非阻塞Socket---基于TCP

基本概念:

5种编程模型:
select模型

主动获取socket状态

WSAAsyncSelect模型
以消息通知socket状态,被动接受消息(socket状态)


WSAEventSelect模型
以事件通知socket状态,被动接受事件(socket状态)

 

重叠I/O模型
使用重叠的数据结构一次投递多个I/O请求
系统通过事件通知和完成例程通知应用程序

完成端口模型
基于线程池


非阻塞的socket
int ioctlsocket(
_In_ SOCKET s,
_In_ long cmd, //FIONBIO
_Inout_ u_long *argp//0为阻塞,1为非阻塞
);

当socket被设置为FIONBIO =1 时,与它关联的accpt, recv,send, connect 函数都不会阻塞,将会执行这些函数很快就会返回继续执行

所以需要解决这些问题使得成功执行这些函数

 

 

测试代码:

server.cpp

#define WIN32_LEAN_AND_MEAN
#include<iostream>
#include<string>
#include<winsock2.h>

using namespace std;

#pragma comment(lib,"ws2_32.lib")

int main()
{
    WSADATA wsaData;
    if (WSAStartup(MAKEWORD(2, 2), &wsaData))
    {
        cout << "版本错误, error code is " <<WSAGetLastError()<< endl;
        return 1;
    }




    ULONG noblock = 1;            //非阻塞参数
    SOCKET server_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
    SOCKET client_socket;
    SOCKADDR_IN bind_addr;
    SOCKADDR_IN client_addr;
    char recv_buffer[1024];
    char send_buffer[1024];
    int error_code;                //存储WSAGetLastError()的返回值
    int len = sizeof(SOCKADDR);

    //设置非阻塞socket
    if (!ioctlsocket(server_socket, FIONBIO, &noblock))
    {
        cout << "设置非阻塞模式成功" << endl;
    }
    bind_addr.sin_addr.S_un.S_addr = htonl(ADDR_ANY);
    bind_addr.sin_family = AF_INET;
    bind_addr.sin_port = htons(8889);
    
    //绑定ip和端口
    if (bind(server_socket, (sockaddr*)&bind_addr, len) == SOCKET_ERROR)
    {
        cout << "bind error code is " << WSAGetLastError() << endl;
        WSACleanup();
        return -1;
    }
    
    //开始监听
    if (listen(server_socket, 5) == SOCKET_ERROR)
    {
        cout << "listen error code is " << WSAGetLastError() << endl;
        WSACleanup();
        return -2;
    }

    //解决非阻塞的accpet
    while (1)
    {
        //非阻塞接受客户端连接,当没有客户端连接时当然返回INVALID_SOCKET,但是
        //错误码可以辨识是没有客户端连接还是有客户端连接却连接时失败.
        //也就是错误码可以让我们知道错误原因是什么. 如果错误码是WSAEWOULDBLOCK
        //则没有客户端连接,sleep一下后继续接受一下.如果是有客户端连接却失败了
        //需要打印出错误原因
        //如果接受成功则可以开始于客户端通信
        client_socket = accept(server_socket, (sockaddr*)&client_addr, &len);
        if (client_socket == INVALID_SOCKET)
        {
            error_code = WSAGetLastError();
            if (error_code == WSAEWOULDBLOCK)
            {
                Sleep(100);
                continue;
            }
            else
            {
                cout << "accept失败,错误码" << error_code << endl;
                closesocket(server_socket);
                WSACleanup();
                return -3;
            }
        }
        break;
    }

    //解决非阻塞的recv和send
    while (1)
    {
        memset(recv_buffer, '\0', 1024);
        //对于该函数,由于是非阻塞模式,没有数据不会阻塞,错误处理和上面类似
        if (recv(client_socket, recv_buffer, 1024, 0) == SOCKET_ERROR)
        {
            error_code = WSAGetLastError();
            if (error_code == WSAEWOULDBLOCK)
            {
                Sleep(100);
                continue;
            }
            else
            {
                cout << "recv error code is " << error_code << endl;
                closesocket(client_socket);
                closesocket(server_socket);
                WSACleanup();
                return -4;
            }
        }

        if (strcmp(recv_buffer, "quit") == 0)
        {
            cout << "客户端退出" << endl;
            closesocket(client_socket);
            closesocket(server_socket);
            WSACleanup();
            return 1;
        }
        else 
        {

            while (1)
            {
                cout << "recvice :" << recv_buffer << endl;
                cin >> send_buffer;
                if (send(client_socket, send_buffer, strlen(send_buffer) + 1, 0)==SOCKET_ERROR)
                {
                    error_code = WSAGetLastError();
                    if (error_code == WSAEWOULDBLOCK)
                    {
                        Sleep(200);
                        continue;
                    }
                    else
                    {
                        cout << "send error code is " << error_code << endl;
                        closesocket(client_socket);
                        closesocket(server_socket);
                        WSACleanup();
                        return -5;
                    }
                }
                break;
            }
        }
    }

    return 0;
}

 

client.cpp

 

#define _WINSOCK_DEPRECATED_NO_WARNINGS 
#include<winsock2.h>
#include<windows.h>
#include<iostream>
#include<string>
using namespace std;

#pragma comment(lib,"ws2_32.lib")

int main()
{
    WSADATA wsaData;
    if (WSAStartup(MAKEWORD(2, 2), &wsaData))
    {
        cout << "版本错误, error code is " << WSAGetLastError() << endl;
        return 1;
    }




    ULONG noblock = 1;
    SOCKET client_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
    SOCKADDR_IN server_addr;
    char recv_buffer[1024];
    char send_buffer[1024];
    int error_code;
    int len = sizeof(SOCKADDR);
    int isQuit=0;
    if (!ioctlsocket(client_socket, FIONBIO, &noblock))
    {
        cout << "设置非阻塞模式成功" << endl;
    }
    server_addr.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
    server_addr.sin_family = AF_INET;
    server_addr.sin_port = htons(8889);

    while (1)
    {
        if (connect(client_socket, (const sockaddr*)&server_addr, len)==SOCKET_ERROR)
        {
            error_code = WSAGetLastError();
            if (error_code == WSAEWOULDBLOCK || error_code ==WSAEINVAL)
            {
                continue;
            } 
            //当连接一次后需要判断是否已经连接.不然会报10056错误
            else if (error_code == WSAEISCONN)
            {
                break;
            }
            else 
            {
                cout << "connect error code is " << error_code << endl;
                closesocket(client_socket);
                WSACleanup();
                return -1;
            }
        }
        break;
    }
    //发送和接受循环
    while (1)
    {
        memset(send_buffer, 0, 1024);
        cout << "输入内容:" << endl;
        cin >> send_buffer;
        if (strcmp(send_buffer, "quit")==0)
        {
            cout << "退出!" << endl;
            isQuit = 1;
        }
        
        //这个循环是发送一次的
        while (1)
        {

            if (send(client_socket, send_buffer,1024, 0) == SOCKET_ERROR)
            {
                error_code = WSAGetLastError();
                if (error_code == WSAEWOULDBLOCK)
                {
                    Sleep(50);
                    continue;
                }
                else
                {
                    cout << "send error code is " << error_code << endl;
                    closesocket(client_socket);
                    WSACleanup();
                    return -2;
                }
            }
            else
            {
                //发送成功,如果发送的是quit则退出否则继续运行
                if (isQuit == 1)
                {
                    closesocket(client_socket);
                    WSACleanup();
                    return 1;
                }
                else
                {
                    break;
                }
                
            }
        }

        //这个循环是接受一次的
        while (1)
        {
            memset(recv_buffer, 0, 1024);
            if (recv(client_socket, recv_buffer, 1024, 0) == SOCKET_ERROR)
            {
                error_code = WSAGetLastError();
                if (error_code == WSAEWOULDBLOCK)
                {
                    Sleep(100);
                    continue;
                }
                else
                {
                    cout << "recv error code is " << error_code << endl;
                    closesocket(client_socket);
                    WSACleanup();
                    return -3;
                }
            }
            else
            {
                cout << "recvice :" << recv_buffer << endl;
                break;
            }
        }


    }


    return 1;
}

 

转载于:https://www.cnblogs.com/freesec/p/6203242.html

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