贪吃蛇c语言代码easyx,链表贪吃蛇 附代码

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//代码放二楼

#include

#include

#include

#include

#include

void eat();

void fuc();

int Xfeet = 10;

int Yfeet = 10;

int var = 0;

struct abc

{

int x = 0;

int y = 0;

};

struct snake

{

int x;

int y;

int UDLR;

snake* prev;

snake* next;

};

abc Map[900];

int var1 = 0;

char strA [20];

int hang = 0;

int kr = 0;

int slee = 200;

int ci = 1;

int color = BLUE;

snake *q = NULL, *head = NULL, *tail = NULL, *Ahead ,*A66 = NULL;

void PintfMap() //初始化地图

{

Xfeet = rand() % 28 + 2;

Yfeet = rand() % 28 + 2;

int x = 10;

int y = 10;

int cnt = 5;

q = (snake*)malloc(sizeof(struct snake));

q->x = x;

q->y = y;

q->UDLR = 1;//1上2下3左4右

q->prev = NULL;

head = q;

tail = q;

do

{

q = (snake*)malloc(sizeof(struct snake));

q->x = x++;

q->y = y;

q->UDLR = 1;//1上2下3左4右

q->next = NULL;

tail->next = q;

q->prev = tail;

tail = tail->next;

} while (--cnt);

for (int i = 0; i < 900; i++)

{

++var;

Map[i].x = var * 17;

Map[i].y = hang * 17+17;

if (var == 30)

{

++hang;

var = 0;

}

}

}

void Game_Play()//画地图

{

for (int i = 0; i < 900; i++)

{

if (Map[i].y == 17 || Map[i].y == 510 || Map[i].x == 17 || Map[i].x == 510)

{

setfillcolor(WHITE);

solidrectangle(Map[i].x, Map[i].y, Map[i].x + 15, Map[i].y + 15);

}

else

{

setfillcolor(BLACK);

solidrectangle(Map[i].x, Map[i].y, Map[i].x + 15, Map[i].y + 15);

}

}

setfillcolor(YELLOW);

solidrectangle(Xfeet*17, Yfeet*17, Xfeet *17+15, Yfeet *17+15);

Ahead = head;

while (head != NULL)

{

setfillcolor(color);

solidrectangle(head->x * 17, head->y * 17, head->x * 17 + 15, head->y * 17 + 15);

head = head->next;

}

head = Ahead;

}

void Game_Move()

{

Ahead = head;

A66 = head;

while (head != NULL)

{

if (head->UDLR == 1) //1上2下3左4右

{

head->x -= 1;

}

else if (head->UDLR == 2)

{

head->x += 1;

}

else if (head->UDLR == 3)

{

head->y += 1;

}

else if (head->UDLR == 4)

{

head->y -= 1;

}

head = head->next;

}

head = Ahead;

}

void Game_Key()

{

if (GetAsyncKeyState('W'))//1左2右3上4下

head->UDLR = 4;

else if (GetAsyncKeyState('S'))

head->UDLR = 3;

else if (GetAsyncKeyState('A'))

head->UDLR = 1;

else if (GetAsyncKeyState('D'))

head->UDLR = 2;

else if (GetAsyncKeyState('B'))

color = BROWN;

else if (GetAsyncKeyState('N'))

color = LIGHTMAGENTA;

else if (GetAsyncKeyState('M'))

color = LIGHTGRAY;

else if (GetAsyncKeyState('C'))

++kr;

else if (GetAsyncKeyState('V'))

fuc();

}

void Game_AWSD()

{

Ahead = tail;

while (tail->prev != NULL)

{

tail->UDLR = tail->prev->UDLR;

tail = tail->prev;

}

tail = Ahead;

}

void Game_Ifmove()

{

Ahead = head;

do

{

int AX = A66->x;

int AY = A66->y;

if (A66->UDLR == 1) //1上2下3左4右

{

AX = A66->x;

AY = A66->y;

--AX;

}else if (A66->UDLR == 2)

{

AX = A66->x;

AY = A66->y;

++AX;

}else if (A66->UDLR == 3)

{

AX = A66->x;

AY = A66->y;

++AY;

}else if (A66->UDLR == 4)

{

AX = A66->x;

AY = A66->y;

--AY;

}

if (head->next==NULL)

{

break;

}

head = head->next;

if ( AX == head->x && AY == head->y && head!=A66)

{

for (int i = 0; i < 10; i++)

{

setfillcolor(RED);

solidrectangle(AX * 17, AY * 17, AX * 17 + 15, AY * 17 + 15);

Sleep(200);

setfillcolor(WHITE);

solidrectangle(AX * 17, AY * 17, AX * 17 + 15, AY * 17 + 15);

Sleep(200);

RECT r = { 0, 0, 640, 480 };

drawtext(_T("十秒后复活"), &r, DT_CENTER | DT_VCENTER | DT_SINGLELINE);

}

}

if (Xfeet == AX && Yfeet == AY)

{

++var1;

fuc();

eat();

}

} while (head!=NULL);

head = Ahead;

}

void fuc()

{

q = (snake*)malloc(sizeof(struct snake));

if (tail->UDLR == 1)

{

q->x = (tail->x) + 1;

q->y = (tail->y);

}

else if (tail->UDLR == 2)

{

q->x = (tail->x) - 1;

q->y = (tail->y);

}

else if (tail->UDLR == 3)

{

q->x = (tail->x);

q->y = (tail->y)-1;

}

else if (tail->UDLR == 4)

{

q->x = (tail->x);

q->y = (tail->y)+1;

}

q->UDLR = tail->UDLR;//1上2下3左4右

q->next = NULL;

tail->next = q;

q->prev = tail;

tail = tail->next;

}

void eat()

{

Xfeet = rand() % 28+2;

Yfeet = rand() % 28+2;

}

int main()

{

int var = 0;

PintfMap();

initgraph(740, 540);

while (1)

{

Game_Play();

Game_Key();

Game_AWSD();

Game_Move();

Game_Ifmove();

if (kr%2==1)

{

++ci;

if (ci == 1)

color = RED;

else if (ci == 2)

color = DARKGRAY;

else if (ci == 3)

color = CYAN;

else if (ci >= 4)

{

color = GREEN;

ci = 1;

}

slee = 100;

}

else if (kr % 2 == 0)

{

color = BLUE;

slee = 200;

}

sprintf(strA, "你当前分数%d", var1);

outtextxy(550, 20, strA);

outtextxy(550, 70, "请启用大写输入控制蛇");

outtextxy(550, 120, "B,N,M键切换蛇颜色");

outtextxy(550, 170, "C键进入狂热模式");

outtextxy(550, 220, "再次摁C键关闭狂热模式");

outtextxy(550, 270, "V键使蛇长度+1 可以长按");

Sleep(slee);

}

}

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好的,以下是一个简单的贪吃蛇C代码,使用了EasyX图形库: ```c #include <graphics.h> #include <conio.h> #include <time.h> #include <stdlib.h> #define WIDTH 30 #define HEIGHT 20 #define BLOCK_SIZE 20 int snake[WIDTH * HEIGHT][2]; // 蛇身数组 int food[2]; // 食物位置 int len = 4; // 蛇身长度 int score = 0; // 得分 int dir = 1; // 蛇头朝向,1为右,2为下,3为左,4为上 // 画方块 void draw_block(int x, int y, COLORREF color) { setfillcolor(color); setlinecolor(color); fillrectangle(x * BLOCK_SIZE, y * BLOCK_SIZE, (x + 1) * BLOCK_SIZE, (y + 1) * BLOCK_SIZE); } // 画蛇 void draw_snake() { draw_block(snake[0][0], snake[0][1], RGB(255, 0, 0)); // 画蛇头 for (int i = 1; i < len; i++) { draw_block(snake[i][0], snake[i][1], RGB(0, 255, 0)); // 画蛇身 } } // 移动蛇 void move_snake() { int head_x = snake[0][0]; int head_y = snake[0][1]; switch (dir) { case 1: head_x++; break; case 2: head_y++; break; case 3: head_x--; break; case 4: head_y--; break; } if (head_x < 0) head_x = WIDTH - 1; if (head_x >= WIDTH) head_x = 0; if (head_y < 0) head_y = HEIGHT - 1; if (head_y >= HEIGHT) head_y = 0; // 判断是否吃到食物 if (head_x == food[0] && head_y == food[1]) { len++; score++; food[0] = rand() % WIDTH; food[1] = rand() % HEIGHT; } // 移动蛇身 for (int i = len - 1; i > 0; i--) { snake[i][0] = snake[i - 1][0]; snake[i][1] = snake[i - 1][1]; } // 移动蛇头 snake[0][0] = head_x; snake[0][1] = head_y; } // 画食物 void draw_food() { draw_block(food[0], food[1], RGB(0, 0, 255)); } // 检查游戏是否结束 bool check_gameover() { for (int i = 1; i < len; i++) { if (snake[i][0] == snake[0][0] && snake[i][1] == snake[0][1]) { return true; } } return false; } int main() { srand((unsigned)time(NULL)); // 初始化随机数种子 initgraph(WIDTH * BLOCK_SIZE, HEIGHT * BLOCK_SIZE, SHOWCONSOLE); // 初始化图形界面 setbkcolor(WHITE); // 设置背景颜色 settextcolor(BLACK); // 设置文字颜色 settextstyle(20, 0, _T("黑体")); // 设置文字样式 food[0] = rand() % WIDTH; // 随机生成初始食物 food[1] = rand() % HEIGHT; snake[0][0] = rand() % WIDTH; // 随机生成初始蛇头 snake[0][1] = rand() % HEIGHT; while (1) { // 画游戏界面 cleardevice(); draw_snake(); draw_food(); // 显示得分 TCHAR str[20]; _stprintf_s(str, _T("得分:%d"), score); outtextxy(10, 10, str); // 移动蛇 move_snake(); // 检查游戏是否结束 if (check_gameover()) { MessageBox(NULL, _T("游戏结束!"), _T("贪吃蛇"), MB_OK); break; } // 监听方向键 if (_kbhit()) { int key = _getch(); if (key == 224) { key = _getch(); switch (key) { case 72: dir = 4; break; case 80: dir = 2; break; case 75: dir = 3; break; case 77: dir = 1; break; } } } // 等待一段时间 Sleep(100); } closegraph(); // 关闭图形界面 return 0; } ``` 这段代码使用了EasyX图形库,需要在编译时链接EasyX库文件。在Visual Studio中,可以将EasyX库文件夹复制到项目目录下,然后在项目属性中设置加包含目录和加库目录,最后在链接器中添加所需的EasyX库文件即可。

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