解决GDI+的图像质量的问题

最近在完成一个文章发布系统时需要给图片添加水印,采用GDI+的DrawString后发现图像质量非常糟糕,后来从其他地方找到如下代码,经过试验 图像质量大幅提高:
None.gif // 上传成功,加水印    
None.gif
                        
None.gif                        
string  path = UploadFileDestination  +  UploadFileName;
None.gif                        System.Drawing.Image img 
=  System.Drawing.Image.FromFile(path);
None.gif            System.Drawing.Imaging.ImageFormat thisFormat 
=  img.RawFormat;
None.gif
None.gif            
// Size newSize = NewSize(maxWidth, maxHeight, img.Width, img.Height);
None.gif            
// Bitmap outBmp = new Bitmap(newSize.Width, newSize.Height);
None.gif
            Graphics g  =  Graphics.FromImage(img);
None.gif
None.gif            
//  设置画布的描绘质量
None.gif
            g.CompositingQuality  =  CompositingQuality.HighQuality; 
None.gif            g.SmoothingMode 
=  SmoothingMode.HighQuality; 
None.gif            g.InterpolationMode 
=  InterpolationMode.HighQualityBicubic;
None.gif
None.gif            g.DrawImage(img, 
0 0 , img.Width, img.Height);
None.gif                
None.gif            Font f 
=   new  Font( " Arial " , 9 );
None.gif                Brush b 
=   new  SolidBrush(Color.Black);
None.gif                Brush c 
=   new  SolidBrush(Color.White);
None.gif                
string  addText  =   " .com在线 " ;
None.gif                
None.gif                g.DrawString(addText, f, b, 
3 3 );
None.gif                g.DrawString(addText, f, c, 
2 2 );
None.gif                
None.gif                g.DrawString(addText, f, b, img.Width
- 140 , img.Height - 15 );
None.gif                g.DrawString(addText, f, c, img.Width
- 141 , img.Height - 16 );
None.gif                g.Dispose();        
None.gif            
None.gif
None.gif            
//  以下代码为保存图片时,设置压缩质量
None.gif
            EncoderParameters encoderParams  =   new  EncoderParameters();
None.gif            
long [] quality  =   new   long [ 1 ];
None.gif            quality[
0 =   100 ;
None.gif
None.gif            EncoderParameter encoderParam 
=   new  EncoderParameter(System.Drawing.Imaging.Encoder.Quality, quality);
None.gif            encoderParams.Param[
0 =  encoderParam;
None.gif
None.gif            
// 获得包含有关内置图像编码解码器的信息的ImageCodecInfo 对象。
None.gif
            ImageCodecInfo[] arrayICI  =  ImageCodecInfo.GetImageEncoders();
None.gif            ImageCodecInfo jpegICI 
=   null ;
None.gif            
for  ( int  x  =   0 ; x  <  arrayICI.Length; x ++ )
ExpandedBlockStart.gifContractedBlock.gif            
dot.gif {
InBlock.gif                
if (arrayICI[x].FormatDescription.Equals("JPEG"))
ExpandedSubBlockStart.gifContractedSubBlock.gif                
dot.gif{
InBlock.gif                    jpegICI 
= arrayICI[x];//设置JPEG编码
InBlock.gif
                    break;
ExpandedSubBlockEnd.gif                }

ExpandedBlockEnd.gif            }

None.gif
None.gif            
string  newPath  =  (UploadFileDestination + RNDFile()) + newext;
None.gif
None.gif            
if  (jpegICI  !=   null )
ExpandedBlockStart.gifContractedBlock.gif            
dot.gif {
InBlock.gif                img.Save(newPath, jpegICI, encoderParams);
ExpandedBlockEnd.gif            }

None.gif            
else
ExpandedBlockStart.gifContractedBlock.gif            
dot.gif {
InBlock.gif                img.Save(newPath, thisFormat);
ExpandedBlockEnd.gif            }

None.gif            
None.gif            img.Dispose();
None.gif            
None.gif                        
None.gif
None.gif                
// 保存加水印过后的图片,删除原始图片
None.gif
                
None.gif
None.gif                
if (File.Exists(path))
ExpandedBlockStart.gifContractedBlock.gif                
dot.gif {
InBlock.gif                    File.Delete(path);
ExpandedBlockEnd.gif                }
                            
None.gif                    
None.gif                        
None.gif                    
// 水印添加完成

转载于:https://www.cnblogs.com/kikee/archive/2005/11/06/270193.html

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值