用java代码编写扫雷游戏_用Java编写扫雷游戏--代码思想

用Java编写扫雷游戏--代码思想

2007-6-9文字大小:大中小

import Java.awt.*;

import java.awt.event.*;

import javax.swing.*;

/*按扭类*/

class Bomb extends JButton

{

public int num_x,num_y; //第几号方块

public int BombRoundCount; //周围雷数

public boolean isBomb; //是否为雷

public boolean isClicked; //是否被点击

public int BombFlag; //探雷标记

public boolean isRight; //是否点击右键

public Bomb(int x,int y)

{

BombFlag = 0;

num_x = x;

num_y = y;

BombRoundCount = 0;

isBomb = false;

isClicked = false;

isRight = false;

}

}

/*窗口及算法实现类*/

class MainBomb extends JFrame implements ActionListener,MouseListener

{

public JTextField text;

public Label nowBomb,setBomb;

public int BlockNum,BombNum; //当前方块数当前雷数

public Icon icon_bomb = new ImageIcon("Bomb.gif"); //踩雷

public Icon icon_bomb_big = new ImageIcon("bomb_big.gif"); //踩雷标记

public Icon icon_flag = new ImageIcon("flag.gif"); //雷标记

public Icon icon_question = new ImageIcon("question.gif"); //疑惑是否有雷

public JButton start = new JButton(" 开始 ");

public Panel MenuPamel = new Panel();

public Panel mainPanel = new Panel();

public Bomb[][] bombButton;

/*界面设计*/

public MainBomb()

{

super("扫雷 Aaron2004制作 2004.8 ");

BlockNum = 64;

BombNum = 10;

Container c=getContentPane();

c.setBackground(Color.gray);

c.setLayout(new BorderLayout());

text=new JTextField("10 ",3);

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### 回答1: 好的,以下是一个简单的Java代码实现扫雷游戏的示例: ```java import java.util.Random; import java.util.Scanner; public class Minesweeper { private static final int ROWS = 10; // 行数 private static final int COLUMNS = 10; // 列数 private static final int MINES = 10; // 雷数 private static final int COVERED = 0; // 未揭开的格子 private static final int UNCOVERED = 1; // 已揭开的格子 private static final int MINE = 2; // 雷 private int[][] grid; // 网格数组 private int[][] visible; // 可见性数组 private boolean gameOver; // 游戏是否结束 private boolean win; // 是否胜利 public Minesweeper() { grid = new int[ROWS][COLUMNS]; visible = new int[ROWS][COLUMNS]; placeMines(); } public void play() { System.out.println("扫雷游戏开始!"); Scanner scanner = new Scanner(System.in); while (!gameOver) { printGrid(); System.out.print("请输入要揭开的行号和列号,用空格隔开(例如:3 4):"); int row = scanner.nextInt() - 1; int column = scanner.nextInt() - 1; if (isValidMove(row, column)) { uncoverCell(row, column); if (isWin()) { win = true; gameOver = true; } } else { System.out.println("非法移动,请重新输入!"); } } printGrid(); if (win) { System.out.println("恭喜你,游戏胜利!"); } else { System.out.println("很遗憾,游戏失败!"); } } private void placeMines() { Random random = new Random(); for (int i = 0; i < MINES; i++) { int row; int column; do { row = random.nextInt(ROWS); column = random.nextInt(COLUMNS); } while (grid[row][column] == MINE); grid[row][column] = MINE; } } private boolean isValidMove(int row, int column) { if (row < 0 || row >= ROWS || column < 0 || column >= COLUMNS) { return false; } if (visible[row][column] != COVERED) { return false; } return true; } private void uncoverCell(int row, int column) { visible[row][column] = UNCOVERED; if (grid[row][column] == MINE) { gameOver = true; return; } int adjacentMines = countAdjacentMines(row, column); if (adjacentMines == 0) { uncoverAdjacentCells(row, column); } else { grid[row][column] = adjacentMines; } } private int countAdjacentMines(int row, int column) { int count = 0; for (int i = row - 1; i <= row + 1; i++) { for (int j = column - 1; j <= column + 1; j++) { if (i >= 0 && i < ROW ### 回答2: 以下是用Java代码编写的简单扫雷游戏: import java.util.Random; import java.util.Scanner; public class MinesweeperGame { private static char[][] board; private static int[][] mines; private static int size; private static boolean gameOver; public static void main(String[] args) { Scanner scanner = new Scanner(System.in); System.out.print("请输入游戏板大小(正方形):"); size = scanner.nextInt(); initializeBoard(); initializeMines(); while (!gameOver) { printBoard(); System.out.print("请输入要翻开的格子的行号:"); int row = scanner.nextInt(); System.out.print("请输入要翻开的格子的列号:"); int col = scanner.nextInt(); if (isValidMove(row, col)) { if (mines[row][col] == -1) { gameOver = true; System.out.println("踩到雷!游戏结束!"); } else { revealCell(row, col); if (checkWin()) { gameOver = true; System.out.println("恭喜你扫雷成功!游戏结束!"); } } } else { System.out.println("无效的移动,请重新输入!"); } } printBoard(); scanner.close(); } private static void initializeBoard() { board = new char[size][size]; for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { board[i][j] = '-'; } } } private static void initializeMines() { mines = new int[size][size]; Random random = new Random(); int minesCount = size * size / 5; //雷的数量为格子数的五分之一 int count = 0; while (count < minesCount) { int row = random.nextInt(size); int col = random.nextInt(size); if (mines[row][col] == 0) { mines[row][col] = -1; //雷的表示为-1 count++; } } } private static void printBoard() { System.out.println("---------------------"); for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { System.out.print(board[i][j] + " "); } System.out.println(); } System.out.println("---------------------"); } private static boolean isValidMove(int row, int col) { return row >= 0 && row < size && col >= 0 && col < size && board[row][col] == '-'; } private static void revealCell(int row, int col) { int count = 0; if (mines[row][col] == 0) { if (row - 1 >= 0 && col - 1 >= 0 && mines[row-1][col-1] == -1) count++; if (row - 1 >= 0 && mines[row-1][col] == -1) count++; if (row - 1 >= 0 && col + 1 < size && mines[row-1][col+1] == -1) count++; if (col - 1 >= 0 && mines[row][col-1] == -1) count++; if (col + 1 < size && mines[row][col+1] == -1) count++; if (row + 1 < size && col - 1 >= 0 && mines[row+1][col-1] == -1) count++; if (row + 1 < size && mines[row+1][col] == -1) count++; if (row + 1 < size && col + 1 < size && mines[row+1][col+1] == -1) count++; board[row][col] = (char) (count + '0'); //将周围雷的数量转换为字符存储在board中 } } private static boolean checkWin() { for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { if (mines[i][j] != -1 && board[i][j] == '-') { return false; } } } return true; } } 这个简单的扫雷游戏中,玩家会被要求输入游戏板的大小(正方形)并进行游戏。游戏板的大小会影响雷的数量,为格子数的五分之一。玩家输入要翻开的格子的行号和列号,按照顺序逐行逐列编号,从0开始。 玩家翻开的格子上如果是雷(-1),则游戏结束,玩家踩到雷,输掉游戏。如果是数字0,则表示该格子周围没有雷,按照游戏规则,相邻的格子也会自动展开。展开的格子上的数字表示周围雷的数量,数字1到8分别对应1到8个雷。 玩家翻开的格子上的数字会被显示在游戏板上,玩家可以通过不断翻开格子,并根据数字推测雷的位置,最终将所有的雷标记正确即可获胜。若所有的非雷格子都被正确翻开,则玩家获胜,游戏结束。
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