c语言client和server通信,老师给的题目(实现Client和Server相互通话),不会做,请大家帮...

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实现Client和Server相互通话

Client:

#include "stdafx.h"

#include

#include

#include

#pragma comment(lib, "ws2_32.lib")

using namespace std;

#define PORT 4000

#define IP_ADDRESS "127.0.0.1"

char RecvBuffer[MAX_PATH];

int main(int argc, char * argv[])

{

WSADATA ws;

SOCKET ClientSocket;

struct sockaddr_in ServerAddr;

int Ret = 0;

int AddrLen = 0;

HANDLE hThread = NULL;

char SendBuffer[MAX_PATH];

//初始化Windows端口

if ( WSAStartup(MAKEWORD(2, 2), &ws) !=0 )

{

cout << "初始化Windows端口失败::" << GetLastError() << endl;

return -1;

}

//创建端口

ClientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);

if ( ClientSocket == INVALID_SOCKET )

{

cout << "建立Socket失败::" << GetLastError() << endl;

return -1;

}

ServerAddr.sin_family = AF_INET;

ServerAddr.sin_addr.s_addr = inet_addr(IP_ADDRESS);

ServerAddr.sin_port = htons(PORT);

memset(ServerAddr.sin_zero, 0x00, 8);

Ret=connect(ClientSocket, (struct sockaddr *)&ServerAddr, sizeof(ServerAddr));

if ( Ret == SOCKET_ERROR )

{

cout << "连接服务器失败::" << GetLastError() << endl;

return -1;

}

else

{

cout << "连接成功!" << endl;

}

while ( true )

{

cin.getline(SendBuffer, sizeof(SendBuffer));

Ret = send(ClientSocket, SendBuffer, (int)strlen(SendBuffer), 0);

if ( Ret == SOCKET_ERROR )

{

cout << "发送信息失败::" << GetLastError() << endl;

break;

}

}

closesocket(ClientSocket);

WSACleanup();

return 0;

}

Server:

#include "stdafx.h"

#include "windows.h"

#include

#include

#pragma comment(lib, "ws2_32.lib")

using namespace std;

#define PORT 4000

#define IP_ADDRESS "127.0.0.1"

struct sockaddr_in LocalAddr, ClientAddr;

DWORD WINAPI ClientThread(LPVOID lpParameter)

{

SOCKET ClientSocket = (SOCKET)lpParameter;

int Ret = 0;

char RecvBuffer[MAX_PATH];

while ( true )

{

memset(RecvBuffer, 0x00, sizeof(RecvBuffer));

Ret = recv(ClientSocket, RecvBuffer, MAX_PATH, 0);

if ( Ret == 0 || Ret == SOCKET_ERROR)

{

cout << "客户端退出!" << endl ;

break;

}

cout << "接收到" << inet_ntoa(ClientAddr.sin_addr)<< ":" << ClientAddr.sin_port <

}

return 0;

}

int main(int argc, char * argv[])

{

WSADATA ws;

SOCKET ServerSocket, ClientSocket;

//struct sockaddr_in LocalAddr, ClientAddr;

int Ret = 0;

int AddrLen = 0;

HANDLE hThread = NULL;

//初始化Windows端口

if (WSAStartup(MAKEWORD(2,2), &ws) != 0 )

{

cout << "初始化Windows Socket失败::" << GetLastError() << endl;

return -1;

}

//创建端口

ServerSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);

if (ServerSocket == INVALID_SOCKET)

{

cout << "建立socket端口失败::" << GetLastError() << endl;

return -1;

}

LocalAddr.sin_family = AF_INET;

LocalAddr.sin_addr.s_addr = inet_addr(IP_ADDRESS);

LocalAddr.sin_port = htons(PORT);

memset(LocalAddr.sin_zero, 0x00, 8);

//绑定端口

Ret = bind(ServerSocket, (struct sockaddr * )&LocalAddr, sizeof(LocalAddr));

if ( Ret != 0 )

{

cout << "绑定端口失败::" << GetLastError() << endl;

return -1;

}

Ret = listen(ServerSocket, 10);

if ( Ret !=0 )

{

cout << "监听端口失败::" << GetLastError() << endl;

return -1;

}

cout << "服务端已启动" << endl;

while(true)

{

AddrLen = sizeof(ClientAddr);

ClientSocket = accept(ServerSocket, (struct sockaddr *)&ClientAddr, &AddrLen);

if ( ClientSocket == INVALID_SOCKET)

{

cout << "Accept失败::" << GetLastError() << endl;

break;

}

cout << "客户端连接::" << inet_ntoa(ClientAddr.sin_addr) << ":" << ClientAddr.sin_port << endl;

hThread = CreateThread(NULL, 0, ClientThread, (LPVOID)ClientSocket, 0, NULL);

if ( hThread == NULL )

{

cout << "建立线程失败!" << endl;

break;

}

CloseHandle(hThread);

}

closesocket(ServerSocket);

closesocket(ClientSocket);

WSACleanup();

return 0;

}

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