java bool_如何从方法返回bool值

我有一个循环,循环直到bool done = true;在方法TestMoves()中,根据用户输入,该方法将bool作为true或false返回 . 但是,我不知道如何在Start()方法中将此值“发送”回while循环以停止循环 . 这是我的代码:

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

namespace ConsoleApplication1

{

class Program

{

public static void Main(string[] args)

{

Start("r");

}

public static string Start(string move)

{

Console.Write("Welcome to the Shotgun App\nEnter s for single player and m for multiplayer: ");

string gameType = Console.ReadLine();

if (gameType == "s")

{

Console.Write("Single Player Controls:\n r = reload\n s = shield\n f = fire\n ***you start with ammo\n Ready to play?");

Console.ReadLine();

int ammo = 1;

bool done = false;

while (!done)

{

Console.Write("\nEnter your move: ");

move = Console.ReadLine();

switch (move)

{

case "r":

Console.Write("\nYou have reloaded, press enter for Genius\n");

ammo++;

Console.Write("Your ammo is " + ammo);

Console.ReadLine();

string geniusMove = "";

Genius(geniusMove, move, done);

Console.ReadLine();

break;

case "s":

Console.Write("\nYou have shielded, press enter for Genius\n");

Console.Write("Your ammo is " + ammo);

Console.ReadLine();

geniusMove = "";

Genius(geniusMove, move, done);

Console.ReadLine();

break;

case "f":

if (ammo != 0)

{

Console.Write("\nYou have fired, press enter for Genius\n");

ammo--;

Console.Write("Your ammo is " + ammo);

Console.ReadLine();

geniusMove = "";

Genius(geniusMove, move, done);

Console.ReadLine();

}

else

{

Console.Write("You don't have enough ammo, try again");

done = false;

}

break;

default:

Console.Write("\nInvalid move, try again\n");

done = false;

break;

}

}

return move;

}

else

{

return move;

}

}

static string Genius(string geniusMove, string move, bool done)

{

int geniusAmmo = 1;

geniusMove = "r";

if (geniusMove == "f")

{

geniusAmmo--;

Console.Write("Genius had decided to fire.\nGenius ammo is " + geniusAmmo + "\n");

}

else if (geniusMove == "r")

{

geniusAmmo++;

Console.Write("Genius had decided to reload.\nGenius ammo is " + geniusAmmo + "\n");

}

else if (geniusMove == "s")

{

Console.Write("Genius had decided to shield.\nGenius ammo is " + geniusAmmo + "\n");

}

TestMoves(move, geniusMove, done);

return geniusMove;

}

static bool TestMoves(string move, string geniusMove, bool done)

{

if (move == "s" && geniusMove == "f")

{

Console.Write("No one has died yet");

done = false;

return done;

}

else if (move == "f" && geniusMove == "f")

{

Console.Write("You both died! Good game!");

done = true;

return done;

}

else if (move != "s" && geniusMove == "f")

{

Console.Write("You died! Good game!");

done = true;

return done;

}

else if (move == "f" && geniusMove == "s")

{

Console.Write("No one has died yet");

done = false;

return done;

}

else if (move == "f" && geniusMove != "s")

{

Console.Write("Genius died! Good game!");

done = true;

return done;

}

else if (move != "f" && geniusMove != "f")

{

Console.Write("No one has died yet");

done = false;

return done;

}

else

{

return done;

}

}

}

}

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