百分比进度条控件----------WinForm控件开发系列

 

  /// <summary>
  /// 百分比进度控件
  /// </summary>
  [ToolboxItem(true)]
  [DefaultProperty("Value")]
  [Description("百分比进度控件")]
  public partial class ProgressExt : Control
  {
    #region

    private int gridsOpacity = 255;
    /// <summary>
    /// 网格透明度
    /// </summary>
    [DefaultValue(255)]
    [Description("网格透明度")]
    public int GridsOpacity
    {
      get { return this.gridsOpacity; }
      set
      {
        if (this.gridsOpacity == value || value < 0 || value > 255)
          return;
        this.gridsOpacity = value;
        this.Invalidate();
      }
    }

    private Orientation orientation = Orientation.Horizontal;
    /// <summary>
    /// 控件方向
    /// </summary>
    [DefaultValue(Orientation.Horizontal)]
    [Description("控件方向")]
    public Orientation Orientation
    {
      get { return this.orientation; }
      set
      {
        if (this.orientation == value)
          return;
        this.orientation = value;
        this.Invalidate();
      }
    }

    private int gridsDistance = 6;
    /// <summary>
    /// 网格距离
    /// </summary>
    [DefaultValue(6)]
    [Description("网格距离")]
    public int GridsDistance
    {
      get { return this.gridsDistance; }
      set
      {
        if (this.gridsDistance == value || value < 1)
          return;
        this.gridsDistance = value;
        this.Invalidate();
      }
    }

    private Color gridsColor = Color.YellowGreen;
    /// <summary>
    /// 网格颜色
    /// </summary>
    [DefaultValue(typeof(Color), "YellowGreen")]
    [Description("网格颜色")]
    public Color GridsColor
    {
      get { return this.gridsColor; }
      set
      {
        if (this.gridsColor == value)
          return;
        this.gridsColor = value;
        this.Invalidate();
      }
    }

    private bool valueShow = false;
    /// <summary>
    /// 是否显示进度值
    /// </summary>
    [DefaultValue(false)]
    [Description("是否显示进度值")]
    public bool ValueShow
    {
      get { return this.valueShow; }
      set
      {
        if (this.valueShow == value)
          return;
        this.valueShow = value;
        this.Invalidate();
      }
    }

    private float value = 0.0f;
    /// <summary>
    /// 进度值(0-1)
    /// </summary>
    [DefaultValue(0.0f)]
    [Description("进度值")]
    public float Value
    {
      get { return this.value; }
      set
      {
        if (this.value == value)
          return;
        if (value > 1)
          value = 1;
        if (value < 0)
          value = 0;
        this.value = value;
        this.Invalidate();
      }
    }

    private ProgressColorType progressColorType = ProgressColorType.Level;
    /// <summary>
    /// 进度颜色类型
    /// </summary>
    [DefaultValue(ProgressColorType.Level)]
    [Description("进度颜色类型")]
    public ProgressColorType ProgressColorType
    {
      get { return this.progressColorType; }
      set
      {
        if (this.progressColorType == value)
          return;
        this.progressColorType = value;
        this.Invalidate();
      }
    }

    private ProgressColorGroupCollection progressColorGroupCollection;
    /// <summary>
    /// 颜色级别配置集合
    /// </summary>
    [Description("颜色级别配置集合")]
    [DesignerSerializationVisibility(DesignerSerializationVisibility.Content)]
    public ProgressColorGroupCollection ProgressColorGroupItems
    {
      get
      {
        if (this.progressColorGroupCollection == null)
          this.progressColorGroupCollection = new ProgressColorGroupCollection(this);
        return this.progressColorGroupCollection;
      }
    }

    private Color gradientStartColor = Color.Yellow;
    /// <summary>
    /// 渐变开始颜色
    /// </summary>
    [DefaultValue(typeof(Color), "Yellow")]
    [Description("渐变开始颜色")]
    public Color GradientStartColor
    {
      get { return this.gradientStartColor; }
      set
      {
        if (this.gradientStartColor == value)
          return;
        this.gradientStartColor = value;
        this.Invalidate();
      }
    }

    private Color gradientEndColor = Color.YellowGreen;
    /// <summary>
    /// 渐变结束颜色
    /// </summary>
    [DefaultValue(typeof(Color), "YellowGreen")]
    [Description("渐变结束颜色")]
    public Color GradientEndColor
    {
      get { return this.gradientEndColor; }
      set
      {
        if (this.gradientEndColor == value)
          return;
        this.gradientEndColor = value;
        this.Invalidate();
      }
    }

    protected override Size DefaultSize
    {
      get
      {
        return new Size(150, 35); ;
      }
    }

    [Editor(typeof(ColorEditorExt), typeof(System.Drawing.Design.UITypeEditor))]
    public override Color BackColor
    {
      get
      {
        return base.BackColor;
      }
      set
      {
        base.BackColor = value;
      }
    }
    #endregion

    public ProgressExt()
    {
      SetStyle(ControlStyles.UserPaint, true);
      SetStyle(ControlStyles.AllPaintingInWmPaint, true);
      SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
      SetStyle(ControlStyles.ResizeRedraw, true);
      SetStyle(ControlStyles.SupportsTransparentBackColor, true);
      InitializeComponent();
    }

    protected override void OnPaint(System.Windows.Forms.PaintEventArgs e)
    {
      base.OnPaint(e);

      if (e.ClipRectangle.Width < 2 || e.ClipRectangle.Height < 2)
        return;

      Graphics g = e.Graphics;
      g.TextRenderingHint = TextRenderingHint.AntiAliasGridFit;
      SizeF text_sizef = g.MeasureString("100%", this.Font);

      RectangleF rectf = new RectangleF(0, 0, e.ClipRectangle.Width - 1, e.ClipRectangle.Height - 1);
      PointF text_point = new PointF(0, 0);
      if (this.ValueShow)
      {
        if (this.Orientation == Orientation.Horizontal)
        {
          rectf = new RectangleF(0, 0, e.ClipRectangle.Width - text_sizef.Width - 1, e.ClipRectangle.Height - 1);
          text_point = new PointF(rectf.Width, (rectf.Height - text_sizef.Height) / 2);
        }
        else
        {
          rectf = new RectangleF(0, text_sizef.Height, e.ClipRectangle.Width - 1, e.ClipRectangle.Height - text_sizef.Height - 1);
          text_point = new PointF((rectf.Width - text_sizef.Width) / 2, 0);
        }
      }

      Pen grids_pen = new Pen(Color.FromArgb(this.GridsOpacity, this.gridsColor));
      #region 生成画笔
      Brush grids_sb = null;
      if (this.ProgressColorType == ProgressColorType.Level)
      {
        Color color = Color.FromArgb(255 - this.BackColor.R, 255 - this.BackColor.G, 255 - this.BackColor.B);
        for (int i = this.ProgressColorGroupItems.Count - 1; i > -1; i--)
        {
          if (this.Value >= this.ProgressColorGroupItems[i].Interval)
          {
            color = this.ProgressColorGroupItems[i].Color;
            break;
          }
        }
        grids_sb = new SolidBrush(Color.FromArgb(this.GridsOpacity, color));
      }
      else
      {
        grids_sb = new LinearGradientBrush(rectf, Color.FromArgb(this.GridsOpacity, this.GradientStartColor), Color.FromArgb(this.GridsOpacity, this.GradientEndColor), this.Orientation == Orientation.Horizontal ? 0.0f : -90.0f, true);
      }
      #endregion

      if (this.Orientation == Orientation.Horizontal)
      {
        float realityValue = rectf.Width * this.Value;
        g.FillRectangle(grids_sb, 0.0f, 0.0f, realityValue, rectf.Height);
        g.DrawLine(grids_pen, 0, rectf.Height / 2, rectf.Width, rectf.Height / 2);
        int count = (int)Math.Ceiling(rectf.Width / (float)this.GridsDistance);
        for (int i = 0; i < count; i++)
        {
          float x = this.GridsDistance * i;
          g.DrawLine(grids_pen, x, 0, x, rectf.Height);
        }
      }
      else
      {
        float realityValue = rectf.Height * this.value;
        g.FillRectangle(grids_sb, 0.0f, rectf.Bottom - realityValue, rectf.Width, realityValue);//进度值背景
        g.DrawLine(grids_pen, rectf.Width / 2, rectf.Y, rectf.Width / 2, rectf.Bottom);//中线
        int count = (int)Math.Ceiling(rectf.Height / (float)this.GridsDistance);
        for (int i = count - 1; i > -1; i--)
        {
          int y = (int)(rectf.Bottom - this.GridsDistance * i);
          g.DrawLine(grids_pen, 0, y, rectf.Width, y);
        }
      }
      g.DrawRectangle(grids_pen, rectf.X, rectf.Y, rectf.Width, rectf.Height);//外边框

      #region 进度值
      if (this.ValueShow)
      {
        SolidBrush text_sb = new SolidBrush(Color.FromArgb(this.GridsOpacity, this.ForeColor));
        string str = ((int)(this.Value * 100)).ToString().PadLeft(3, ' ') + "%";
        g.DrawString(str, this.Font, text_sb, text_point.X, text_point.Y);
      }
      #endregion

      grids_sb.Dispose();
      grids_pen.Dispose();
    }

    /// <summary>
    /// 颜色级别配置集合
    /// </summary>
    [Description("颜色级别配置集合")]
    [Editor(typeof(CollectionEditorExt), typeof(UITypeEditor))]
    public sealed class ProgressColorGroupCollection : IList, ICollection, IEnumerable
    {
      private ArrayList groupParamList = new ArrayList();
      private ProgressExt owner;

      public ProgressColorGroupCollection(ProgressExt owner)
      {
        this.owner = owner;
      }

      #region IEnumerable

      public IEnumerator GetEnumerator()
      {
        ProgressColorGroup[] listArray = new ProgressColorGroup[this.groupParamList.Count];
        for (int index = 0; index < listArray.Length; ++index)
          listArray[index] = (ProgressColorGroup)this.groupParamList[index];
        return listArray.GetEnumerator();
      }

      #endregion

      #region ICollection

      public void CopyTo(Array array, int index)
      {
        for (int i = 0; i < this.Count; i++)
          array.SetValue(this.groupParamList[i], i + index);
      }

      public int Count
      {
        get
        {
          return this.groupParamList.Count;
        }
      }

      public bool IsSynchronized
      {
        get
        {
          return false;
        }
      }

      public object SyncRoot
      {
        get
        {
          return (object)this;
        }
      }

      #endregion

      #region IList

      public int Add(object value)
      {
        ProgressColorGroup groupParam = (ProgressColorGroup)value;
        this.groupParamList.Add(groupParam);
        this.owner.Invalidate();
        return this.Count - 1;
      }

      public void Clear()
      {
        this.groupParamList.Clear();
        this.owner.Invalidate();
      }

      public bool Contains(object value)
      {
        return this.IndexOf(value) != -1;
      }

      public int IndexOf(object value)
      {
        return this.groupParamList.IndexOf(value);
      }

      public void Insert(int index, object value)
      {
        throw new NotImplementedException();
      }

      public bool IsFixedSize
      {
        get { return false; }
      }

      public bool IsReadOnly
      {
        get { return false; }
      }

      public void Remove(object value)
      {
        if (!(value is ProgressColorGroup))
          return;
        this.groupParamList.Remove((ProgressColorGroup)value);
        this.owner.Invalidate();
      }

      public void RemoveAt(int index)
      {
        this.groupParamList.RemoveAt(index);
        this.owner.Invalidate();
      }

      public ProgressColorGroup this[int index]
      {
        get
        {
          return (ProgressColorGroup)this.groupParamList[index];
        }
        set
        {
          this.groupParamList[index] = (ProgressColorGroup)value;
          this.owner.Invalidate();
        }
      }

      object IList.this[int index]
      {
        get
        {
          return (object)this.groupParamList[index];
        }
        set
        {
          this.groupParamList[index] = (ProgressColorGroup)value;
          this.owner.Invalidate();
        }
      }

      #endregion

    }

  }

  /// <summary>
  /// 颜色级别配置
  /// </summary>
  [Description("颜色级别配置")]
  public class ProgressColorGroup
  {
    /// <summary>
    /// 从该值开始的背景颜色(0-1)
    /// </summary>
    [Description("从该值开始的背景颜色(0-1)")]
    public float Interval { get; set; }
    /// <summary>
    /// 背景颜色
    /// </summary>
    [Description("背景颜色")]
    public Color Color { get; set; }
  }

  /// <summary>
  /// 进度颜色类型
  /// </summary>
  [Description("进度颜色类型")]
  public enum ProgressColorType
  {
    /// <summary>
    /// 渐变
    /// </summary>
    Gradient,
    /// <summary>
    /// 级别
    /// </summary>
    Level
  }

 

 源码下载:百分比进度条控件.zip

转载于:https://www.cnblogs.com/tlmbem/p/11211639.html

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