import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Component;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Insets;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.geom.Area;
import java.awt.geom.RoundRectangle2D;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.border.AbstractBorder;
public class Main {
public static void main(String[] args) {
JLabel l = new JLabel("Text");
l.setBorder(new ThreeDimensionalBorder(Color.BLACK, 200, 5));
JOptionPane.showMessageDialog(null, l);
}
}
class ThreeDimensionalBorder extends AbstractBorder {
Color color;
int thickness = 8;
int radius = 8;
Insets insets = null;
BasicStroke stroke = null;
int strokePad;
RenderingHints hints;
int shadowPad = 3;
ThreeDimensionalBorder(Color color) {
this(color, 128, 8);
}
ThreeDimensionalBorder(Color color, int transparency, int shadowWidth) {
this.color = color;
shadowPad = shadowWidth;
stroke = new BasicStroke(thickness);
strokePad = thickness / 2;
hints = new RenderingHints(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
int pad = radius + strokePad;
int bottomPad = pad + strokePad + shadowPad;
int rightPad = pad + strokePad + shadowPad;
insets = new Insets(pad, pad, bottomPad + shadowPad, rightPad);
}
@Override
public Insets getBorderInsets(Component c) {
return insets;
}
@Override
public Insets getBorderInsets(Component c, Insets insets) {
return getBorderInsets(c);
}
@Override
public void paintBorder(Component c, Graphics g, int x, int y, int width,
int height) {
Graphics2D g2 = (Graphics2D) g;
int bottomLineY = height - thickness - shadowPad;
RoundRectangle2D.Double bubble = new RoundRectangle2D.Double(0 + strokePad,
0 + strokePad, width - thickness - shadowPad, bottomLineY, radius, radius);
Area area = new Area(bubble);
g2.setRenderingHints(hints);
g2.setColor(color);
g2.setStroke(stroke);
g2.draw(area);
Area shadowArea = new Area(new Rectangle(0, 0, width, height));
shadowArea.subtract(area);
g.setClip(shadowArea);
Color shadow = new Color(color.getRed(), color.getGreen(), color.getBlue(),
128);
g2.setColor(shadow);
g2.translate(shadowPad, shadowPad);
g2.draw(area);
}
}