ios 上传照片90度 java_iOS开发-拍照上传图片旋转90度问题的解决方案

UIImage有一个imageOrientation的属性,主要作用是控制image的绘制方向,共有以下8中方向

typedef NS_ENUM(NSInteger, UIImageOrientation) {

UIImageOrientationUp, // default orientation

UIImageOrientationDown, // 180 deg rotation

UIImageOrientationLeft, // 90 deg CCW

UIImageOrientationRight, // 90 deg CW

UIImageOrientationUpMirrored, // as above but image mirrored along other axis. horizontal flip

UIImageOrientationDownMirrored, // horizontal flip

UIImageOrientationLeftMirrored, // vertical flip

UIImageOrientationRightMirrored, // vertical flip

};

+ (UIImage *)imageWithCGImage:(CGImageRef)cgImage scale:(CGFloat)scale orientation:(UIImageOrientation)orientation NS_AVAILABLE_IOS(4_0);

该方法使用一个CGImageRef创建UIImage,在创建时还可以指定方法倍数以及旋转方向。

当scale设置为1的时候,新创建的图像将和原图像尺寸一摸一样,而orientaion则可以指定新的图像的绘制方向。

官方文档解释:

2c5f87bbef06

imageWithCGImage方法

+ (UIImage *)imageWithRightOrientation:(UIImage *)aImage {

// No-op if the orientation is already correct

if (aImage.imageOrientation == UIImageOrientationUp)

return aImage;

// We need to calculate the proper transformation to make the image upright.

// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.

CGAffineTransform transform = CGAffineTransformIdentity;

switch (aImage.imageOrientation) {

case UIImageOrientationDown:

case UIImageOrientationDownMirrored:

transform = CGAffineTransformTranslate(transform, aImage.size.width, aImage.size.height);

transform = CGAffineTransformRotate(transform, M_PI);

break;

case UIImageOrientationLeft:

case UIImageOrientationLeftMirrored:

transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);

transform = CGAffineTransformRotate(transform, M_PI_2);

break;

case UIImageOrientationRight:

case UIImageOrientationRightMirrored:

transform = CGAffineTransformTranslate(transform, 0, aImage.size.height);

transform = CGAffineTransformRotate(transform, -M_PI_2);

break;

default:

break;

}

switch (aImage.imageOrientation) {

case UIImageOrientationUpMirrored:

case UIImageOrientationDownMirrored:

transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);

transform = CGAffineTransformScale(transform, -1, 1);

break;

case UIImageOrientationLeftMirrored:

case UIImageOrientationRightMirrored:

transform = CGAffineTransformTranslate(transform, aImage.size.height, 0);

transform = CGAffineTransformScale(transform, -1, 1);

break;

default:

break;

}

// Now we draw the underlying CGImage into a new context, applying the transform

// calculated above.

CGContextRef ctx = CGBitmapContextCreate(NULL, aImage.size.width, aImage.size.height,

CGImageGetBitsPerComponent(aImage.CGImage), 0,

CGImageGetColorSpace(aImage.CGImage),

CGImageGetBitmapInfo(aImage.CGImage));

CGContextConcatCTM(ctx, transform);

switch (aImage.imageOrientation) {

case UIImageOrientationLeft:

case UIImageOrientationLeftMirrored:

case UIImageOrientationRight:

case UIImageOrientationRightMirrored:

// Grr...

CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.height,aImage.size.width), aImage.CGImage);

break;

default:

CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.width,aImage.size.height), aImage.CGImage);

break;

}

// And now we just create a new UIImage from the drawing context

CGImageRef cgimg = CGBitmapContextCreateImage(ctx);

UIImage *img = [UIImage imageWithCGImage:cgimg];

CGContextRelease(ctx);

CGImageRelease(cgimg);

return img;

}

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