全屏3D雪花飘落html代码,html5 ThreeCanvas.js全屏3D大雪花飘落动画特效

特效描述:html5 ThreeCanvas.js 全屏3D 大雪花飘落 动画特效。全屏逼真雪花飘落特效,可随鼠标移动。

代码结构

1. 引入JS

2. HTML代码



逼真的雪花飘落特效

body{background-color:#000044;background:url(images/bg.jpg) repeat-x;margin:0px;overflow:hidden;}

a{color:#0078ff;}

var SCREEN_WIDTH = window.innerWidth;

var SCREEN_HEIGHT = window.innerHeight;

var container;

var particle;

var camera;

var scene;

var renderer;

var mouseX = 0;

var mouseY = 0;

var windowHalfX = window.innerWidth / 2;

var windowHalfY = window.innerHeight / 2;

var particles = [];

var particleImage = new Image();//THREE.ImageUtils.loadTexture( "img/ParticleSmoke.png" );

particleImage.src = 'images/ParticleSmoke.png';

function init() {

container = document.createElement('div');

document.body.appendChild(container);

camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );

camera.position.z = 1000;

scene = new THREE.Scene();

scene.add(camera);

renderer = new THREE.CanvasRenderer();

renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);

var material = new THREE.ParticleBasicMaterial( { map: new THREE.Texture(particleImage) } );

for (var i = 0; i < 500; i++) {

particle = new Particle3D( material);

particle.position.x = Math.random() * 2000 - 1000;

particle.position.y = Math.random() * 2000 - 1000;

particle.position.z = Math.random() * 2000 - 1000;

particle.scale.x = particle.scale.y = 1;

scene.add( particle );

particles.push(particle);

}

container.appendChild( renderer.domElement );

document.addEventListener( 'mousemove', onDocumentMouseMove, false );

document.addEventListener( 'touchstart', onDocumentTouchStart, false );

document.addEventListener( 'touchmove', onDocumentTouchMove, false );

setInterval( loop, 1000 / 60 );

}

function onDocumentMouseMove( event ) {

mouseX = event.clientX - windowHalfX;

mouseY = event.clientY - windowHalfY;

}

function onDocumentTouchStart( event ) {

if ( event.touches.length == 1 ) {

event.preventDefault();

mouseX = event.touches[ 0 ].pageX - windowHalfX;

mouseY = event.touches[ 0 ].pageY - windowHalfY;

}

}

function onDocumentTouchMove( event ) {

if ( event.touches.length == 1 ) {

event.preventDefault();

mouseX = event.touches[ 0 ].pageX - windowHalfX;

mouseY = event.touches[ 0 ].pageY - windowHalfY;

}

}

//

function loop() {

for(var i = 0; i

{

var particle = particles[i];

particle.updatePhysics();

with(particle.position)

{

if(y

if(x>1000) x-=2000;

else if(x

if(z>1000) z-=2000;

else if(z

}

}

camera.position.x += ( mouseX - camera.position.x ) * 0.05;

camera.position.y += ( - mouseY - camera.position.y ) * 0.05;

camera.lookAt(scene.position);

renderer.render( scene, camera );

}

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以下是一个基于 HTML5 Canvas全屏酷炫星光闪烁 3D 视差背景动画特效HTML 代码: ```html <!doctype html> <html> <head> <meta charset="UTF-8"> <title>Canvas Star Field</title> <style> canvas { background-color: #000; } </style> </head> <body> <canvas id="canvas"></canvas> <script> var canvas = document.getElementById('canvas'), context = canvas.getContext('2d'), stars = [], particles = [], maxStars = 1300, maxParticles = 100; // 创建星星 for (var i = 0; i < maxStars; i++) { stars.push({ x: Math.random() * canvas.width, y: Math.random() * canvas.height, radius: Math.random() * 1.5, depth: Math.random() * 2000 + 500 }); } // 创建粒子 function emitParticle() { if (particles.length < maxParticles) { var particle = { x: canvas.width / 2, y: canvas.height / 2, vx: Math.random() * 2 - 1, vy: Math.random() * 2 - 1, radius: Math.random() * 2 + 2, alpha: Math.random() * 0.5 + 0.5, life: Math.random() * 200 + 100 }; particles.push(particle); } } // 更新粒子 function updateParticles() { particles.forEach(function(particle, index) { particle.x += particle.vx; particle.y += particle.vy; particle.life--; particle.alpha -= 0.01; if (particle.life <= 0 || particle.alpha <= 0) { particles.splice(index, 1); } }); } // 绘制星星 function drawStar(star) { var x = (star.x - canvas.width / 2) * (star.depth / canvas.width), y = (star.y - canvas.height / 2) * (star.depth / canvas.width), radius = star.radius * (star.depth / canvas.width); context.beginPath(); context.arc(x + canvas.width / 2, y + canvas.height / 2, radius, 0, Math.PI * 2); context.fillStyle = '#fff'; context.fill(); } // 绘制粒子 function drawParticle(particle) { context.beginPath(); context.arc(particle.x, particle.y, particle.radius, 0, Math.PI * 2); context.fillStyle = 'rgba(255, 255, 255, ' + particle.alpha + ')'; context.fill(); } // 绘制 function draw() { context.clearRect(0, 0, canvas.width, canvas.height); // 绘制星星 stars.forEach(function(star) { drawStar(star); }); // 绘制粒子 particles.forEach(function(particle) { drawParticle(particle); }); } // 循环 function loop() { emitParticle(); updateParticles(); draw(); requestAnimationFrame(loop); } // 初始化画布 function initCanvas() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; window.addEventListener('resize', function() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; }); } // 初始化 function init() { initCanvas(); loop(); } // 执行初始化 init(); </script> </body> </html> ``` 这段代码创建了一个全屏Canvas 画布,并在其中绘制了星星和粒子。通过调整粒子的数量和大小,以及星星的深度和大小,可以得到不同的效果。

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