最近遇到一个要求,将原来的OCX控件,替换成直接的DLL调用。
遇到OLE的事件回调,写了三个宏,用于简化代码
#define OLE_ENVENT_IN_CLASS_ONE(event_name, func_ret_type, param_type , param_name) \ public: \ typedef struct event_name##Struct { \ CWnd* pThis; \ void (CWnd::* event_name##Callback)( param_type param_name ); \ } event_name##Struct; \ protected: \ event_name##Struct __ole_event_##event_name##StructSt; \ public: \ void _Ole_Event_Set##event_name(const event_name##Struct stCallback) { __ole_event_##event_name##StructSt = stCallback;}; \ func_ret_type _Ole_Event_Call##event_name ( param_type param_name ) { \ if (NULL != __ole_event_##event_name##StructSt . event_name##Callback) { \ (__ole_event_##event_name##StructSt .pThis ->* __ole_event_##event_name##StructSt.event_name##Callback)( param_name ); \ } \ }; #define CALL_OLE_EVENT(event_name, param_name) \ _Ole_Event_Call##event_name(param_name); #define SET_OLE_EVENT_TO_OBJ(event_class, event_name, event_obj, pThis, func_name, param_type , param_name ) \ event_class :: event_name##Struct __temp_ole_event_set##event_name = {(CWnd*)pThis, (void (CWnd::* )( param_type param_name )) & func_name }; \ (event_obj) -> _Ole_Event_Set##event_name( __temp_ole_event_set##event_name );
在类定义中,插入相应的事件
OLE_ENVENT_IN_CLASS_ONE(EventCallback, void, LPCTSTR, content)
事件调用处如此执行
void cwDetectCallback(LPCTSTR content) { #ifndef CW_LIB_DEF FireEvent(eventidcwDetectCallback, EVENT_PARAM(VTS_BSTR), content); #else CALL_OLE_EVENT(EventCallback, content); #endif }
调用处,原OLE控件初始化处,如下设置
auto ret = activex_.cwInitControl(_T("")); //模拟事件调用 SET_OLE_EVENT_TO_OBJ(CStrCloudWalkControlCtrl, EventCallback, &activex_, this, CCloudWalkLiveDetectDlg::OnLiveDetectCallbackFunc, LPCTSTR, content);
回调函数正常定义。