android自定义控件旋转,Android自定义View实现多片叶子旋转滑动(五)

上一篇《Android 自定义View(四) 叶子飘动+旋转效果》实现了单片叶子的滑动及旋转,下面实现多片叶子的滑动旋转功能

876d29c7ebf6b738b1c811846d2613fe.gif

实现思路比较简单,就是添加一个叶子Leaf类,储存每片叶子的信息,

然后随机产生叶子的坐标及旋转角度,最后实时获取每片叶子信息,添加到画布中

1、Leaf.java 叶子类

private class Leaf {

// 叶子的坐标

float x, y;

// 旋转角度

int rotateAngle;

// 起始时间(ms)

long startTime;

}

2、初始化每片叶子的信息,然后保存到list中

//使叶子初始时间有间隔

int addTime;

private Leaf getLeaf() {

Random random = new Random();

Leaf leaf = new Leaf();

//随机初始化叶子初始角度

leaf.rotateAngle = random.nextInt(360);

//随机初始化叶子启动时间

addTime += random.nextInt((int) (cycleTime));

leaf.startTime = System.currentTimeMillis() + cycleTime + addTime;

return leaf;

}

private List getLeafs(int leafSize) {

List list = new LinkedList();

for (int i=0; i

list.add(getLeaf());

}

return list;

}

3、接下去就是改写getLocation()及getRotate()方法,使其返回每片叶子的坐标及旋转角度

//获取每片叶子在XY轴上的滑动值

private void getLocation(Leaf leaf) {

float betweenTime = leaf.startTime - System.currentTimeMillis();

//周期结束再加一个cycleTime

if(betweenTime < 0) {

leaf.startTime = System.currentTimeMillis() + cycleTime + new Random().nextInt((int) (cycleTime));

betweenTime = cycleTime;

}

//通过时间差计算出叶子的坐标

float fraction = (float) betweenTime / cycleTime;

float x = (int)(width * fraction);

leaf.x = x;

float w = (float) ((float) 2 * Math.PI / width);

int y = (int) (18 * Math.sin(w * x)) + (height-mLeafHeight)/2;

leaf.y = y;

}

//获取每片叶子的旋转角度

private void getRotate(Leaf leaf) {

float scale = ((leaf.startTime - System.currentTimeMillis())%cycleTime)/ (float)cycleTime;

int rotate = (int)(scale * 360);

leaf.rotateAngle = rotate;

}

4、在onDraw()方法中,画出每片叶子

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

//画叶子

int size = leafList.size();

for (int i=0; i

Leaf leaf = leafList.get(i);

//获取叶子坐标

getLocation(leaf);

//获取叶子旋转角度

getRotate(leaf);

canvas.save();

Matrix matrix = new Matrix();

//设置滑动

matrix.postTranslate(leaf.x, leaf.y);

//设置旋转

matrix.postRotate(leaf.rotateAngle, leaf.x + mLeafWidth / 2, leaf.y + mLeafHeight / 2);

//添加叶子到画布

canvas.drawBitmap(mLeafBitmap, matrix, new Paint());

canvas.restore();

}

//调用onDraw()重复滑动

postInvalidate();

}

完整代码:

public class LeafView extends View {

private String TAG = "--------LeafView";

private Resources mResources;

//背景图、叶子

private Bitmap mLeafBitmap, bgBitmap;

//整个控件的宽度和高度

private int width, height;

private Paint bgPaint;

private RectF bgRect;

private Rect bgDestRect;

//存放叶子lsit

private List leafList;

//叶子的宽和高

private int mLeafWidth, mLeafHeight;

//叶子滑动一周的时间5秒

private final static long cycleTime = 5000;

//叶子数量

private final static int leafNumber = 5;

public LeafView(Context context, AttributeSet attrs) {

super(context, attrs);

mResources = getResources();

mLeafBitmap = ((BitmapDrawable) mResources.getDrawable(R.drawable.leaf, null)).getBitmap();

mLeafWidth = mLeafBitmap.getWidth();

mLeafHeight = mLeafBitmap.getHeight()

bgBitmap = ((BitmapDrawable) mResources.getDrawable(R.drawable.leaf_kuang, null)).getBitmap();

bgPaint = new Paint();

bgPaint.setColor(mResources.getColor(R.color.bg_color));

//获取所有叶子的信息,放入list

leafList = getLeafs(leafNumber);

}

@Override

protected void onSizeChanged(int w, int h, int oldw, int oldh) {

super.onSizeChanged(w, h, oldw, oldh);

width = w;

height = h;

bgDestRect = new Rect(0, 0 , width, height);

}

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

bgRect = new RectF(0, 0 , width, height);

//画背景颜色到画布

canvas.drawRect(bgRect, bgPaint);

//画背景图片到画布

canvas.drawBitmap(bgBitmap, null, bgDestRect, null);

//画叶子

int size = leafList.size();

for (int i=0; i

Leaf leaf = leafList.get(i);

//获取叶子坐标

getLocation(leaf);

//获取叶子旋转角度

getRotate(leaf);

canvas.save();

Matrix matrix = new Matrix();

//设置滑动

matrix.postTranslate(leaf.x, leaf.y);

//设置旋转

matrix.postRotate(leaf.rotateAngle, leaf.x + mLeafWidth / 2, leaf.y + mLeafHeight / 2);

//添加叶子到画布

canvas.drawBitmap(mLeafBitmap, matrix, new Paint());

canvas.restore();

}

//调用onDraw()重复滑动

postInvalidate();

}

//获取每片叶子在XY轴上的滑动值

private void getLocation(Leaf leaf) {

float betweenTime = leaf.startTime - System.currentTimeMillis();

//周期结束再加一个cycleTime

if(betweenTime < 0) {

leaf.startTime = System.currentTimeMillis() + cycleTime + new Random().nextInt((int) (cycleTime));

betweenTime = cycleTime;

}

//通过时间差计算出叶子的坐标

float fraction = (float) betweenTime / cycleTime;

float x = (int)(width * fraction);

leaf.x = x;

float w = (float) ((float) 2 * Math.PI / width);

int y = (int) (18 * Math.sin(w * x)) + (height-mLeafHeight)/2;

leaf.y = y;

}

//获取每片叶子的旋转角度

private void getRotate(Leaf leaf) {

float scale = ((leaf.startTime - System.currentTimeMillis())%cycleTime)/ (float)cycleTime;

int rotate = (int)(scale * 360);

leaf.rotateAngle = rotate;

}

private class Leaf {

// 叶子的坐标

float x, y;

// 旋转角度

int rotateAngle;

// 起始时间(ms)

long startTime;

}

private List getLeafs(int leafSize) {

List list = new LinkedList();

for (int i=0; i

list.add(getLeaf());

}

return list;

}

//使叶子初始时间有间隔

int addTime;

private Leaf getLeaf() {

Random random = new Random();

Leaf leaf = new Leaf();

leaf.rotateAngle = random.nextInt(360);

addTime += random.nextInt((int) (cycleTime));

leaf.startTime = System.currentTimeMillis() + cycleTime + addTime;

return leaf;

}

}

这里还有很多瑕疵,比如叶子的滑动范围覆盖了边框等等

需要图片等信息的可以从下面的Github地址下载,不过原文比较复杂

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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