Android动画之前先闪一下,android – 使用DashPathEffect动画进行奇怪的闪烁

我正在尝试使用DashPathEffect制作路径动画.必须能够使用按钮多次重播它.

基于http://www.curious-creature.org/2013/12/21/android-recipe-4-path-tracing/

我的问题是,动画在前10次左右运行良好,然后路径变得疯狂,它开始闪烁,以相反的顺序或完成它不需要的地方.

我记录了动画的值和传递给路径的值,它们看起来正确,没有跳跃或任何奇怪的东西.我不知道造成这些问题的原因.

这是代码:

public class Test extends View {

private float mDrag;

private MyPath path1;

private int mDuration;

//just some shape

private static Path makeDragPath(int radius) {

Path p = new Path();

RectF oval = new RectF(10.0f, 10.0f, radius * 2.0f, radius * 2.0f);

float cx = oval.centerX();

float cy = oval.centerY();

float rx = oval.width() / 2.0f;

float ry = oval.height() / 2.0f;

final float TAN_PI_OVER_8 = 0.414213562f;

final float ROOT_2_OVER_2 = 0.707106781f;

float sx = rx * TAN_PI_OVER_8;

float sy = ry * TAN_PI_OVER_8;

float mx = rx * ROOT_2_OVER_2;

float my = ry * ROOT_2_OVER_2;

float L = oval.left;

float T = oval.top;

float R = oval.right;

float B = oval.bottom;

p.moveTo(R, cy);

p.quadTo( R, cy + sy, cx + mx, cy + my);

p.quadTo(cx + sx, B, cx, B);

p.quadTo(cx - sx, B, cx - mx, cy + my);

p.quadTo(L, cy + sy, L, cy);

p.quadTo( L, cy - sy, cx - mx, cy - my);

p.quadTo(cx - sx, T, cx, T);

return p;

}

public Test(Context context, AttributeSet attrs) {

super(context, attrs);

init();

}

public static class MyPath {

private static final Region sRegion = new Region();

private static final Region sMaxClip = new Region(

Integer.MIN_VALUE, Integer.MIN_VALUE,

Integer.MAX_VALUE, Integer.MAX_VALUE);

final Path path;

final Paint paint;

final float length;

final Rect bounds;

MyPath(Path path, Paint paint) {

this.path = path;

this.paint = paint;

PathMeasure measure = new PathMeasure(path, false);

this.length = measure.getLength();

sRegion.setPath(path, sMaxClip);

bounds = sRegion.getBounds();

}

}

private static PathEffect createPathEffect2(float pathLength, float phase) {

//I modified the original approach using phase, to use only path instead because later I want to animate also the starting point and phase alone is not enough for this

float full = phase * pathLength;

return new DashPathEffect(new float[] {full, Float.MAX_VALUE}, //on, off

0);

}

ObjectAnimator current;

public void startAnim() {

if (current != null) {

current.cancel();

}

current = ObjectAnimator.ofFloat(Test.this, "drag", 0.0f, 1.0f).setDuration(mDuration);

current.start();

}

private void scalePath(Path path, float scale) {

Matrix scaleMatrix = new Matrix();

scaleMatrix.setScale(scale, scale);

path.transform(scaleMatrix);

}

private void init() {

Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);

paint.setStyle(Paint.Style.STROKE);

paint.setStrokeWidth(8.0f);

paint.setColor(0xffffffff);

mDuration = 3000;

Path p1 = makeDragPath(40);

scalePath(p1, 3);

path1 = new MyPath(p1, paint);

startAnim();

}

public float getDrag() {

return mDrag;

}

public void setDrag(float drag) {

mDrag = drag;

path1.paint.setPathEffect(createPathEffect2(path1.length, mDrag));

invalidate();

}

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

canvas.drawColor(Color.BLACK); //doesn't help

canvas.drawPath(path1.path, path1.paint);

}

}

在我的活动中:

@Override

protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.activity_my);

final Test test = (Test)findViewById(R.id.test);

Button button = (Button)findViewById(R.id.startTest);

button.setOnClickListener(new View.OnClickListener() {

@Override

public void onClick(View v) {

test.startAnim();

}

});

}

XML:

android:id="@+id/startTest"

android:layout_width="200dp"

android:layout_alignParentBottom="true"

android:layout_alignParentLeft="true"

android:layout_height="60dp" />

android:id="@+id/test"

android:layout_width="100dp"

android:layout_height="100dp"

android:layout_alignParentBottom="true"

android:layout_alignParentRight="true"

android:background="#000000"

/>

任何的想法?或者可能采用不同的方法来制作具有任意路径的这种动画?谢谢!

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