为此,我将使用Mersenne Twister算法进行Boost提供的均匀分布,然后使用映射函数将随机分布的结果映射到实际的数字选择 .
这是一个潜在实现的快速示例,尽管我遗漏了四元方程实现,因为它是众所周知的:
int f_of_xib(int x, int i, int b)
{
return x * i * i / 2 + b * i;
}
int b_of_x(int i, int x)
{
return (r - ( r ) / 2 );
}
int pickANumber(mt19937 gen, int n, int x)
{
// First, determine the range r required where the probability equals i * x
// since probability of each increasing integer is x higher of occuring.
// Let f(i) = r and given f'(i) = x * i then r = ( x * i ^2 ) / 2 + b * i
// where b = ( r - ( x * i ^ 2 ) / 2 ) / i . Since r = x when i = 1 from problem
// definition, this reduces down to b = r - r / 2. therefore to find r_max simply
// plugin x to find b, then plugin n for i, x, and b to get r_max since r_max occurs
// when n == i.
// Find b when
int b = b_of_x(x);
int r_max = f_of_xib(x, n, b);
boost::uniform_int<> range(0, r_max);
boost::variate_generator<:mt19937 boost::uniform_int> > next(gen, range);
// Now to map random number to desired number, just find the positive value for i
// when r is the return random number which boils down to finding the non-zero root
// when 0 = ( x * i ^ 2 ) / 2 + b * i - r
int random_number = next();
return quadtratic_equation_for_positive_value(1, b, r);
}
int main(int argc, char** argv)
{
mt19937 gen;
gen.seed(time(0));
pickANumber(gen, 10, 1);
system("pause");
}