下面的代码是.Net下利用递归获取所有层级的树形结构,适用于EasyUI tree树形结构使用
适用.net所有情况,演示代码是在MVC结构下的,同样适用于其他结构,
代码注释比较全,不明白的可以加群询问
[HttpPost]
public JsonResult GetList()
{
List list = bll.GetListInfo();//获取所有父级(顶级)列表
List trees = new List();
if (list != null && list.Count > 0)
{
//获取顶级节点和所有子节点
foreach (var item in list)
{
//获取顶级节点
EasyUiTree easyUiModel = new EasyUiTree();
easyUiModel.children = new List();
easyUiModel.id = item.Id;
easyUiModel.text = item.Name;
easyUiModel.state = "open";
easyUiModel.ischecked = true;
//获取子节点
var treeInfo = getTree(item.Id);
if (treeInfo != null && treeInfo.Count > 0)
{
easyUiModel.children.AddRange(treeInfo);
}
trees.Add(easyUiModel);
}
}
return this.Json(trees);
}
#region 获取分级后的父子数据
///
/// 构建easyUI数据
///
public class EasyUiTree
{
public string id { get; set; }
public string text { get; set; }
///
/// 'open' 或 'closed',默认是 'open'
/// 如果为'closed'的时候,将不自动展开该节点
///
public string state { get; set; }
public bool ischecked { get; set; }
public object attributes { get; set; }
public List children { get; set; }
}
///
/// 递归获取数据
///
///
///
public List getTree(string parentId)
{
//转换成Easyui数据
List modelList = new List();
var list = Bll.GetSonList(parentId);//根据父id,获取所有子节点数据
if (list.Count > 0)
{
foreach (var item in list)
{
EasyUiTree model = new EasyUiTree();
model.children = new List();
model.id = item.Id;
model.text = item.Name;
model.state = "closed";//折叠子节点
model.ischecked = true;
//递归子节点
var sonTreeInfo = getTree(item.Id);
if (sonTreeInfo != null)
{
model.children.AddRange(sonTreeInfo);
}
modelList.Add(model);
}
}
return modelList;
}
#endregion