python 物理引擎 摩擦力_Python物理引擎

Python在物理引擎方面拥有强大的支持,如PyODE,它是Open Dynamics Engine的Python绑定库;PyMunk,一个基于Chipmunk库的2D物理库,易于使用且适合游戏开发;还有pybox2d,一个2D物理库,提供纯Python版本,适用于跨平台项目。这些库简化了在Python中实现2D物理效果的过程。

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Python的强大源自众多领域大牛的支持,例如物理引擎方面,就有N多模块支持

PyODE

PyODE is a set of open-source Python bindings for The Open Dynamics Engine, an open-source physics engine.

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PyMunk

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pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python. It is built on top of the very nice 2d physics library Chipmunk, http://code.google.com/p/chipmunk-physics/

Make 2d physics easy to include in your game :)

It is (or striving to be):Easy to use It should be easy to use, no complicated stuff should be needed to add physics to your game/program.

"Pythonic" It should not be visible that a c-library (chipmunk) is in the bottom, it should feel like a python library (no strange naming, OO, no memory handling and more)

Simple to build & install You shouldnt need to have a zillion of libraries installed to make it install, or do a lot of command line trixs.

Multiplatform Should work on both windows, nix and OSX.

Non-intrusive It should not put restrictions on how you structure your program and not force you to use a special game loop, it should be possible to use with other libraries like pygame and pyglet.

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pybox2d

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2D physics library for Python under the very liberal zlib license.

News

2011/5/20: Pure Python port

I started a new Pure Python port of Box2D recently (that means no more SWIG!). It's still in the early stages, but see here for more information.

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