hdc); // Decode base64 image ULONG size = 0; BYTE* bytes = NULL; Base64Decode((const char*)base64Image, &bytes, &size); // Load image from memory HGLOBAL hMem = GlobalAlloc(GMEM_MOVEABLE, size); LPVOID pMem = GlobalLock(hMem); memcpy(pMem, bytes, size); IStream* pStream = NULL; CreateStreamOnHGlobal(hMem, FALSE, &pStream); Image image(pStream); // Draw image graphics.DrawImage(&image, 0, 0, 640, 480); // Cleanup GlobalUnlock(hMem); GlobalFree(hMem); delete[] bytes; EndPaint(hwnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hwnd, message, wParam, lParam); } return 0; } ``` 该代码会创建一个名为 "Base64ImageDisplay" 的窗口,并在其展示一个 base64 编码的图片。你可以将 `base64Image` 替换为你自己的 base64 图片字符串。 注意:此处使用GDI+ 库和 base64 解码函数 `Base64Decode()`,需要在编译时链接 GDI+ 库并包含 base64 解码函数的实现
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值