刘世光 计算机图像学,刘世光

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刘世光教授 博导 院长助理

地址:天津市南开区卫津路92号天津大学计算机科学与技术学院

办公室:25楼B1223邮箱:lsg@tju.edu.cn

2007年毕业于,师从彭群生教授。随后,就职于,先后任讲师、副教授、教授。中国计算机学会计算机辅助设计与图形学专业委员会委员。2009年7月-9月在香港中文大学计算科学与工程系合作访问。2010年9月-2011年3月为密歇根州立大学访问学者。2012年10月-2013年4月,韩国科学技术院(KAIST)研究副教授。主要研究方向包括计算图形学、计算机动画、图像/视频处理、可视化、虚拟现实等,在上述领域的国内外期刊及会议发表论文50余篇。作为项目负责人承担国家自然科学基金项目、国家科技支撑计划项目子课题、教育部博士点基金项目、天津市自然科学基金项目、横向课题等10余项,曾作为主要成员参与973项目、863项目、国家自然科学基金项目等的研究。

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研究方向

·图形仿真/可视化

·基于物理的模拟/动画

·图像、视频处理

·真实感绘制

·虚拟现实/计算机游戏

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科研项目

·国家自然科学基金项目:多模态混合流体仿真的关键技术研究(负责人)·国家科技支撑计划项目子课题:可移动文物数字化保护关键标准研究与示范 (负责人之一)·国家自然科学基金项目:混合流体仿真技术研究(负责人)·教育部博士点基金项目:不同气象条件的真实感绘制(负责人)·天津市自然科学基金项目:流体细节增强与交互编辑技术研究 (负责人)·中科院开放基金项目:大规模场景的快速绘制(负责人)·北京大学项目:遥感影像的自动调整(负责人)·国家科技支撑计划项目子课题:文物资源创意要素提取与设计素材库构建(主要参与者)·国家自然科学基金项目:民航可视分析研究(主要参与者)

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部分论文

·XiaoyongZhang, ShiguangLiu*. SPH fluid control with self-adaptive turbulent details. Computer Animation and Virtual Worlds, Vol. 26(3-4), 2015, pp. 357-366.·ShiguangLiu, Yinwei Wei. Fast nearest neighbor searching based on improved VP-tree. Pattern Recognition Letters, Vol. 60-61, 2015, pp. 8-15.·ShiguangLiu, Di Chen. A computational approach to digital hand-painted patterns on cloth. Multimedia Tools and Applications, Vol. 74, 2015 (In press)·ShiguangLiu, Zhuojun Yu. Sounding fire for immersive virtual reality. Virtual Reality, Vol. 19, 2015 (Accepted)·ShiguangLiu, Huarong Luo. Hierarchical emotional color theme extraction. Color Research & Application, Vol. 40, 2015 (Accepted)·ShiguangLiu, Dongfang Fan. Computer modelling and simulation of fruit sunscald. International Journal of Image and Graphics, Vol. 15(3), 2015, pp. 1550013-1~13.·ShiguangLiu, Yixin Xu, Junyong Noh, Yiying Tong. Visual fluid animation via lifting wavelet transform. Computer Animation and Virtual Worlds, Vol. 25(3-4), 2014, pp. 475-485.·ShiguangLiu, Di Chen. Computer simulation of batik printing patterns with cracks. Textile Research Journal, Vol. 84(20), 2014 (to appear)·ShiguangLiu, Huarong Luo. Emotional color theme extraction. Proc. of SIGGRAPH Asia, poster, Article No. 27, 2014·Yuan Xiong, ShiguangLiu*. Large-scale water simulation based on spherical projected grid (SPG). Proc. of SIGGRAPH Asia, poster, Article No. 35, 2014·MengZhang, ShiguangLiu*, Hanqiu Sun, Weixin, Si, Yinling Qian. Hybrid vortex model for efficiently simulating turbulent smoke. Proc. of VRCAI, 2014, pp. 71-79.·TaekwonJang, Doyub Kim, Mi You, ShiguangLiu, Junyong Noh. A geometric approach to animating thin surface features in SPH water. Proc. of CASA, 2013.·ShiguangLiu, Yuan Xiong. Fast and stable simulation of virtual water scenes with interactions. Virtual Reality, Vol. 17(1), 2013, pp. 77-88.·ShiguangLiu, Xiang Zhang. Image colorization based on texture map.Journal of Electronic Imaging, Vol. 22(1), 2013, pp. 013011:1-9.·ShiguangLiu, Wangda Zhang. Cartoon-style simulation of water coupled with objects. Simulation Modelling Practice and Theory, Vol. 31, 2013¸ pp. 52-62.·ShiguangLiu, Xiang Zhang. Automatic grayscale image colorization using histogram regression.Pattern Recognition Letters, Vol. 33(13), 2012, pp. 1673-1681.·ShiguangLiu, Hanqiu Sun, Xiang Zhang. Selective color transferring via ellipsoid color mixture map. Journal of Visual Communication and Image Representation, Vol. 23(1), 2012, pp. 173-181.·Chen Huang, Hanqiu Sun,Shiguang Liu, Ping Li. Interactive soft-fabrics watering simulation on GPU. Computer Animation and Virtual Worlds, Vol. 22(2-3), 2011, pp. 99-106.·ShiguangLiu, Tai An, Zheng Gong, Ichiro Hagiwara. Physically based simulation of solid objects' burning. Transactions on Edutainment, Vol. 7, 2012, pp. 110-120.·ShiguangLiu, Qiguang Liu, Qunsheng Peng. Realistic simulation of mixing fluids. The Visual Computer, Vol. 27(3), 2011, pp. 241-248.·ShiguangLiu, Qiguang Liu, Tai An, Jizhou Sun, Qunsheng Peng, Physically based simulation of thin-shell objects burning, The Visual Computer, Vol. 25(5-7), 2009, pp.687-696.·ShiguangLiu, Zhangye Wang, Zheng Gong, Qunsheng Peng. Simulation of atmospheric binary mixtures based on two-fluid Model. Graphical Models, Vol. 70(6), 2008, pp. 117-124.·ShiguangLiu, Zhangye Wang, Zheng Gong, Lei Huang and Qunsheng Peng. Physically based animation of sandstorm, Computer Animation and Virtual Worlds, Vol.18, 2007, pp. 259-269.·ShiguangLiu, Ruoguan Huang, Zhangye Wang, Qunsheng Peng. Texture based simulation of dynamic cloud scene, Proc. of CAD/Graphics, 2007, pp.144-149.·ShiguangLiu, Zhangye Wang, Zheng Gong, Qunsheng Peng. Real time simulation of a tornado. The Visual Computer, Vol. 23(8), 2007, pp. 559-567.·ShiguangLiu, Zhangye Wang, Zheng Gong, Changbo Wang and Qunsheng Peng. Physically based simulation of Buddha Glory, Progress in Natural Science, Vol. 16(6), 2006, pp. 656-662.·ShiguangLiu, Zhangye Wang, Zheng Gong, Pengcheng Wu and Qunsheng Peng, Real-time generation of infrared dynamic sky scene, Proc. of MIPPR, 2005, pp. 604502~1-9.

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课程

本科生课程《计算机图形学》、《游戏设计与开发》、《科学计算可视化》研究生课程《图像合成》

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