魔方的c语言程序,二阶魔方

#include

#include

using namespace std;

static int A[4];

static int B[4];

static int C[4];

static int D[4];

static int E[4];

static int F[4];

#define GREEN   1

#define WHITE   2

#define ORANGE  3

#define RED     4

#define YELLOW  5

#define BLUE    6

string get_color(int id)         //获取颜色

{

switch (id)

{

case GREEN:

return "绿";

case WHITE:

return "白";

case ORANGE:

return "橙";

case RED:

return "红";

case YELLOW:

return "黄";

case BLUE:

return "蓝";

}

}

void init()             //初始状态颜色

{

for (int i = 0;i < 4;i++)

{

A[i] = GREEN;

B[i] = WHITE;

C[i] = ORANGE;

D[i] = RED;

E[i] = YELLOW;

F[i] = BLUE;

}

}

void x_rotate()         //在x方向上进行旋转

{

int t1 = A[0];

int t2 = 0;

A[0] = A[2];

A[2] = A[3];

A[3] = A[1];

A[1] = t1;

t1 = E[0];

t2 = E[1];

E[0] = D[3];

E[1] = D[2];

D[2] = B[2];

D[3] = B[3];

B[2] = C[2];

B[3] = C[3];

C[2] = t2;

C[3] = t1;

return;

}

void y_rotate()               //在y放上进行旋转

{

int t1 = D[0];

int t2 = 0;

D[0] = D[2];

D[2] = D[3];

D[3] = D[1];

D[1] = t1;

t1 = F[1];

t2 = F[3];

F[1] = B[1];

F[3] = B[3];

B[1] = A[1];

B[3] = A[3];

A[1] = E[1];

A[3] = E[3];

E[1] = t1;

E[3] = t2;

return;

}

void z_rotate()                //在z方向上进行旋转

{

int t1 = B[0];

int t2 = 0;

B[0] = B[2];

B[2] = B[3];

B[3] = B[1];

B[1] = t1;

t1 = F[2];

t2 = F[3];

F[2] = C[3];

F[3] = C[1];

C[1] = A[0];

C[3] = A[1];

A[0] = D[2];

A[1] = D[0];

D[2] = t2;

D[0] = t1;

return;

}

int main()

{

string str;

while (cin >> str)             //输入操作序列,下面是执行部分

{

init();

for (int i = 0;i < str.size();i++)

{

switch (str[i])

{

case 'x':

x_rotate();

break;

case 'y':

y_rotate();

break;

case 'z':

z_rotate();

break;

}

}

cout << get_color(A[1]) << get_color(D[2]) << get_color(B[3]) << endl;        //输出结果

}

return 0;

}

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Maybe

#include #include #include #include int a[3][3]={1,1,1,1,1,1,1,1,1}; /*INITIALIZE SIX PLANS*/ int b[3][3]={2,2,2,2,2,2,2,2,2}; int c[3][3]={4,4,4,4,4,4,4,4,4}; int d[3][3]={3,3,3,3,3,3,3,3,3}; int e[3][3]={5,5,5,5,5,5,5,5,5}; int f[3][3]={7,7,7,7,7,7,7,7,7}; int top[3][3],front[3][3],side[3][3]; int position=0,temp[3]={0,0,0},new[3][3]; /*POSITION ASSIGN THE ARROW POSITION*/ int sign; main() { int l=60,x=50,y=50,key,count,input=0,errorcode; /*L MEANS THE LENTH OF THE SQUARE,X MEANS THE INITAIL POSITION OF X,Y MEANS THE INITIAL POSITION OF Y*/ int a1[3][3]={1,1,1,1,1,1,1,1,1}; /*INITIALIZE SIX PLANS FOR BACKUP*/ int b1[3][3]={2,2,2,2,2,2,2,2,2}; int c1[3][3]={4,4,4,4,4,4,4,4,4}; int d1[3][3]={3,3,3,3,3,3,3,3,3}; int e1[3][3]={5,5,5,5,5,5,5,5,5}; int f1[3][3]={7,7,7,7,7,7,7,7,7}; int graphdriver=VGA,graphmode=VGAHI; initgraph(&graphdriver,&graphmode,""); errorcode = graphresult(); if (errorcode != grOk) /*MEET ERROR*/ { /*SHOW THE ERROE*/ printf("Graphics error: %s\n", grapherrormsg(errorcode)); printf("Press any key to exit:"); getch(); exit(1); } drawing(x,y,l); /*DRAWING THE BIG SQUARE*/ drawing(x+400,y,l/2); /*DRAWING THE SMALL SQUARE*/ do { sign=position%3; /*COPY DATA TO SHOW*/ copy (&a,&top); copy (&b,&front); copy (&c,&side); color(x,y,l); /*SHOWING THE BIG SQUARE*/ copy (&e,&top); change2(&top,1); copy (&f,&front); change2(&front,2); copy (&d,&side); color(x+400,y,l/2); /*SHOWING THE SMALL SQUARE*/ setcolor(14); arrow(x,y,l); key=bioskey(0); /*READ KEYBORD*/ switch(key) { case 283:printf("Esc"); /*IF INPUT_KEY="ESC" TO EXIT THE PROGRAM*/ goto end; case 20480:setcolor(0); /*IF INPUT_KEY="DOWN" TO CHANGE THE ARROW*/ arrow(x,y,l); if(position==8) position=0; else position=position+1; break; /*IF INPUT_KEY="UP" TO CHANGE THE ARROW*/ case 18432:setcolor(0); arrow(x,y,l); if(position==0) position=8; else position=position-1;
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