安卓与java实现聊天系统_android Socket实现简单聊天小程序

android Socket实现简单聊天小程序,供大家参考,具体内容如下

服务器端:

package org.hwq.echo;

import java.io.BufferedReader;

import java.io.IOException;

import java.io.InputStreamReader;

import java.io.PrintWriter;

import java.net.ServerSocket;

import java.net.Socket;

public class TalkServer {

public static void main(String[] args) throws IOException{

ServerSocket server = null;

Socket client = null;

BufferedReader in = null;

PrintWriter out = null;

try{

server = new ServerSocket(4700);

client = server.accept();

out = new PrintWriter(client.getOutputStream());

in = new BufferedReader(new InputStreamReader(client.getInputStream()));

String line = in.readLine();

while(!"bye".equals(line)){

System.out.println("client:"+line);

out.println("echo:"+line);

out.flush();

line = in.readLine();

}

}catch (Exception e) {

e.printStackTrace();

if(client !=null)

client.close();

if(server != null)

server.close();

}

}

}

手机端:

package org.hwq.cho;

import java.io.BufferedReader;

import java.io.IOException;

import java.io.InputStreamReader;

import java.io.PrintWriter;

import java.net.Socket;

import java.net.UnknownHostException;

import android.app.Activity;

import android.content.Context;

import android.os.Bundle;

import android.os.Handler;

import android.os.Message;

import android.view.View;

import android.view.View.OnClickListener;

import android.widget.Button;

import android.widget.EditText;

import android.widget.Toast;

public class EchoActivity extends Activity implements OnClickListener {

EditText show,msg;

Button send;

Handler handler;

Socket client;

/** Called when the activity is first created. */

@Override

public void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.main);

handler = new MyHandler();

show = (EditText) findViewById(R.id.show);

msg = (EditText) findViewById(R.id.msg);

send = (Button) findViewById(R.id.send);

send.setOnClickListener(this);

}

@Override

public void onClick(View arg0) {

String message = msg.getText().toString();

// System.out.println("msg:"+message);

new EchoThread(EchoActivity.this,message).start();

}

public class MyHandler extends Handler{

@Override

public void handleMessage(Message msg) {

switch(msg.what){

case 1:

Toast.makeText(EchoActivity.this, "建立连接失败", 0).show();

break;

case 2:

String message = (String) msg.obj;

System.out.println("Handler:"+message);

show.append("\n"+message);

break;

}

}

}

private class EchoThread extends Thread{

private Context context;

private String msg;

EchoThread(Context context,String msg){

this.context = context;

this.msg = msg;

}

public void run(){

if(client == null){

try {

client = new Socket("192.168.1.102",4700);

} catch (IOException e) {

Message message = new Message();

message.what = 1;

handler.sendMessage(message);

}

}

System.out.println("建立连接");

try{

BufferedReader in;

BufferedReader input;

PrintWriter out;

in = new BufferedReader(new InputStreamReader(client.getInputStream()));

out = new PrintWriter(client.getOutputStream());

String line = msg;

if(!"bye".equals(line)){

System.out.println("line:"+line);

out.println(line);

out.flush();

String echo = in.readLine();

System.out.println("server:"+echo);

Message message = new Message();

message.obj = echo;

message.what = 2;

handler.sendMessage(message);

}

}catch (Exception e) {

}

}

}

}

注意几点:

1、添加网络权限

如果没添加,无法使用socket连接网络。

2、在新启线程中不要使用android系统UI界面

在EchoThrad的run()方法里面,有下面代码:

if(client == null){

try {

client = new Socket("192.168.1.102",4700);

} catch (IOException e) {

Message message = new Message();

message.what = 1;

handler.sendMessage(message);

}

}

这里的handler.sendMessage(message);是发送一个消息给handler,然后handler根据消息弹出一个Toast显示连接失败。如果这里直接使用

Toast.makeText(EchoActivity.this, "建立连接失败", 0).show();

会报如下错:

Can't create handler inside thread that has not called Looper.prepare()

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值