java小组坦克大战游戏开发文档开发日志_java实现坦克大战游戏

本文实例为大家分享了java实现坦克大战游戏的具体代码,供大家参考,具体内容如下

一、实现的功能

1、游戏玩法介绍

2、自定义游戏(选择游戏难度、关卡等)

3、自定义玩家姓名

4、数据的动态显示

二、程序基本结构

0b46051f53232df47aad12291dade861.png

三、主要的界面

1)游戏首页

0fe014d42e657ac99601db9b89838e52.png

2)自定义游戏页面

b52d2cdc99a99c4dd0f316dbefaf61cb.png

3)游戏介绍

be73e9fa028ada7132274030bbc9540e.png

4)开始游戏,自定义玩家姓名

395988359d11ebbe516ad04de0325f90.png

5)游戏主页面

b10e31335e91063ff01e6f1760ed2e09.png

四、主要代码

1)数据的初始化类

public class Data {

public static boolean isRestart=false;

public static boolean isGameOver=false;

public static int start = 0;// 1为开始 0为还未开始

public static int levle = 1;//关卡

public static int pouse = 0;//0表示继续 1表示暂停

public static String name = "";

public static int time = 0;

public static int b = 0;

public static int a = 1;//玩家的方向 1为上 2为下 3为左 4为右

public static int count; // 计算积分数

public static int hit = 0; // 计算击毁坦克的数量

public static Player player = new Player(200, 560, 3, 1);// 创建 玩家

public static home home = new home(280, 560, 1);// 创建碉堡

// 加载图片 相对路径 jpg png gif

public static final Image IMG_ST = new ImageIcon("image/timg (2).jpg").getImage();

public static final Image IMG_buleUp = new ImageIcon("image/buleUp.gif").getImage();

public static final Image IMG_buledown = new ImageIcon("image/buledown.gif").getImage();

public static final Image IMG_buleLeft = new ImageIcon("image/buleLeft.gif").getImage();

public static final Image IMG_buleRight = new ImageIcon("image/buleRight.gif").getImage();

public static final Image IMG_pinkDown = new ImageIcon("image/pinkDown.gif").getImage();

public static final Image IMG_pinkLeft = new ImageIcon("image/pinkLeft.gif").getImage();

public static final Image IMG_pinkRight = new ImageIcon("image/pinkRight.gif").getImage();

public static final Image IMG_pinkUp = new ImageIcon("image/pinkUp.gif").getImage();

public static final Image IMG_yellowDown = new ImageIcon("image/yellowDown.gif").getImage();

public static final Image IMG_yellowLeft = new ImageIcon("image/yellowLeft.gif").getImage();

public static final Image IMG_yellowRight = new ImageIcon("image/yellowRight.gif").getImage();

public static final Image IMG_yellowUp = new ImageIcon("image/yellowUp.gif").getImage();

public static final Image IMG_tie = new ImageIcon("image/tie4.gif").getImage();

public static final Image IMG_warter = new ImageIcon("image/water.gif").getImage();

public static final Image IMG_grass = new ImageIcon("image/grass.gif").getImage();

public static final Image IMG_wall = new ImageIcon("image/walls.gif").getImage();

public static final Image IMG_smallwall = new ImageIcon("image/smallwalls.gif").getImage();

public static final Image IMG_PLAYER1 = new ImageIcon("image/player1.gif").getImage();

public static final Image IMG_PLAYER2 = new ImageIcon("image/player2.gif").getImage();

public static final Image IMG_PLAYER3 = new ImageIcon("image/player3.gif").getImage();

public static final Image IMG_PLAYER4 = new ImageIcon("image/player4.gif").getImage();

public static final Image IMG_home = new ImageIcon("image/symbol.gif").getImage();

public static final Image IMG_bullet = new ImageIcon("image/bullet.gif").getImage();

public static final Image IMG_over = new ImageIcon("image/gameOver.gif").getImage();

public static final Image IMG_win = new ImageIcon("image/gameWin.jpeg").getImage();

public static final Image IMG_hp = new ImageIcon("image/hp.png").getImage();

public static final Image IMG_speed = new ImageIcon("image/124.png").getImage();

public static final Image IMG_bomb = new ImageIcon("image/128.png").getImage();

public static final Image IMG_gia1 = new ImageIcon("image/i1.jpg").getImage();

public static final Image IMG_gia2 = new ImageIcon("image/i2.jpg").getImage();

public static final Image IMG_gia3 = new ImageIcon("image/i3.jpg").getImage();

// 子弹的集合

public static ArrayList zdList = new ArrayList();

public static ArrayList enzdList = new ArrayList();

// 界面敌人的集合

public static ArrayList enemyList = new ArrayList();

//后台敌人的集合

public static ArrayList backlist = new ArrayList();

// 计算各个敌人的数量集合

public static ArrayList yellowcount = new ArrayList();

public static ArrayList bulecount = new ArrayList();

public static ArrayList pinkcount = new ArrayList();

//道具的集合

public static ArrayList stagelList = new ArrayList();

public static void initenemy(int num) {

Random ran = new Random();

for (int i = 0; i < num; i++) {

int key = ran.nextInt(3);

Enemy en = null;

if (key == 0) {

en = new YellowEnemy(0, 0, 1, 0, 0,100);

yellowcount.add(en);

} else if (key == 1) {

en = new BuleEnemy(560, 0, 1, 0, 0,100);

bulecount.add(en);

} else {

en = new PinkEnemy(250, 0, 1, 0, 0,100);

pinkcount.add(en);

}

backlist.add(en);

}

}

}

2)开始游戏

public class StartAction implements ActionListener {

private GameFrame f;

private GameArea ga;

public StartAction(GameFrame f) {

super();

this.f = f;

}

public void actionPerformed(ActionEvent e) {

String startaction = e.getActionCommand();

if (startaction.equals("start")) {

String title = JOptionPane.showInputDialog(null, "请输入姓名", "欢迎来到坦克大战", JOptionPane.PLAIN_MESSAGE);

Data.name = title;

Data.start = 1;

Data.initenemy(3);

f.getGm().getStartgame().setEnabled(false);

f.getGm().getRestart().setEnabled(true);

} else if (startaction.equals("restart")) {

Data.enemyList.clear();

Data.backlist.clear();

Data.yellowcount.clear();

Data.bulecount.clear();

Data.pinkcount.clear();

Data.stagelList.clear();

Data.player.setX(200);

Data.player.setY(560);

Data.initenemy(3);

Data.b = 0;

Player.setHP(3);

Data.isGameOver = true;

Data.isRestart =true;

} else if (startaction.equals("exit")) {

System.exit(0);

} else if (startaction.equals("game")) {

JOptionPane.showMessageDialog(null,"用 W S A D控制方向,J键盘发射,P为暂停,O为继续。\n道具: 炸弹----使敌人消失 星星-----加速 爱心----增加生命值!\n制作不易请多多包含!!!",

"提示!", JOptionPane.INFORMATION_MESSAGE);

} else if (startaction.equals("self")) {

new GameSelf();

}

}

}

3)监听按键类

public class PlayerKeyListener extends KeyAdapter {

private Player player;

@Override

public void keyPressed(KeyEvent e) {

super.keyPressed(e);

int key = e.getKeyCode();

if (key == KeyEvent.VK_W) {

if (Data.pouse == 0 && Data.player.getY() > 0) {

Data.player.up();

Data.a = 1;

}

}

if (key == KeyEvent.VK_S) {

if (Data.pouse == 0 && Data.player.getY() < 560) {

Data.player.down();

Data.a = 2;

}

}

if (key == KeyEvent.VK_A) {

if (Data.pouse == 0 && Data.player.getX() > 0) {

Data.player.left();

Data.a = 3;

}

}

if (key == KeyEvent.VK_D) {

if (Data.pouse == 0 && Data.player.getX() < 560) {

Data.player.right();

Data.a = 4;

}

}

if (key == KeyEvent.VK_P) {

Data.pouse = 1;

}

if (key == KeyEvent.VK_O) {

Data.pouse = 0;

}

}

@Override

public void keyReleased(KeyEvent e) {

super.keyReleased(e);

int key = e.getKeyCode();

if (key == KeyEvent.VK_J) {

if (Data.pouse == 0 && Data.a == 1) {

int x = Data.player.getX() + 16;

int y = Data.player.getY() - 5;

Bullet bullet = new Bullet(x, y, Data.a);

Data.zdList.add(bullet);

return;

}

if (Data.pouse == 0 && Data.a == 2) {

int x = Data.player.getX() + 16;

int y = Data.player.getY() + 32;

Bullet bullet = new Bullet(x, y, Data.a);

Data.zdList.add(bullet);

return;

}

if (Data.pouse == 0 && Data.a == 3) {

int x = Data.player.getX() - 10;

int y = Data.player.getY() + 15;

Bullet bullet = new Bullet(x, y, Data.a);

Data.zdList.add(bullet);

return;

}

if (Data.pouse == 0 && Data.a == 4) {

int x = Data.player.getX() + 38;

int y = Data.player.getY() + 15;

Bullet bullet = new Bullet(x, y, Data.a);

Data.zdList.add(bullet);

return;

}

}

}

}

源码下载:坦克游戏

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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