#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<graphics.h>
#include<conio.h>
#include<stdlib.h>
#define SNAKE_MAX 100//蛇的最大长度
#define HEIGHT 480//窗口高度
#define WIDTH 630//窗口宽度
#define R 15//单位圆半径
enum snakedir//枚举变量定义方向
{
UP,
DOWN,
LEFT,
RIGHT,
};
struct Snake//蛇的结构体
{
int size;//长度
int dir;//移动方向
int speed;//速度
POINT coor[SNAKE_MAX];//坐标结构体,包含x和y
}snake;
struct Food//食物结构体
{
int x;
int y;
int r;//半径
bool flag;//判断食物是否被吃掉
}food;
void gameinit()//游戏初始化
{
initgraph(WIDTH, HEIGHT,SHOWCONSOLE);//创建图形窗口
srand(GetTickCount());//生成随机数种子
snake.size = 3;//蛇的初始长度
for (int i = 0;i<snake.size;i++)
{
snake.coor[i].x = 105 - i * 2 * R;//蛇坐标数组第0项为蛇头
snake.coor[i].y = R;
}
snake.speed = 30;//蛇的移动速度,单位为像素点,必须为30的倍数
snake.dir=RIGHT;//初始方向为右
//以下为蛇的初始化
food.x = 15 + rand() % 21 * R * 2;
food.y = 15 + rand() % 16 * R * 2;
food.r = R;
food.flag = true;
}
void gamedraw()//绘制界面
{
BeginBatchDraw();//双缓冲防止闪屏
setbkcolor(GREEN);//设置背景颜色
cleardevice();
setfillcolor(RGB(255,92,143));//设置蛇身颜色
for (int i = 0; i < snake.size; i++)//绘制蛇
{
solidcircle(snake.coor[i].x, snake.coor[i].y, R);
}
if (food.flag)//如果食物存在,绘制食物
{
solidcircle(food.x, food.y, R);
}
EndBatchDraw();//双缓冲
}
void snakemove()//蛇的移动函数
{
for (int i = snake.size - 1; i > 0; i--)
{
snake.coor[i] = snake.coor[i - 1];
}
switch (snake.dir)
{
case UP:
snake.coor[0].y-=snake.speed;
if (snake.coor[0].y < 0)//四个方向if穿墙
{
snake.coor[0].y = HEIGHT - R;
}
break;
case DOWN:
snake.coor[0].y+=snake.speed;
if (snake.coor[0].y > HEIGHT)
{
snake.coor[0].y = R;
}
break;
case LEFT:
snake.coor[0].x-=snake.speed;
if (snake.coor[0].x < 0)
{
snake.coor[0].x = WIDTH - R;
}
break;
case RIGHT:
snake.coor[0].x+=snake.speed;
if (snake.coor[0].x > WIDTH)
{
snake.coor[0].x = R;
}
break;
}
}
void EatFood()
{
if (snake.coor[0].x == food.x && snake.coor[0].y == food.y && food.flag==true)
{
snake.size++;
food.flag = false;
}
if (!food.flag)
{
food.x = 15 + rand() % 21 * R * 2;
food.y = 15 + rand() % 16 * R * 2;
food.r = R;
food.flag = true;
}
}
void keycontrol()//通过键盘控制蛇的移动方向
{
if (_kbhit())
{
switch (_getch())
{
case 'w':
case 'W':
case 72:
if (snake.dir != DOWN)
{
snake.dir = UP;
}
break;
case 's':
case 'S':
case 80:
if (snake.dir != UP)
{
snake.dir = DOWN;
}
break;
case 'a':
case 'A':
case 75:
if (snake.dir != RIGHT)
{
snake.dir = LEFT;
}
break;
case 'd':
case 'D':
case 77:
if (snake.dir != LEFT)
{
snake.dir = RIGHT;
}
break;
case ' '://按空格暂停
while (1)
{
if (_getch() == ' ')//再次按空格继续
{
return;
}
}
break;
}
}
}
int main()
{
gameinit();//初始化
while (1)
{
snakemove();
gamedraw();
keycontrol();
EatFood();
Sleep(90);
}
closegraph();
return 0;
}
c++编译
未解决食物会出现在蛇内部的问题