bool JudgingState(List shapeList, int X, intY)
{var shape =JudgingShape(shapeList, X, Y);return shape == null ? false : true;
}//功能函数,当鼠标在指定区域内,判断是哪个元素发生改变
Shape JudgingShape(List shapeList, int X, intY)
{
Shape shapeItem=null;foreach (Shape item inshapeList)
{if (item != null)
{if (item isLine)
{double bianC =CountDistance(item.P1.X, item.P1.Y, item.P2.X, item.P2.Y);double bianA =CountDistance(item.P1.X, item.P1.Y, X, Y);double bianB =CountDistance(item.P2.X, item.P2.Y, X, Y);if (bianA + bianB < bianC +rongChaZhi)
{
shapeItem=item;break;
}
}else if (item isMyRectangle)
{double bianC1 =CountDistance(item.P1.X, item.P1.Y, item.P2.X, item.P1.Y);double bianC2 =CountDistance(item.P2.X, item.P1.Y, item.P2.X, item.P2.Y);double bianC3 =CountDistance(item.P2.X, item.P2.Y, item.P1.X, item.P2.Y);double bianC4 =CountDistance(item.P1.X, item.P2.Y, item.P1.X, item.P1.Y);double bianC1A =CountDistance(X, Y, item.P1.X, item.P1.Y);double bianC1B =CountDistance(X, Y, item.P2.X, item.P1.Y);double bianC2A =CountDistance(X, Y, item.P2.X, item.P1.Y);double bianC2B =CountDistance(X, Y, item.P2.X, item.P2.Y);double bianC3A =CountDistance(X, Y, item.P2.X, item.P2.Y);double bianC3B =CountDistance(X, Y, item.P1.X, item.P2.Y);double bianC4A =CountDistance(X, Y, item.P1.X, item.P2.Y);double bianC4B =CountDistance(X, Y, item.P1.X, item.P1.Y);if (bianC1A + bianC1B < bianC1 + rongChaZhi || bianC2A + bianC2B < bianC2 + rongChaZhi || bianC3A + bianC3B < bianC3 + rongChaZhi || bianC4A + bianC4B < bianC4 +rongChaZhi)
{
shapeItem=item;break;
}
}else if (item isEllipse)
{
}else{
shapeItem= null;
}
}
}returnshapeItem;
}//计算距离公式
private double CountDistance(double pAx, double pAy, double pBx, doublepBy)
{return Math.Sqrt(Math.Abs(pAx - pBx) * Math.Abs(pAx - pBx) + Math.Abs(pAy - pBy) * Math.Abs(pAy -pBy));
}