1.需要的websocket的包:
"github.com/gorilla/websocket"
package main import ( "github.com/gorilla/websocket" "learngo/websocket/impl" "net/http" "time" ) var( upgrader = websocket.Upgrader{ //允许跨域访问 CheckOrigin: func(r *http.Request) bool { return true }, } ) func wsHandler(w http.ResponseWriter, r *http.Request) { //w.Write([]byte("hello")) //收到http请求(upgrade),完成websocket协议转换 //在应答的header中放上upgrade:websoket var ( wsConn *websocket.Conn err error data []byte conn *impl.Connection ) //Upgrade websocket(返回给客户端的消息) if wsConn, err = upgrader.Upgrade(w, r, nil); err !=nil { //报错了,直接返回底层的websocket链接就会终断掉 return } if conn, err = impl.InitConnection(wsConn); err != nil { goto ERR } //心跳 go func() { var( err error ) for { if err = conn.WriteMessage([]byte("heatbeat")); err != nil { return } time.Sleep(5*time.Second) } }() for { if data, err = conn.ReadMessage(); err != nil { goto ERR } if err = conn.WriteMessage(data); err != nil { goto ERR } } ERR: conn.Close() } func userHandler(w http.ResponseWriter, r *http.Request) { w.Write([]byte("Hello World!")) } func main() { //http://localhost:7777/ws http.HandleFunc("/ws", wsHandler) http.HandleFunc("/user", userHandler) //服务端启动 http.ListenAndServe("0.0.0.0:7777", nil) }
实现模块:线程安全
package main import ( "github.com/gorilla/websocket" "net/http" ) var( upgrader = websocket.Upgrader{ //允许跨域访问 CheckOrigin: func(r *http.Request) bool { return true }, } ) func wsHandler(w http.ResponseWriter, r *http.Request) { //w.Write([]byte("hello")) //收到http请求(upgrade),完成websocket协议转换 //在应答的header中放上upgrade:websoket var ( conn *websocket.Conn err error //msgType int data []byte ) if conn, err = upgrader.Upgrade(w, r, nil); err !=nil { //报错了,直接返回底层的websocket链接就会终断掉 return } //得到了websocket.Conn长连接的对象,实现数据的收发 for { //Text(json), Binary //if _, data, err = conn.ReadMessage(); err != nil { if _, data, err = conn.ReadMessage(); err != nil { //报错关闭websocket goto ERR } //发送数据,判断返回值是否报错 if err = conn.WriteMessage(websocket.TextMessage, data); err != nil { //报错了 goto ERR } } //error的标签 ERR: conn.Close() } func helloHandler(w http.ResponseWriter, r *http.Request){ w.Write([]byte("Hello World!")) } func main() { //http://localhost:7777/ws http.HandleFunc("/ws", wsHandler) http.HandleFunc("/hello", helloHandler) //服务端启动 http.ListenAndServe("0.0.0.0:7777", nil) }
js文件:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<script>
window.addEventListener("load", function(evt) {
var output = document.getElementById("output");
var input = document.getElementById("input");
var ws;
var print = function(message) {
var d = document.createElement("div");
d.innerHTML = message;
output.appendChild(d);
};
document.getElementById("open").onclick = function(evt) {
if (ws) {
return false;
}
ws = new WebSocket("ws://192.168.230.130:7777/ws");
ws.onopen = function(evt) {
print("OPEN");
}
ws.onclose = function(evt) {
print("CLOSE");
ws = null;
}
ws.onmessage = function(evt) {
print("RESPONSE: " + evt.data);
}
ws.onerror = function(evt) {
print("ERROR: " + evt.data);
}
return false;
};
document.getElementById("send").onclick = function(evt) {
if (!ws) {
return false;
}
print("SEND: " + input.value);
ws.send(input.value);
return false;
};
document.getElementById("close").onclick = function(evt) {
if (!ws) {
return false;
}
ws.close();
return false;
};
});
</script>
</head>
<body>
<table>
<tr><td valign="top" width="50%">
<p>Click "Open" to create a connection to the server,
"Send" to send a message to the server and "Close" to close the connection.
You can change the message and send multiple times.
</p>
<form>
<button id="open">Open</button>
<button id="close">Close</button>
<input id="input" type="text" value="Hello world!">
<button id="send">Send</button>
</form>
</td><td valign="top" width="50%">
<div id="output"></div>
</td></tr></table>
</body>
</html>